Burnsy
Smash Lord
I can see it being pretty good. I'm biased though, I dislike the stage in general.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yeah I only like it for Squirtle Ivy and Zard.I can see it being pretty good. I'm biased though, I dislike the stage in general.
the dip in the stage leaves for really fast Side-B tech chasing. And I've gotten all the aquajet jump points down now.Runble Falls?
Low ceiling for waterfall/upsmash kills, close sidelines for gimps/downthrow, a lot of space to run around in. It's pretty much turtle heaven.
I believe it's then a true hydroplane. Brawl videos are still really useful for all the Brawl charactersOn another note, I'm not sure if I found something with squirtle but has anyone ever perfect jump cancel out of shellshift, canceling the shell animation altogether. I
Yeah, the up smash was in Brawl, and I've been using it as long as I've played Squirtle in both games.On another note, I'm not sure if I found something with squirtle but has anyone ever perfect jump cancel out of shellshift, canceling the shell animation altogether. It sends the entire length of Pokemon Stadium and you can do long sliding fsmash (much like DACUS except not). I'll post a vid of me soon training it. I was just checking if anyone else is aware of this huge mobility tool.
Mind the crap inbetween. I start doing the usmashes around 1:35.
http://www.youtube.com/watch?v=DUv009IUq70&feature=c4-overview&list=UUi28uMtRxJSnRnaDiheZKAQ
I've attempted it, it's freaking hard.I believe it's then a true hydroplane. Brawl videos are still really useful for all the Brawl characters
http://www.youtube.com/watch?v=VMqoeTQV0ss
Have you attempted the 2 SH Bair WLs in a row yet?
Reverse ftilt can lead into fair killsFun fact, in some cases of DI or whatever, ftilt to up smash is a true combo when using the reverse shellshift upsmash. It's the most satisfying thing to do, I swear.
Watched and am impressed. Although, I didn't see much of "shellslinging" nor it's offstage edge-guard capabilities. You mostly stuck to water gun and bubble for edge guarding. Not to say that isn't a strong tactic, I just feel like the potential of shellslinging leaves a very viable option for edge-guarding.They're on page 2. Looks like the thread hasn't been updated with them. Not surprised, they're very recent.
Ima have to try that mixup sometime.Also I use shell slinging literally all the time, but there are very few videos of me out there, and I don't like using it in the spacies or sword MU's, which is like all the videos there are of me.
The amount of SD's are unreal. Poor squirtle mains.http://www.twitch.tv/acgamesonline/b/490825231
PM starts to 5:22:00 onwards. Squirtle games are a bit further in when TO joe plays.
Hey Tripp,http://www.youtube.com/watch?v=oV1pHe4LjhU
sorry about the random *** music the sound was bad whenever we started to review it so i figured instead of watching dead silence for half an hr i'd at least have something play in the background
Can I get someone to critique this
Yea Samus is weird with her weight... its like floaty to mid range and i wasn't really sure what to do with it. thank you though I'll practice what you told me about.. I really appreciate the critique and the compliment... I practice with him all the timeRecap:
1) Work on understanding the weight of your opponent for placement of moves and overall positioning.
2) Practice shell-sling approach.
3) Work on movement/mixups in neutral game
4) Choose your smashes wisely.
I hope this helps. Your Squirtle looks tight.
I strongly disagree with you on dsmash, its range is very respectable and it is cable of comboing into itself as well as whichever aerial will net him the most benefit (percentage/character/positioning dependant), grab (on non-floaties), and eventually into fair or uair kills. Its medium armor and multihits lasting until the end of the move also make it difficult to punish.I see that you use smash moves often, but are having a hard time hitting them. I personally think Squirtle's smash moves are very limited in their uses.
I feel like dsmash goes against the mobility and tricky aspect of Squirtle. It does have good combo potential at low to high % but it's hardly a good substitute to either crouch walk attack or dtilt for setup strength. Also, it really is not that strong in the sense of fighting another move, and because it keeps you immobile, missing it just means your opponent has the understood choice in a set of stronger moves. Disjointed hitboxes destroy dsmash use as well. I stated fsmash has it's uses, only for the fact that it can be implemented into his mobility game. Fsmash being safe to use on shield is a good point that I don't utilize enough.I strongly disagree with you on dsmash, its range is very respectable and it is cable of comboing into itself as well as whichever aerial will net him the most benefit (percentage/character/positioning dependant), grab (on non-floaties), and eventually into fair or uair kills. Its medium armor and multihits lasting until the end of the move also make it difficult to punish.
Fsmash can be pretty safe on shield due to how much pushback he achieves, esepcially if you are moving backwards while you are using it. There's no shame in using it to try to poke at an enemy sparingly; the medium armor protects you pretty well up until high percents.