dxrkn3ss
Smash Journeyman
THIS PROJECT IS SUSPENDED! THERE ARE TOO MANY BUGS AND GLITCHES TO WORK OUT. IF ANYONE WANTS TO RESUME FROM WHERE I LEFT OFF, PM ME
When finished, she will come armed and well equipped with her trusty Piko Piko Hammerat all times that will spawn whenever she needs it, and is planned to be semi-slow, with acrobatic animations and great aerial control (similar to how she controls in Sonic Adventure 1). I plan for her to have her share of spinning hammer attacks as well as some others from various games like sonic battle and sonic the fighters. Her hammer will be a force to be reckoned with, with powerful smashes. My goal is to make her a fair balanced character for Brawl and I am open to suggestions regarding moves and ideas.
[collapse=Pictures are in here!! Click Me!!]
Hi Guys! I'm back again! This time, with much more realism!!!
Very realistic, battle ready walks. This is the mid one! She bobs like a boxer while walking but the picture doesn't serve it justice!
Running for the smart bomb! Thats smart!
Another good animation. I think its when she gets up...
From this...
Here's her Neutral Air! I will close her fists and she will spin with the hammer!
The end of one of her amazing taunts! (once again the picture serves no justice!)
Another...
What a Massive Hammer! I feel bad by the victim getting hit by it.
Whatever, you get the point about the animations...Hey what the...
It's Sonic! He finally won't leave me behind anymore!
Gotcha Now Sonic!! **in Sonic's voice** Wtf! How in the hell!
Well, at least I have a teammate now! Something Sakurai felt I shouldn't have!
Now do ya think Amy is to the correct scale?[/collapse]
TEAM MEMBERS DEDICATED TO THE PROJECT:
Dxrkn3ss - That's Me
DarkShadeDX - Team member and alternate costume creator
Alonguy - Re-vamped texture and Animator
Super-Sonic - Another animator
SilenceOfNoOne - PSA work (Will be coming up)
HUGE OUTSIDE ASSISTANCE ON THE PROJECT
Stoney (Extensive Knowledge and assistance with animation hexing. Huge amount of the used files and data came from him)
Ds22 (numerous fixes on Amy's model)
Sorry If your name isnt up here, there has been too many sources of minor help...
Planned MOve Ideas: - Subject to change!
AAA Combo - Punch, Smack, Spinning Hammer. A racking damage move but it can lead to dizzyness if held too long
A Up Tilt - Amy quickly raises her hands, lifting the opponent into the air
A Forward Tilt - A quick booty bump, like Luigi's side tilt
A Down Tilt - Amy Pokes her Piko hammer at the opponents feet. Very good range, but very very little knockback
A Up Smash - Amy uppercuts the opponent into the air
A Forward Smash - Amy roundhouse kicks the opponent while hitting them with the Hammer at the exact same time
A Down Smash - Amy swings her hammer at a critical point at the opponents' knees
Running A - Amy's Tripping Attack from Sonic Advance 3.
Neutral Air - Amy spins a 720, using the piko hammer to fend opponents away. Can be spammed in terms of speed
Up Air - Amy blows a kiss upward, creating a damaging heart above her head
Forward Air - Amy swings her hammer attempting to meteor smash while performing a 360 flip
Down Air - Amy drags in the opponent as if the piko hammer was a hook, good for combo-ing with her neutral air
Back Air Amy performs a quick back kick. Pretty simple
Neutral B - Close to the Ice Climber's B move but shooting a tornado instead
Up B - Her running attack animation from Sonic Adventure, using the Piko Piko Hammer to vault herself high into the air, causing slight shockwave damage before launching into the air. Can attack out of it at anytime
Up B Air - She floats up on a balloon like the one she used to escape Zero in Sonic Adventure (idea from Overdrive64) Can also attack out of at anytime
Side B - Similar to Luigi's Down B and the Ice Climber's Side B. Amy spins several times with her hammer, gaining vertical or horizontal distance. It is accompanied by a tornado that drops to the ground that lingers for a couple seconds
Down B - ???
Final Smash - ???
Some final smash ideas!
Pink Typhoon - Sonic and the Black Knight multiplayer Special.
Valor Form Amy - She powers up and pulls out a second hammer, demolishing everyone in her way for around 15 secs?
Amy's Reckless Barrage - Similar to Toon Links, Except she traps them in a seal of hearts, thens demolishes the trapped victim. To top it off, when it's over, she makes an "oops, did I do that?" sort of gesture!
Giga Hammer - As simple as it implies. Her Hammer at least doubles in size for an amount of time.
Just Wait A Minute - Straight from Sonic Adventure 2. She freezes time. (althought nullifying all other's players controls would be much better, if possible)
Most Recently Done Animations
Neutral A attack
Down Tilt
Side Smash
Up Smash
These are done by SUPer-Sonic! He has also revamped up other animations like Escapes and others for added realism!
TO DO LIST
Things in Red are very crucial and Amy WON'T be released until they are corrected
Things in Yellow are in progress at the current point in time
Things strikeout'd in Green are finished
Get the Model Working over King DEdede
Get the bones correct so her animations move her in game
Hexing all available Amy animations
Get the texture fixed - M&SatOWG models need material fixes
Fixing the position in which she holds the item (maybe change her right handed?)
Fixing the being grabbed glitch
Planning out the majority of her moveset
Complete all the animations
The PSA Part
Extensive Playtesting for glitches and mishaps
It's about time Amy takes her debut in the world of Super Smash Bros. Brawl, and to prove to Sonic that even with Sakurai's help, he can never escape...lol!

