So remind me again why fighting game developers love to give shoryuken-motion moves insane priority and/or invincibility frames?
Because its tradition most of the motions have tendancys.
623/28
razy *** priority AA, normally totally unsafe on block/whiff.
236/46: projectile/extra long range poke
421,214,63214,22: Sometimes charges or powerup self moves
421: Anti ground rush down, sometimes also a pressure setup, occasionally DP alt.
214: Pressure/stance setup, or distance punisher.
22: normally a attack that pops out of the ground some distance away, often a trap as well.
63214: its probably going to be a grab sometimes its 632146 though.
41236:Normally a slower/better 236 style move.
360degrees: its a grab
412: its an alpha counter, though 214 is an alpha counter in MB for some reason.
This owns because then I can change fighters and not go, nonono in this game my anti air is 214 instead of 623, and confuse myself.