Headcrab Jackalope
Smash Ace
- Joined
- Dec 17, 2013
- Messages
- 855
- Location
- Kalimdor
- NNID
- Jackalope1313
- 3DS FC
- 0791-2751-5749
- Switch FC
- SW-2418-1451-4036
*PIKMIN 3 SPOILERFEST AHEAD*
Overview
"This golden, glittering life-form has taken a real shine to me. It doesn't seem dangerous, but it also won't let me go, for some strange reason. I guess I've always gotten along well with animals, but this is kind of pushing it... Oh no...I thought I deactivated the forced-sleep mode... Zzz..." -Captain Olimar
Overview
"This golden, glittering life-form has taken a real shine to me. It doesn't seem dangerous, but it also won't let me go, for some strange reason. I guess I've always gotten along well with animals, but this is kind of pushing it... Oh no...I thought I deactivated the forced-sleep mode... Zzz..." -Captain Olimar
Moveset and Mechanics
"How long have I been out? My mind is still cloudy... That golden life-form pursues me relentlessly. I don't have any Pikmin here to help me. I'm at the end of my rope, and I don't know how I'll ever escape... I think the forced-sleep mode on my suit is kicking in... Losing consciousness again... Zzzzzzzz..." -Captain Olimar
"How long have I been out? My mind is still cloudy... That golden life-form pursues me relentlessly. I don't have any Pikmin here to help me. I'm at the end of my rope, and I don't know how I'll ever escape... I think the forced-sleep mode on my suit is kicking in... Losing consciousness again... Zzzzzzzz..." -Captain Olimar
The Plasm Wraith has the ability to spit/create Elemental Plasms. Elemental Plasms are golden cubes that form forcefield-like structures around them. The Plasms come in 4 different types: Fire, Electricity, Water, and Rock. It also has the ability to sharpen and lengthen its arms until they are extremely sharp. It then can use its arms to stab its enemies. It can also levitate/fly. In Pikmin 3, as the Plasm Wraith is damaged, it loses more and more of its plasm, thus becoming smaller, faster, and weaker. I thought this may or may not translate well into Smash Bros. It would encourage people to play it safe, but it might make it hard to play as. I'd imagine the Plasm Wraith as a heavier, somewhat fast character. It would probably be the same size as characters like Donkey Kong or King Dedede. It would excel at stunning and slowing opponents from afar, then getting in close to do a good amount of damage.
My moveset:
Jab and Tilts
Jab: The Plasm Wraith does a stab with its needle arm, then a punch with its other arm, and finishes off with a headbutt.
Forward Tilt: The Plasm Wraith extends its upper-body forwards.
Up Tilt: The Plasm Wraith "claps" its arms together above its head.
Down Tilt: (Crouch turns it into a blob) The Plasm Wraith slides half of its body in the direction it's facing.
Aerials
Neutral Air: The Plasm Wraith splits into two blobs and they rotate around each other.
Forward Air: The Plasm Wraith sharpens one of its arms, and then rapidly spins it in front of itself.
Back Air: The Plasm Wraith bends backwards, then forcefully extends the upper half of its body before retracting it.
Up Air: Several "fountains" of protoplasm spray up from the Plasm Wraith's head. Does less damage, but causes decent knockback.
Down Air: The Plasm Wraith forms a sphere of protoplasm above it, then slams it downwards. Functions as a meteor smash,
Smash Attacks
Forward Smash: The Plasm Wraith charges up by leaning back before spitting out a glob of protoplasm. Has good range.
Up Smash: Crouches and twists its body until it's extremely skinny, then unravels while stretching upward.
Down Smash: The Plasm Wraith crouches, and then spins its needle arms around it.
Grabs
Grab: The Plasm Wraith extends its arm to grab whoever is in front of it.
Pummel: The Plasm Wraith stabs at the opponent with its other arm.
Forward: The Plasm Wraih uses its needle arms to send the opponent flying.
Backward: The Plasm Wraith passes the opponent through its body, then violently expels it.
Up: The Plasm Wraith throws the opponent into the air and spits a glob of plasm(The plasm falls down and is reabsorbed) at it.
Down: The Plasm Wraith levitates slightly above the ground, then slams the opponent into it.
