Illussionary
Smash Journeyman

Table of Contents:
1. Reasons why to play Fox!
2. Fox Overview
3.Ground Attacks
4.Grabs
5.Air Moves
6.Specials
7. Fox Strategies
Pros and Cons:
Pros:
1.You like a challenge
2. You like Speed
3. You like to shine
4. You like to levitate using shine
5. You like Guns
6. You like to use combos
7. You like to spike every once and a while.
8. You like being possibly High/Top Tier
Cons:
1. Is in the light weight class
2. Recoveries can come of short at times
3. Can self-destruct if not careful
4. Not longest attack range
Fox Overview:
Fox is back, and although he isn't as good as he was in Melee, he is still a top level contender great combo game, fast, and has great finishers with a decent projectile.Fox’s strategy relies on aggression, comboing the opponent and finishing them off with a quick Up or Forward Smash at higher percents.
Power- 3.5/5
Fox is very strong for his size and speed. He has many KO moves and all are nearly lagless.
Speed- 5/5
LOL, yup Fox gets a 5/5 because he is the second fastest character in Brawl besides Sonic.
Weight- 2/5
Yes this is the only downside to Fox, his light weight makes him an easy KO at lower percentages. But overall not the biggest inconvinience since he is fast enough to escape most attacks anyway.
Recovery- 4/5
I'm almost positive that the range was reduced, but its still effective. Also with the Firefox Curving Technique you can recover from under certain stages.
Combos- 5/5
Fox is one of the best comboers next to Marth. End of Story.
Ground Attacks

A, A, A
Damage: 2, 2, + (4+ Total)
Knockback: Very Low
Fox's standard attack on the ground is used to get quick damage, an easy damage of 15%.
Tilt Forward A
Damage: 6
Knockback: Low
A good move because of its speed and range. Pressure the opponent by using Forward A outside their shield throw range, and when they drop their shields, hit them with a powerful smash attack.
Tilt Down A
Damage: 9
Knockback: Moderately Low
This move is a good move to use when you want to get a little bit of space, but overall Forward tilt is a better option at most percents.
Tilt Up A
Damage: 10
Knockback: Low
This is one of the best combo attacks in the game. You can string a few of these together and consistently land one from a Down air. You’ll rely on Up A in your battles, for sure.
Dash Attack
Damage: 7
Knockback: Low
This move leads into Up tilts at most percents, and can combo into a lot of moves overall. Again, be careful not to be predictable with your dash attacks, or it can be punished easily.
Forward Smash
Damage: 15
Knockback: Moderately High
This is a really quick Smash attack that sets up for some edgeguarding, and can kill at pretty decent percents. The greatest thing about this move is how quick it is.
Up Smash
Damage: 17
Knockback: High
Fox's strongest Smash attack -- the most used move of any of his moves at the lowest percent. It is very quick, and can be done out of a dash. Work on landing these.
Down Smash
Damage: 14
Knockback: Moderately High
This is another one of Fox's quick Smash attacks. This one sets up for edgeguarding better than the other two, because it hardly has any vertical knockback. The Down Smash sends them off on a very low trajectory.
Grabs:
Down Throw
Damage: 9
Knockback: Low
The Down Throw no longer sets the opponent on the ground where they can either tech or not tech. Instead, it does minimal knockback in front of you, which is less useful.
Up Throw
Damage: 8
Knockback: Low
This throw in Super Smash Bros. Melee was the standard direction for Foxes to throw. You used to be able to combo out of it regardless of DI. Now you cannot combo out of it, regardless of DI.
Forward Throw
Damage: 7
Knockback: Low
This should be used to get the opponent off the edge when they’re near edges. The knockback is low, so you'll pretty much never kill with this (unless they somehow get to ridiculous percents) but it’s useful to setup for edgeguards.
Back Throw
Damage: 8
Knockback: Low
Same as the above, this throw should be used to setup for edgeguards. It does more knockback and damage than the forward throw, but has a more upward angle, so the edgeguard is easily avoidable.
Air Moves
Neutral A
Damage: 9
Knockback: Low
Neutral A wont’ kill the opponent midstage as it did in Melee, but it still has similar uses. It has great approach, has great priority, and has good combo potential. You'll use this move often. It also auto cancels so you can directly link it with a ground move with no lag.
Forward A
Damage: 23
Knockback: Moderate
This move is massively improved from the nearly useless version in Melee. This time, all the hits land almost every time and it does a massive 23%, a huge amount for an aerial attack. This move can be a combo finisher and can also KO at higher percents. Learn to love the Forward A.
Back A
Damage: 15
Knockback: Moderately High
This move is more difficult to land than it was in Melee, but it is still a very effective move. It can kill at reasonable percents and, if you miss the sweetspot, you can use it in combos similarly to how you use Fox’s back air. Overall, this move is a great way to edgeguard as well.
Up A
Damage: 16
Knockback: Moderately High
Fox's dreaded up air returns slightly less powerful, but still a very good kill move. It is fast, can be quite unexpected, kills, and can combo at low percents. A great move.
Down A
Damage: 21
Knockback: Very Low
Down A, a high priority move with minimal lag, will be your most used air attack and likely approach. It combos into everything -- Down B, Up Smashes, Up tilts, jabs. Hell, you could combo Down A into Down air if you knock them off a platform. And, because it is multihit, powersheilds don’t affect it. You'll use Down A over and over and over again, regardless of the percent of your opponent.
Specials
Blaster
Standard B
Damage: 3
Knockback: n/a
The lasers don't stun, but they are great at forcing the opponent to approach you. Try using them in the air to mix it up, which lessens the lag associated with lasers performed on the ground.

