After playing a lot of CS2 for the past couple or so days, I've come to the conclusion that while the game is still awesome, I kinda miss the way that Ragna played in the original CS. To me that double Belial Edge combo was really cool to me. Then again it also makes me scratch my head that people complained about his "derpiness", even I got in on it. And yet for repeating moves, it almost seems like in CS2, Taokaka has her own loop that repeats for far longer, and most of her combos end the same way too.
CS2 Ragna, really, isn't much different from his CS version in derpiness when you get right down to it. All he does now is either do 1500/2000 midscreen ending in Inferno Divider, or just loop 5Ds with a Dead Spike, 5C, j.C/Belial Edge/whatever, and ALWAYS ending in Inferno Divider in the corner. Overall he just stays basic, just now the timing is tighter for whatever leading into 5D -> Dead Spike -> Dash -> 5C. Practice makes perfect and it's rewarding, but it's such a pain in the *** to me if I'm midscreen. I ain't asking for easy peasy, but if CS2+ is gonna give Ragna ANY kind of buff? I want Dead Spike to be dash cancellable. If they're gonna remove Double Belial Edge, they can at LEAST make his midscreen link a slight bit more managable. Make him a REAL super rushdown threat. Hell, with the way that Taokaka and Valk (mostly wolf form lol) run around the opponent and keep the pressure on, Ragna imo feels dwarved at times.
Slight damage buff and dash cancellable Dead Spike. Wouldn't change anything else about him I guess. Giving him his Double Belial Edge back AND his corner Dead Spike combos would be overkill. lol