Caliph
Smash Rookie
- Joined
- Jan 31, 2016
- Messages
- 21
- NNID
- brover1
I seem to do bad with Lylat, due to how it shakes and sometimes I'll get pineappled, but I like Duck hunt. A stage with a large area with high platforms off to the side. Also anyway to deal with platform camping safely?I somehow got unsubscribed to this thread, rip. Posting to get notifications from here again.
Don't forget taunt sliding lol.
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There are a couple of things worth noting about different stages. On Duck Hunt, I've had opponents with high jumps camp the tree to force me to approach aerially, as well as the 3 platform transformation on Town and City (especially Shulk, who can switch between jump art platform camping and shield art), so those are things to watch out for. Lylat is pure evil sometimes, and I tend to avoid it when I can, since sometimes you glitch on the ledges (as in, blazer right through the edge of the stage instead of ledge snapping). I know there was a gfy or short video floating around of this happening in tournament. It has also happened to me in friendlies (blazer'd through the stage, and landed on top of it near where the engine was lol). Also, against characters with a wall cling, you should probably avoid omega castle seige, as there's a foreground wall that can obstruct your view at times when the opponent wall clings low on the right side of the stage.
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it is Roy exclusive, and it's easy to do. Just rotate gently along the edge of the control pad between crouching and walking (not too fast or you'll dash), and back to crouch. If you do it with the right timing, you'll slide a bit forwards. It's due to Roy's peculiar walking animation. If you stop the walk at the right time, you'll retain momentum.
That's the same concept with taunt sliding, only there you use pivot walking instead. Essentially, turn around slowly (don't dash), taunt after a slight hesitation. If you do it right, it'll look something like this:
taunting is one of the options that mantain momentum, along with flare blade and dsmash. Sadly, Roy's other options do not retain momentum.
Is this tech imperative for a Roy main? Because after seeing what it can do I would like to implement it into my gameplay
Also couldn't figure out how to Quote someone, so sorry about the huge posts?
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