Leeyam
Smash Apprentice
Sonic and generally anyone with mobility seems quite a difficult matchup
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Disagree.Sonic and generally anyone with mobility seems quite a difficult matchup
In my times with For Glory, I can confirm that Luigi has a tough time with Little Mac.Disagree.
Luigi flat-out beats Sonic. Slight advantage to Mario. Oh, and DK.
Goes even with Falcon, Fox, Sheik (?), ZSS, and some other top tiers I may be missing. Oh, and LM MU feels a little bit more to even, maybe 55:45 LM.
Disadvantage (Mobility character-wise) probably only to Greninja.
Luigi's majority of bad MUs interestingly doesn't come from who can out-speeds him (If that were the case, he would lose to 4/5 of the cast). It comes from characters who can keep him out., and there is very little, oh stratch that, nobody who can keep him out forever, especially with platform involved.
Though, I haven't played FG for about a month now for reasons, so take this with a grain of salt.
Welcome to Smashboards and the Luigi boards! Unfortunately, there is no way to work around the mashing for the cyclone. You just have to practice. I like to lock up my elbow until my hand vibrates so I can tap the button faster. It's really tough, only a few Luigi players can do it.Does anyone know of any way to easily use Luigi's d-special? I have tried changing the controls and putting special on c-stick or the d-pad but was unable to get results. I could have been doing it wrong. If changing the controls is no longer a thing, does anyone have any advice for mashing out the 12-15 inputs to get the cyclone to greatly rise?
I definitely agree with Sonic. I have no trouble with Sonics at all. I disagree with Falcon and Sheik though. I think it's slightly in their favor. Not by much, though. This may just me being salty about losing to really good Falcons and Shieks but the match-up never feels even. Especially with Shieks that are good at off stage needle gimping.Disagree.
Luigi flat-out beats Sonic. Slight advantage to Mario. Oh, and DK.
Goes even with Falcon, Fox, Sheik (?), ZSS, and some other top tiers I may be missing. Oh, and LM MU feels a little bit more to even, maybe 55:45 LM.
Disadvantage (Mobility character-wise) probably only to Greninja.
Luigi's majority of bad MUs interestingly doesn't come from who can out-speeds him (If that were the case, he would lose to 4/5 of the cast). It comes from characters who can keep him out., and there is very little, oh stratch that, nobody who can keep him out forever, especially with platform involved.
Though, I haven't played FG for about a month now for reasons, so take this with a grain of salt.
This is a lot safer and more likely to be guaranteed when you do a falling sourspot nair. I love going for landing sourspot nair > upb when I see the opportunity arise, and cyclone followup instead of the upb is easier to do.One thing I haven't seen Luigi players talk about.... Nair counter attack -> rising cyclone.
This works pretty well but it's situational of course. When you're launched in the air and someone tries to come after you, you can throw out a Nair. Nair will pop them directly above you. Then you can double jump into a rising cyclone for an early kill. Not guaranteed because some aerials have more priority or they're disjointed.
Wait for them to nair and then go to town.A good Greninja is also way too frustrating. I have yet to figure that match-up out because there's only one good Greninja over here that I rarely get to play.
See, my problem is that I play an incredibly stylish Luigi. I will sacrifice convenience just so I can randomly side b on stage and possibly get a misfire haha.IMO, the only custom worth using competitively is Floating Missile. The ability to move completely horizontal without falling is pretty useful for Luigi's recovery. The reduction in damage is a fine trade off because side B shouldn't really be used offensively anyway. Quick Missile has tremendous endlag, especially on stage. You should be able to get enough horizontal distance with the other 2 customs anyway.
I haven't put much testing into Iceball but I can't think of any real benefits besides being a slower, more disruptive fireball that Luigi can't get as many followups from.
I usually just throw out a chain of fireballs. Short hop -> fireball -> grounded fireball -> short hop -> fireball and then I'll rotate the order just to keep it fresh.Only been playing smash "competitively" since the WiiU release so i'm still fairly new to the off-stage game
Mines currently garbage and I generally don't see any benefit of chasing the opponent off stage when Luigi's recovery is questionable at times. Is there any good options aside from edge guarding with fireballs and attempting Dair's?