Specials
Neutral-B- Dwarf Bulborb Summon: The Plasm Wraith spits a glob of protoplasm right in front of it, which turns into a Dwarf Bulborb. The Dwarf Bulborb wanders the stage for a short time, and bites opponents that get close to it. It can block attacks, and can be killed by an opponent. If it's not killed during the duration of the move, it dissolves into protoplasm. It also has a chance to be a Dwarf Orange Bulborb or a Dwarf Bulbear. Dwarf Orange Bulborbs are faster and stay active longer, but they do less damage. Dwarf Bulbears do more damage and have more range, but are much slower. The normal Dwarf Bulborb sits between these two in terms of stats. Dwarf Bulborbs are the most common type to be summoned, followed by Dwarf Orange Bulborbs, with Dwarf Bulbears being the rarest.
Side-B- Elemental Plasm: The Plasm Wraith spits out an Elemental Plasm, which quickly activates. It has a set order: fire, water, then electricity. Fire would do the most damage, electricity would do some damage and suck the opponent towards the center, and water would do almost no damage, but it would heavily slow the opponent down.
Up-B- Levitate: The Plasm Wraith levitates into the air, while using its needle arms to stab the area below it.
Down-B- Rock Plasm: The Plasm Wraith creates two Rock Elemental Plasms on both sides of it. The Plasms roll away and do hefty amounts of damage to opponents who are crushed by them.
Final Smash: The Plasm Wraith turns into the Mysterious Life Form, and can be directed around the stage for a short time. Anyone caught in it is trapped, and when the Plasm Wraith turns gold again, it does heavy damage. The Mysterious Life Form would be slow, but large, making it quite effective on small stages.
My moveset:
Jab and Tilts
Jab: The Plasm Wraith does a stab with its needle arm, then a punch with its other arm, and finishes off with a headbutt.
Forward Tilt: The Plasm Wraith extends its upper-body forwards.
Up Tilt: The Plasm Wraith "claps" its arms together above its head.
Down Tilt: (Crouch turns it into a blob) The Plasm Wraith slides half of its body in the direction it's facing.
Aerials
Neutral Air: The Plasm Wraith splits into two blobs and they rotate around each other.
Forward Air: The Plasm Wraith sharpens one of its arms, and then rapidly spins it in front of itself.
Back Air: The Plasm Wraith bends backwards, then forcefully extends the upper half of its body before retracting it.
Up Air: Several "fountains" of protoplasm spray up from the Plasm Wraith's head. Does less damage, but causes decent knockback.
Down Air: The Plasm Wraith forms a sphere of protoplasm above it, then slams it downwards. Functions as a meteor smash,
Smash Attacks
Forward Smash: The Plasm Wraith charges up by leaning back before spitting out a glob of protoplasm. Has good range.
Up Smash: Crouches and twists its body until it's extremely skinny, then unravels while stretching upward.
Down Smash: The Plasm Wraith crouches, and then spins its needle arms around it.
Grabs
Grab: The Plasm Wraith extends its arm to grab whoever is in front of it.
Pummel: The Plasm Wraith stabs at the opponent with its other arm.
Forward: The Plasm Wraih uses its needle arms to send the opponent flying.
Backward: The Plasm Wraith passes the opponent through its body, then violently expels it.
Up: The Plasm Wraith throws the opponent into the air and spits a glob of plasm(The plasm falls down and is reabsorbed) at it.
Down: The Plasm Wraith levitates slightly above the ground, then slams the opponent into it.
Specials
Neutral-B- Dwarf Bulborb Summon: The Plasm Wraith spits a glob of protoplasm right in front of it, which turns into a Dwarf Bulborb. The Dwarf Bulborb wanders the stage for a short time, and bites opponents that get close to it. It can block attacks, and can be killed by an opponent. If it's not killed during the duration of the move, it dissolves into protoplasm. It also has a chance to be a Dwarf Orange Bulborb or a Dwarf Bulbear. Dwarf Orange Bulborbs are faster and stay active longer, but they do less damage. Dwarf Bulbears do more damage and have more range, but are much slower. The normal Dwarf Bulborb sits between these two in terms of stats. Dwarf Bulborbs are the most common type to be summoned, followed by Dwarf Orange Bulborbs, with Dwarf Bulbears being the rarest.
