teluoborg
Smash Otter
So to get things started, when I look at the DACUS info I read this :
USmash doesn't come out faster and doesn't have improved ranged.
Dacus just uses the momentum of your dash attack to make you slide during your Usmash.
The "also known as boost smashing" should be right next to the top to facilitate navigation.
And regarding the inputs, if you have Tap Jump Off it's simpler to dash using diagonally up and forward instead of just forward, so you only have 3 inputs to do instead of 4 (dash ; Cdown > A instead of dash ; Cdown > up+A).
And yeah, the 3 main collapses aren't necessary.
The description is wrong and misguiding.Dash Attack Canceled Up-Smash (DACUS)
Dash Attack Cancelled Up-Smash refers to using a dash attack, but cancelling it with an up-smash. This allows characters to be able to use their up-smash faster and with a greater range.
This can be a very surprising attack, and if your opponent is not ready for it, it could be lethal. Falco has one of the best DACUS's in the game.
Also known as Boost Smashing.
Controls: Press forward on analog stick (initiate dash) > C-Stick down (initiate dash attack) > Analog stick up + attack (usually with R or Z set to attack)
To perform this, turn tap jump off. The idea is to do a dash attack and then immediately up-smash. How long you have been running has no influence on the speed or distance of the boost smash. The key is canceling the dash attack with the up-smash. The quicker they are done in succession, the faster and further your boost smash will come out. The reason tap jump should be off is so that if you hit up on the analog stick too soon, you don't accidentally jump instead of up-smash.
USmash doesn't come out faster and doesn't have improved ranged.
Dacus just uses the momentum of your dash attack to make you slide during your Usmash.
The "also known as boost smashing" should be right next to the top to facilitate navigation.
And regarding the inputs, if you have Tap Jump Off it's simpler to dash using diagonally up and forward instead of just forward, so you only have 3 inputs to do instead of 4 (dash ; Cdown > A instead of dash ; Cdown > up+A).
And yeah, the 3 main collapses aren't necessary.