I thought the same thing until I actually started using them. They let you approach with active floating hit boxes which lets you pressure an opponent into a corner. On stages with platforms the ice effect will throw them upwards above the platform so you can get follow ups with sharking.I haven't put much testing into Iceball but I can't think of any real benefits besides being a slower, more disruptive fireball that Luigi can't get as many followups from.
Fair, Bair, Cyclone (if you can rise without a jump),Is there any good options aside from edge guarding with fireballs and attempting Dair's?
Hmm...that does sound pretty useful. The limited range and duration of the Iceball kinda hinders it's uses in Neutral. I think it'll be great when you have stage control tho. I'm not sure if it's pros make losing Fireball worth it. Maybe it works best in MUs that Luigi doesn't need much Fireball pressure in NeutralI thought the same thing until I actually started using them. They let you approach with active floating hit boxes which lets you pressure an opponent into a corner. On stages with platforms the ice effect will throw them upwards above the platform so you can get follow ups with sharking.
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This thread serves to consolidate all the information we know about Luigi in Smash 4 - buffs, nerfs, general changes and all, as well as his moveset, including custom moves.
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I have a streaming Japan 3ds and I've been playing the game while showing people DUCK HUNT DOG OVER AND OVER....but yeah from playing Luigi...he feels maybe "balanced"
Like some things feel changes for the better and some to keep him in check. Up-B (Combo or not) feels a little more tricky to pull off. Im not sure if its just the blast zones but some smash moves dont kill when I expect them to.
I might try to compile a better array of thoughts later but if anyone has anything in particular they want to know...feel free to ask here.
I'm not super pro or anything but he is my main :D
Are you asking what's special about Luigi orrrrrr...........Ok, yeah, we get it. Luigi, clone of mario, what's so special about him?
Illuminati, while I understand you are new to the forums, please provide more substantial content in your posts than what you posted here. It doesn't help or contribute anything to the discussion at hand. Not to mention that it is offensive to Luigi mains. This type of post is considered spam and can result in infractions so please keep this in mind before posting.Ok, yeah, we get it. Luigi, clone of mario, what's so special about him?
Pretty much this. Also let's not discuss social Luigi manners in the gameplay discussion. Jamez asked if customs are ok to discuss here - I say they are as they are an aspect of gameplay.Illuminati, while I understand you are new to the forums, please provide more substantial content in your posts than what you posted here. It doesn't help or contribute anything to the discussion at hand. Not to mention that it is offensive to Luigi mains. This type of post is considered spam and can result in infractions so please keep this in mind before posting.
If you'd like to continue this discussion about your post, please contact me through Private Message or if you have any questions
To those who are viewing this thread, please do not respond to this post in an overtly negative manner and conduct yourselves in a civil Luigi manner![]()
Lol, I was just kidding, and yes, I'll try to follow these rules, and please, just call me sanic. Nurato is the worst character in smesh. He's an fegit. Even though Nurato isn't in smash, but still....Illuminati, while I understand you are new to the forums, please provide more substantial content in your posts than what you posted here. It doesn't help or contribute anything to the discussion at hand. Not to mention that it is offensive to Luigi mains. This type of post is considered spam and can result in infractions so please keep this in mind before posting.
If you'd like to continue this discussion about your post, please contact me through Private Message or if you have any questions
To those who are viewing this thread, please do not respond to this post in an overtly negative manner and conduct yourselves in a civil Luigi manner![]()
While I assume you're still joking, I believe this sticky is limited to discussion about Luigi game play. I'm afraid posts such as this might get you in trouble for spamming as well.Lol, I was just kidding, and yes, I'll try to follow these rules, and please, just call me sanic. Nurato is the worst character in smesh. He's an fegit. Even though Nurato isn't in smash, but still....