Side-B- Elemental Plasm: The Plasm Wraith spits out an Elemental Plasm, which quickly activates. It has a set order: fire, water, then electricity. Fire would do the most damage, electricity would do some damage and suck the opponent towards the center, and water would do almost no damage, but it would heavily slow the opponent down.
Up-B- Levitate: The Plasm Wraith levitates into the air, while using its needle arms to stab the area below it.
Down-B- Rock Plasm: The Plasm Wraith creates two Rock Elemental Plasms on both sides of it. The Plasms roll away and do hefty amounts of damage to opponents who are crushed by them.
Final Smash: The Plasm Wraith turns into the Mysterious Life Form, and can be directed around the stage for a short time. Anyone caught in it is trapped, and when the Plasm Wraith turns gold again, it does heavy damage. The Mysterious Life Form would be slow, but large, making it quite effective on small stages.
Stage Concept
Formidable Oak
"Captured again...over and over. No matter how many times I try to escape, I find myself atop this tower. Each time, I awake to see that another day has passed. The grip of this wretched beast is taking its toll on me. My only hope is for someone to save me from this torment... Going dark again..."-Captain Olimar
Formidable Oak
"Captured again...over and over. No matter how many times I try to escape, I find myself atop this tower. Each time, I awake to see that another day has passed. The grip of this wretched beast is taking its toll on me. My only hope is for someone to save me from this torment... Going dark again..."-Captain Olimar
This stage is based on the underground portion of the Formidable Oak, which resembles a termite mound. The stage is composed of one large tunnel and 2 smaller upper chambers. The tunnel and chambers each have high ceilings/chimneys(also like a termite mound) to allow for upward KO's. The stage hazard would be various creatures from PNF-404, such as the Whiptongue Bulborb, Burrowing Snagret, Swooping Snitchbug, and Sheargrubs. These creatures would attack fighters, but they can also be defeated. After being defeated, they dissolve into golden protoplasm. I also made a rough ugly mockup of the stage. The yellow arrows represent the spots where creatures would spawn, and the red x's represent the boundary areas. The black lines represent walls and the floor. The sky would also be visible in the upper background.
Music
This is some music that could be used for the stage or other things that involve the Plasm Wraith.
Pikmin 3-Plasm Wraith
Pikmin 3-Formidable Oak
Pikmin 3-Miniboss Theme
Pikmin 2-Submerged Castle
Pikmin-The Final Trial
Taunts and Poses
Taunts
Up-Taunt- The Plasm Wraith morphs into a puddle of protoplasm, then quickly reforms.Taunts
Side-Taunt- The Plasm Wraith spits out a glob of protoplasm, which turns into a Female Sheargrub. The Sheargrub wanders around the stage, and can be killed. It does not block any attacks. Maximum of 2 Sheargrubs at once.
Down-Taunt- The Plasm Wraith splits its body down the middle, and each side struggles to maintain its balance before coming back together.
Victory/Defeat Poses
Victory Pose 1- The Plasm Wraith spits three globs of protoplasm into the air, and then catches each one. It then holds its arms up in a victorious stance.Victory Pose 2- The Plasm Wraith creates a Dwarf Bulborb, which it proceeds to play with by dangling one of its extended arms in front of it.
Victory Pose 3- The Plasm Wraith "explodes," launching protoplasm all around it. This causes it to shrink, and it proceeds to jump up and down.
Defeat Pose- The Plasm Wraith looks up and flails its arms around, similar to the ending of Pikmin 3.
Palette Swaps
1. A blood red color2. An ocean blue color
3. A slime green color
4. A deep purple
5. A transparent skin, making it resemble the Waterwraith.
Sakurai's Criteria
The Pikmin fandom loves the Plasm Wraith, so I would think more Pikmin fans would buy the game. Fans of gelatinous monsters might be drawn in as well.
2. The character must be unique.
The Plasm Wraith has unique projectiles, moves that involve changing its shape to attack, and it doesn't look like any of the characters in the game.
3. The character must fit the style of Super Smash Bros.
This is more of Sakurai's opinion, but I would imagine its shiny gold color would look nice with both the Wii U and 3DS art styles.