Fox Illusion
Forward B
Damage: 4
Knockback: Very Low
Fox Illusion should not be used as a way of approaching your opponent. It’s best used in recovery, and coming back on the stage from the ledge to mix things up. Throw it in every so often if you think you'll catch them with the end of it to combo into an Up tilt, but do not spam this. It is easily punishable. Overall, it is a great alternate recovery option. It is much harder to intercept in Brawl than it was in Melee.

Reflector
Down B
Damage: 5
Knockback: Very LowThe shine. The Reflector is hideous compared to the Melee version, but it is still a good move. You can shine spikes with it, though it is less effective on most characters. It is a good way to give yourself some room. You can also reflect projectiles with it -- who knew, right?

Fire Fox
Up B
Damage: 8
Knockback: LowThis is another move you should never do as an approach. Don't just fly around the stage using Up B over and over; it is very predictable and easily punished. The Fire Fox is your standard recovery, but be careful how you use it, because edgeguarders can easily intercept it.

Fox Strategies:
Recovery:
Fox has very good recoveries. The key is timing them right and know which one to use when. The Fox Illusion should be Fox's main horizontal recovery because it is hard to edgeguard if timed correctly. If you end up need a vertical recovery try to use the shine a couple times to throw off your oponent then use the Firefox and get back to braling.
Edgeguarding:
There are several ways to edge guard with Fox. The first way tp edgeguard is to jump of the stage and spike your oponent with a dair. Secondly you can spam your shine to continually keep them off the stage, using you dsmash also help. If your going for the KO charge your Fsmash and release at the right moment for the KO.
Combos:
Theres a couple combos out there like the M2k Combo but that only works on crappy oponents, but none the less it can be effective. If you haven't seen it here's a link http://www.youtube.com/watch?v=KIYn3TtRr_w. The main think is keeping your oponent in the air, and using your grabs to set up your oponents for a spike.
Fox Combos (Drill Kick > Jab/Grab/Up-Tilt/Up-Halo/Down-Halo):
http://www.youtube.com/watch?v=9m-C7t4spU4
Shine Combos (Shield > Shine, Drillshine, Short-hopped Shine):
http://www.youtube.com/watch?v=e-9VfYksdJU
Fox Combo Vid (cool shine-spikes, and an awesome FireFox spike at 4: 07-4: 09):
http://www.youtube.com/watch?v=u-doGSWl76g
Shield-grabbing:
This is a simple technique where you sheild using L,R, or Z, then quickly come out of hit and grab. This is a very good combo starter.
Short-Hopping:
Another simple technique, you just quickly tap the X or Y button, this can also be useful for stage canceling. (When you jump and land laglessly on the platform)