Freezes at 42%. Off a low percent grab you can easily get someone to 42%+ where they begin to shine.Also, it doesn't freeze before 50%-60% and it's hitstun is greater than Fireball giving you easier hit confirms for grabs
If you're using bouncing fireball against Mario he's probably using fast fireball against you, which gives Luigi complete hell. I'm not sure bouncing fireball helps much against fast fireball, but I don't think default fireball or iceball help much either, so maybe the extra distance with bouncing fireball makes it the best option afterall?Also worth noting is bouncing fireball. The cooldown sucks [like Mario's fireball] but it's nice in the air, and it has fantastic range, going more than half of FD if I can remember. Probably not a go to custom, but good for a few matchups. Mario would actually be a nice one, hits over his cape on the head and clanks his fireballs instead o the normal one going over it.
I don't completely agree. It's the most reliable for sure, but dthrow -> up b kills the earliest, dthrow -> dair spike off the edge can be followed up with another dair spike to ensure even villager dies at mid percent, and dthrow -> bair can easily net you a gimp at mid percents. Dthrow -> sweet spot nair does more knockback than cyclone (assuming both are fresh) so it can actually kill slightly earlier.Seriously guys....Is there ever a reason to do any Dthrow->[insert kill move here] besides Dthrow->Down B? This combo seems too good. It can kill earlier than any other followup, especially with Rage. You get to focus much less on DI to ensure a hit. It's harder to escape. The other options are useful but I believe are all trumped except if Down B is stale. Here's where I think other KILL options are viable:
Dthrow->Up B => Use on big body characters, Style points
Dthrow->Dair => Mid-High percent spike offstage against characters with bad vertical recovery
Dthrow->Bair => Mid-High percent kill option from the ledge against characters with bad horizontal recovery
Dthrow->Uair => Kill option when you let your opponent's percent get too high
Dthrow->Nair => No longer viable
At high percents I just don't see a reason to use anything but Dthrow->Down B. I've grabbed and killed Captain Falcon at around 85% with rage using it. I don't think Nair would kill at that percent. Up B is too risky for my blood in a tournament setting. Those two options may have more knockback but the fact that Down B pulls you closer to the blast zone creates about the same effect if not better. I would like to be convinced otherwise because I'm not really a fan of abusing moves but if it's reliably taking stocks and winning matches then imma keep using it in tournaments.I don't completely agree. It's the most reliable for sure, but dthrow -> up b kills the earliest, dthrow -> dair spike off the edge can be followed up with another dair spike to ensure even villager dies at mid percent, and dthrow -> bair can easily net you a gimp at mid percents. Dthrow -> sweet spot nair does more knockback than cyclone (assuming both are fresh) so it can actually kill slightly earlier.
I dont understand why Dthrow->Nair isn't viable anymore? IMO it's a decent kill option past 110% on light characters since they're pretty much outside of Dthrow->Up B range. 'Nado is good too but if I'm confident I can hit a sweet spot nair and kill off of a low ceiling/high percent, I'm gonna go for it.Seriously guys....Is there ever a reason to do any Dthrow->[insert kill move here] besides Dthrow->Down B? This combo seems too good. It can kill earlier than any other followup, especially with Rage. You get to focus much less on DI to ensure a hit. It's harder to escape. The other options are useful but I believe are all trumped except if Down B is stale. Here's where I think other KILL options are viable:
Dthrow->Up B => Use on big body characters, Style points
Dthrow->Dair => Mid-High percent spike offstage against characters with bad vertical recovery
Dthrow->Bair => Mid-High percent kill option from the ledge against characters with bad horizontal recovery
Dthrow->Uair => Kill option when you let your opponent's percent get too high
Dthrow->Nair => No longer viable
Wavedashing custom?With customs, Luigi would have probably approached best in the game...
If his wave dashing custom wasn't cut. It looks so awesome.
It was posted on the news here a long while ago by TheDerrit...I can't find it now sadly. Will update when I do. It was a video of all unsed customs for all characters...Luigi had by far the best via the wavedash thing.Wavedashing custom?
Is there a video or something of this?