4. They must contribute to game balance.
Also Sakurai's opinion, but I see the Plasm Wraith as a character that slows/traps opponents from a distance. This could help balance projectile spammers.
Counter-Arguments
1. Pikmin doesn't need two characters.
The Pikmin series is very popular, and is quite underrepresented in terms of characters. There are several series in Smash Bros. that are similar in size to Pikmin, and they have been able to get 2 characters or more(Earthbound, Star Fox, Kid Icarus). Therefore, I believe Pikmin deserves another character, especially a villain.
2. The Plasm Wraith is not iconic/important enough to the Pikmin series.
While the Plasm Wraith isn't that well known yet, it seems it will become important to future Pikmin games due to the fact that it survived the final battle. Plus, the same argument could have been used before Rosalina's, Robin's, and Greninja's reveals.
3. Pikmin is perfectly represented by Olimar.
Olimar represents the leader and Pikmin part of the series, but we have yet to have a character that represents the creature part.
The Pikmin series is very popular, and is quite underrepresented in terms of characters. There are several series in Smash Bros. that are similar in size to Pikmin, and they have been able to get 2 characters or more(Earthbound, Star Fox, Kid Icarus). Therefore, I believe Pikmin deserves another character, especially a villain.
2. The Plasm Wraith is not iconic/important enough to the Pikmin series.
While the Plasm Wraith isn't that well known yet, it seems it will become important to future Pikmin games due to the fact that it survived the final battle. Plus, the same argument could have been used before Rosalina's, Robin's, and Greninja's reveals.
3. Pikmin is perfectly represented by Olimar.
Olimar represents the leader and Pikmin part of the series, but we have yet to have a character that represents the creature part.
DLC Pack Concept
If the Plasm Wraith was added as DLC, this is what the DLC pack could contain(Note that the Waterwraith Assist Trophy is probably irrelevant due to the fact that only stages and characters have been bundled together):
1 character
Plasm Wraith
1 stage
Formidable Oak
1 Assist Trophy
Waterwraith
3 Songs
Formidable Oak, Plasm Wraith, and Submerged Castle
Miscellaneous
Classic, Alt, and Final Smash trophies, trophy for Waterwraith, special title on the Wii U Boxing Ring stage, etc.
Price
$6.99
If the Plasm Wraith was added as DLC, this is what the DLC pack could contain(Note that the Waterwraith Assist Trophy is probably irrelevant due to the fact that only stages and characters have been bundled together):
1 character
Plasm Wraith
1 stage
Formidable Oak
1 Assist Trophy
Waterwraith
3 Songs
Formidable Oak, Plasm Wraith, and Submerged Castle
Miscellaneous
Classic, Alt, and Final Smash trophies, trophy for Waterwraith, special title on the Wii U Boxing Ring stage, etc.
Price
$6.99
Trailer
This is what the Plasm Wraith could have for its newcomer trailer:
*Smash Bros. fire logo*
"Olimar, some Pikmin, Samus, Megaman, and Fox are cautiously exploring the Formidable Oak, with a terrified Villager bringing up the rear, frantically aiming his slingshot in various directions. It is quite dark; the only light comes from Olimar's antenna light. The group stops as strange noises come from the darkness ahead of them. A Red Bulborb charges out of the darkness and attacks the group, but it is quickly dispatched. They move closer to its corpse, as it dissolves into golden protoplasm that proceeds to wriggle away from the group. They watch it as it moves towards the darkness. Just before moving into the murky blackness, a golden appendage emerges and absorbs the protoplasm. The group stares at it in fear. The rest of the creature's body emerges, and the group readies their weapons.*Smash Bros. fire logo*
Plasm Wraith engulfs the competition!
*Cut to various scenes of the Plasm Wraith fighting, all leading up to footage of its Final Smash.*
*Cut back to the cutscene*
The Plasm Wraith, now the Mysterious Life Form, slithers back into the darkness, with the whole group aside from Villager enveloped in its body. Villager drops his slingshot and runs away.
Plasm Platoon
Well, that about wraps it up. I know it's quite unlikely that it'll be added, but I don't really care. Thanks for reading!
Well, that about wraps it up. I know it's quite unlikely that it'll be added, but I don't really care. Thanks for reading!
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