Bowserboy3
Asking mum how to talk to a lady
Fair enough points, but I never see people say Charizard's best approach is dash into shield. If I am honest, I see Bowser do this more than Charizard. About his Nair, Nair into Jab is great, Nair into Grab is also a thing. Of course Charizard gets more reward off of a grab. Dthrow can combo up to mid percents into Fair, and when this stops working, Uair works instead, which can even KO at percents low as 80%. It is also possible to wait at this percent and read a jump for example, where Up B can kill. And of course he has his Up Throw that can kill, and kills even earlier on stages with platforms like Battlefield or Smashville. I also see Charizard doing autocancel Fair as an approach too, which works as a defensive option too. I see Charizard doing these more than dashing into shield, so I have to disagree with that point.well by his combos i assume u mean his throw combos in which case its true those are better than what bowser gets off of his grabs,
i wouldnt say he has better approach tools though, nair is a godsend for him bc of its ac frames, so its usage is similar to robs nair but its more useful as a spacing tool rather than an approach tool most of the time and jab,though a very good jab, is imo in the same boat in that its a great spacing tool but its even less of an approaching tool :/ multiple jumps, yep i agree on that, part of the reason his landing options are better than bowsers imo, and kill throw, yes its better than bowsers once again, so the reason why i think this evens out is because bowsers throw game maybe worse, but his grab game is better: this is due to the patch, prepatch zards main approach tool was dash->shield and then punish them with his amazing oos options, that tactic has gotten considerably worse, so his ways to get the grab have decreased, and heres the problem, charizards grab is decent(i believe its laggier than bowsers though, dont quote me on that) but unlike bowsers amazing dash and pivot grab, which can even beat out hitboxes if spaced well from what ive seen, zards grab isnt as good, and he doesnt have much to force people to stay in shield so that he can get the grab. his rocksmash is an amazing move, and while its not spamable if used correctly its a great move. flamethrower... well its a better version in pretty much everyway, simply because it flinches all the way through, not just for edgeguarding, even in the event u use it in neutral, or as a landing option, the end not flunching is just stupid and not preferable in any situation, i see no reason why it was even done that way. and as for up b oos, yep super armour and killing is really good but if u wiff it, u will get punished hard due to the huge landing lag, unlike bowsers(which can ofc be punished too but not charged usmash hard)
well either way i see ur point and i wont disagree with it, i just think the fact that his strongest advantage over bowser being his grab reward and oos options get hampered by the fact that he has a lot more trouble getting that grab than bowser does and that oos options got nerfed by 1.1.1 and by that he lost his best approach option, his best way to get the grab and a way to get people to hit his shield in the first place indirectly nerfing his oos game.
also related but a side note, i am currently trying to catch up on the comp. discussion thread, and this morning i got to(funnily enough) the bowser vs zard debate and this post sums up zard pretty well imo: Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics (hope this works, never done it before)
I want Bowser to be great! But as it stands, I do believe Charizard is better than him.
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