When finished, she will come armed and well equipped with her trusty Piko Piko Hammer
[collapse=Pictures are in here!! Click Me!!]

Hi Guys! I'm back again! This time, with much more realism!!!

Very realistic, battle ready walks. This is the mid one! She bobs like a boxer while walking but the picture doesn't serve it justice!

Running for the smart bomb! Thats smart!

Another good animation. I think its when she gets up...

From this...

Here's her Neutral Air! I will close her fists and she will spin with the hammer!

The end of one of her amazing taunts! (once again the picture serves no justice!)

Another...

What a Massive Hammer! I feel bad by the victim getting hit by it.

Whatever, you get the point about the animations...Hey what the...

It's Sonic! He finally won't leave me behind anymore!

Gotcha Now Sonic!! **in Sonic's voice** Wtf! How in the hell!

Well, at least I have a teammate now! Something Sakurai felt I shouldn't have!
Now do ya think Amy is to the correct scale?[/collapse]
TEAM MEMBERS DEDICATED TO THE PROJECT:
Dxrkn3ss - That's Me
DarkShadeDX - Team member and alternate costume creator
Alonguy - Re-vamped texture and Animator
Super-Sonic - Another animator
SilenceOfNoOne - PSA work (Will be coming up)
HUGE OUTSIDE ASSISTANCE ON THE PROJECT
Stoney (Extensive Knowledge and assistance with animation hexing. Huge amount of the used files and data came from him)
Ds22 (numerous fixes on Amy's model)
Sorry If your name isnt up here, there has been too many sources of minor help...
Planned MOve Ideas: - Subject to change!
AAA Combo - Punch, Smack, Spinning Hammer. A racking damage move but it can lead to dizzyness if held too long
A Up Tilt - Amy quickly raises her hands, lifting the opponent into the air
A Forward Tilt - A quick booty bump, like Luigi's side tilt
A Down Tilt - Amy Pokes her Piko hammer at the opponents feet. Very good range, but very very little knockback
A Up Smash - Amy uppercuts the opponent into the air
A Forward Smash - Amy roundhouse kicks the opponent while hitting them with the Hammer at the exact same time
A Down Smash - Amy swings her hammer at a critical point at the opponents' knees
Running A - Amy's Tripping Attack from Sonic Advance 3.
Neutral Air - Amy spins a 720, using the piko hammer to fend opponents away. Can be spammed in terms of speed
Up Air - Amy blows a kiss upward, creating a damaging heart above her head
Forward Air - Amy swings her hammer attempting to meteor smash while performing a 360 flip
Down Air - Amy drags in the opponent as if the piko hammer was a hook, good for combo-ing with her neutral air
Back Air Amy performs a quick back kick. Pretty simple
Neutral B - Close to the Ice Climber's B move but shooting a tornado instead
Up B - Her running attack animation from Sonic Adventure, using the Piko Piko Hammer to vault herself high into the air, causing slight shockwave damage before launching into the air. Can attack out of it at anytime
Up B Air - She floats up on a balloon like the one she used to escape Zero in Sonic Adventure (idea from Overdrive64) Can also attack out of at anytime
Side B - Similar to Luigi's Down B and the Ice Climber's Side B. Amy spins several times with her hammer, gaining vertical or horizontal distance. It is accompanied by a tornado that drops to the ground that lingers for a couple seconds
Down B - ???
Final Smash - ???
Some final smash ideas!
Pink Typhoon - Sonic and the Black Knight multiplayer Special.
Valor Form Amy - She powers up and pulls out a second hammer, demolishing everyone in her way for around 15 secs?
Amy's Reckless Barrage - Similar to Toon Links, Except she traps them in a seal of hearts, thens demolishes the trapped victim. To top it off, when it's over, she makes an "oops, did I do that?" sort of gesture!
Giga Hammer - As simple as it implies. Her Hammer at least doubles in size for an amount of time.
Just Wait A Minute - Straight from Sonic Adventure 2. She freezes time. (althought nullifying all other's players controls would be much better, if possible)
Most Recently Done Animations
Neutral A attack
Down Tilt
Side Smash
Up Smash
These are done by SUPer-Sonic! He has also revamped up other animations like Escapes and others for added realism!
TO DO LIST
Things in Red are very crucial and Amy WON'T be released until they are corrected
Things in Yellow are in progress at the current point in time
Things strikeout'd in Green are finished
Get the texture fixed - M&SatOWG models need material fixes
Fixing the position in which she holds the item (maybe change her right handed?)
Fixing the being grabbed glitch
Planning out the majority of her moveset
Complete all the animations
The PSA Part
Extensive Playtesting for glitches and mishaps