Dash- Canceling:
When you begin your dash simply press the crouch button to cancel it. This is good for mindgames and works as a great fake-out.
Dash-Dancing:
Rapidly dash back and forth there (is the possibility of tripping). But when done correctly you can jet into the direction of your choice.
Fox-Trotting:
Quickly move the control stick to the side of your choice, then you will begin running at dash speeds, but you cannot trip.
Short Hop Laser:
Just a short hop and shoot your gun and when you land it reduces the lag of next couple attacks.
Jump Shine:
By Timmy
http://www.youtube.com/watch?v=uNawxTzTWVY
Decreases the lag that happens on the ground when you use shine, also can be used to cancel dash.
Laser-Canceling:
By RayNEX
http://www.youtube.com/watch?v=2w37-vNhONE
Self-explanatory.
Curved Firefox:
By Juker
http://www.youtube.com/watch?v=hA3WNP4ef0g
Used for under-stage recoveries and much more.
Stationary Fair:
By Juker
http://www.youtube.com/watch?v=5mvMtgd9sPs
RAR Reverse Aerial Rush:
http://www.youtube.com/watch?v=vC3W_AxqxSE
Infinite Wall-Shine:
http://www.youtube.com/watch?v=yQylP570VvI
Fox/Falco/Wolf Comparison:
http://uk.youtube.com/watch?v=G0O9GfEaf5s
Shine-Spiking is STILL possible (3 of them):
http://youtube.com/watch?v=A7cKiLSV3Ow
Fox Combo Vid (cool shine-spikes, and an awesome FireFox spike at 4: 07-4: 09):
http://www.youtube.com/watch?v=u-doGSWl76g
Fox's Shine Hover (basically shine stalling):
http://www.youtube.com/watch?v=wj4y2...eature=related
Dash-Faking & Dash-Dancing:
http://www.youtube.com/watch?v=XvJc-n8Y3bA
Dash-Breaking:
http://www.youtube.com/watch?v=Pcs8w3UnjCE
JUMP SHINE - The New Waveshine:
http://www.youtube.com/watch?v=uNawxTzTWVY
Ledge Shine
http://youtube.com/watch?v=PhtbYKzL1GI
Ledge-Jump-Canceled Shine (similar to above, but with infinite shine edge-stall)
http://www.youtube.com/watch?v=R8--ux9Ike0
Footstool Shine
http://youtube.com/watch?v=R8l8ZJuJXt8
Laser-Cancel
http://www.youtube.com/watch?v=2w37-vNhONE
(HUGE Thanks to super_bacon087 for sharing the last 14 videos!)
Curved FireFox:
http://www.youtube.com/watch?v=NgQ_G7X8cCk
Easier Jump-Canceled Shine:
http://www.youtube.com/watch?v=90miVtwIXQ0
(Credit goes to Spirit dragon for the 2 vids above)
AutoLand:
http://www.youtube.com/watch?v=SK16zTBzIQQ
Allows you to land on the stage laglessly and cotinue Brawling.
Only works on these Stages:
Chocobo's Island
Lylat Cruise
Haloville
Pirate Ship
Battleship Halberd
Rainbow Cruise
Frigate Orpheon
Delfino Island
Videos From The Fox Force (Fox Clan)
Information attained from http://www.mycheats.com/view/section/3141681/22698/super_smash_bros__brawl/wii#MAD12.2
http://www.smashbros.com/en_us/characters/fox.html