I agree with what you guys are saying, but my point is I don't think it's anything to complain about.
Her range isn't great but if her range was great she's be stupid broken. She has the tools to get in on any character but she can't just blindly rush in crazy time.
I think her mixup game is really good. Just stupid simple. Off the overhead you can take about 2000 damage, a knockdown, or insane damage in the corner. Things would be a lot scarier if teching throws wasn't so simple, but that's kind of how this game works if you're not Tager.
Her DP isn't really the greatest thing for anti-air, you're better off doing other options that will lead to more damage. What the DP is great at is taking out blockstrings that have gaps in them which will generally prevent the foe from doing that which gives you more opportunities to get in.
I think the main reason (and I say this with no experience with the new game, of course) that people think Makoto is scary in the new game is that IB-ing is being nerfed. Makoto actually does have decent lockdown and using IB is really helpful in getting out of it. When it's not as good, Makoto gets better.
The Guilty Gear equivalent is Jam, who I always liked to play but could never get good with.