PSN or XBL?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yeah, seeing it ground slide is a bit...odd. Not like "girl from the exorcist spinning her head 360 degrees" odd, but a little weird nonetheless.Sure, will do.
While I don't find Gucci as good or fun/interesting to watch as R-1, there's a double Fenrir in this match that made me smile: http://www.youtube.com/watch?v=rxKGGvj47e8#t=9m52s
Also, I can't get used to seeing Bloom Trigger ground-sliding. It just doesn't look right.
Should I be worried about CS2 Noel? Those 4k midscreen combo's scare me a bit.
Ah sorry PSNPSN or XBL?
*high fives* I beat baited and beat Jayoku with Bang's AH ^_^.Man, I feel like an idiot for not knowing Tsubaki's Astral had invincibility frames.
It really felt quite amazing when I beat a Jayoku with it the other day. :/
Should I be worried about CS2 Noel? Those 4k midscreen combo's scare me a bit.
Arakune is always really good every game wtf.Arakune must be the hardest character to balance. He's either end up terrible or godlike imo.
The issue I have with Makoto is that she hasn't really grown as a character. I'm not seeing anything new, and no one is really doing anything interesting with her. It's kinda disheartening, especially since there are so many people playing her now.
Actually, CS (and CS2 somewhat) meter gain may be faster than GG. You can gain meter in more ways in GG, but note the HUGE meter gain that comes from combos. We're talking 35-50% from one combo. One BnB combo.I would argue that Carl is harder to balance.
I agree about Makoto not really growing but I feel that way with all the characters. It's probably because I come from Guilty Gear but the characters in BB generally feel pretty limited. In GG you get meter a lot faster and there are several FRCs for each character which in turn gives you a lot more freedom to mix up and rush down.
For me, and I hope this isn't the case in CS2 but it probably will be, the only character I get excited to watch is Carl.
He was top tier in the end of CS2's lifespan. There really wasn't a reason for him not to be, even with the zoners dominating.Carl has never been a problem to balance. Even when he had an infinite, he wasn't top tier.
But yeah, I agree with you about the FRCs.
Cool, I added you.Ah sorry PSN
Oh, I know it's true. But in every iteration of a rebalance, everyone thinks Arakune sucks, and then they're like, "Oh. Oh, I see." But yeah, my point was that Arakune will always be either really, really good. Or he could turn out really bad. But he never does. Funny.Arakune is always really good every game wtf.
But-but-but her drive is so cool! And Comet Cannon is so neat! And she has a parry!What would you do to innovate with Makoto really? Simple character really.
Ah, well, it's just a matter of semantics, but I always considered the zoners to be "top" tier, and Carl to be more like "high" tier. It doesn't really matter. He was and still is good, regardless of whatever we label him.He was top tier in the end of CS2's lifespan. There really wasn't a reason for him not to be, even with the zoners dominating.
I equate the problem more towards having impossible matchups both for him and against him as opposed to overall ranking. And just because they've done a good job balancing him so far doesn't mean that it's not a difficult thing to do. You could say the same thing about Arakune not being a problem to balance because he's never been the best in the game yet.Carl has never been a problem to balance. Even when he had an infinite, he wasn't top tier.
But yeah, I agree with you about the FRCs.
I'm really not sure why you're arguing this. The meter gain in any BB game is nowhere near what you gain in Guilty Gear. I suppose there are times when the meter gain could be faster (i.e. 2 turtles in GG compared to two rushdowners in BB) but for all practical comparisons it's not even close.Actually, CS (and CS2 somewhat) meter gain may be faster than GG. You can gain meter in more ways in GG, but note the HUGE meter gain that comes from combos. We're talking 35-50% from one combo. One BnB combo.
Yeah I messed that up ^_^.The end of CS2's lifespan? I'm confused.
Anyway, I'm completely addicted to Starcraft 2, and I don't have time for Blazblue. I'm really gonna suck when I start playing again.
Ok, let's say we start a CS match, I'm Ragna or Litchi. I open right away and hit you with a bnb combo. That combo alone gets me about 45% meter, give or take about 5%. Does a meterless bnb give you that much in GG on its own?I equate the problem more towards having impossible matchups both for him and against him as opposed to overall ranking. And just because they've done a good job balancing him so far doesn't mean that it's not a difficult thing to do. You could say the same thing about Arakune not being a problem to balance because he's never been the best in the game yet.
I'm really not sure why you're arguing this. The meter gain in any BB game is nowhere near what you gain in Guilty Gear. I suppose there are times when the meter gain could be faster (i.e. 2 turtles in GG compared to two rushdowners in BB) but for all practical comparisons it's not even close.
Fair enough.
Would any of you PSN people be free tonight or sometime tomorrow to play?
I'll just say this for a short answer: Yes, it can.Ok, let's say we start a CS match, I'm Ragna or Litchi. I open right away and hit you with a bnb combo. That combo alone gets me about 45% meter, give or take about 5%. Does a meterless bnb give you that much in GG on its own?
It essentially depends on how the match plays out.
I'll be on as well.I'll start the room around 9:30 EST. Two rounds, winner stays, no unlimiteds, Final Destination