Konrad-QD
Smash Journeyman
https://www.youtube.com/watch?v=2fR56dgfP7E
This is game 3 from my first ever victory over a power ranked player in my region. BARELY won this set as you will see if you watch it.
Comments would be most appreciated!
Hi Karnu! I will give you some feedback on your matches. I don't think the set vs the mk player is worth commentating because he doesn't really pose a challenge. He basically dsmash spams. Still, your use of bair was interesting for spacing. Just be careful you don't become predictable because a good player can use your bair as an opportunity to cross you up (roll behind you for example).
VS wario:
1:00 up through this point you're playing pretty well! You're mixing up your double jumps vs single jumps. You're mixing up your landings well also. From experience I can tell you that pivot grabs are useful in this matchup. Wario has the tools to punish your fsmashes really hard because he can approach above it really fast (and on reaction). But pivot grabs can be safer zoning tools in that situation since long range attacks are the only thing that really punish pivot grabs and wario doesn't really have those.
1:27 notice how you are being punished for fsmash attempt which leads directly to: 1:36 THE WAFT ok lets talk about this situation and how to recover safely
In order for you to be hit by the waft wario has to be directly below you or right on top of you when you are vulnerable (not doing a dair or some move that has a hit box that will protect you from the waft or airdodging through the waft) In this case you made the job easy for wario because you used your double jump early which limits your options significantly and puts you in a position that lets wario get below you easily. So your first mistake in my opinion is using the double jump early (By the way you made that same mistake a little earlier which let wario put you in the up air/fsmash frame trap at 1:29 when you use your double jump) You also just sort of drift towards the ledge in a very predictable manner without fast falling, wave bouncing, dairing ( to stall and thereby make your opponent mispace their edge guard attempts).
1:45 I understand that you want to pressure wario and remain safe but you look really predictable jumping and Bairing 5 times in a row. Theres other stuff you could do to be less obvious. In general the best platform pressure move that lucario has is the nair because you can shield poke if they don't tilt their shield correctly (and you're right below them). also it can push them off the platform which sets up very well for an fsmash or other combo if they don't tech the landing ( and many characters can't tech like snake/mk on battlefield platforms). You can also mix it up with aura spheres or you can fake them out with an aura sphere pretending to shoot it, land on the platform and grab them! That's my favorite thing to do Anyway what you're doing isn't wrong just I think you could do other things in addition to what you are already doing.
2:50 You have a big ass aura sphere charged and your opponent knows this. I think you could mind game better in this situation because you KNOW they can shield on reaction unless they've committed to some laggy option which a good wario will not do. SOOOO what you should do in my opinion is flash the ASC in the air as though you were going to land and shoot it and then dash grab. Its a really powerful mind game that lucario has. If you want to see what I mean check out Trela vs NIKE money match set game 1 last stock. Another example is Azen vs Chillin Game 3 - pretty much all the grabs azen gets on chillin result from the mind game I just described.
At the very least don't just shoot it out the way you did - maybe try to shoot it after a crossup or if you're reading a jump or something that will make the wario feel pressured.
3:03 I think you need help figuring out what to do off the ledge. Lucario's ledge attack below 100 is really good! BUT that is exactly why good players will predict it because they know its good and that a lucario will tend to overuse it. SO lets discuss some other options: when your opponent is edge guarding you at a close distance the way this wario was edge guarding you then you want to prove to them that it isn't safe for them to be so close to the ledge. The most common way to do this is to do ledge drop + DJ fair + dair because that puts a lot of pressure on their shield and has a better chance of hitting than a regular ledge attack and unless they have some insanely quick OOS option they are not going to be able to hit you between the fair and dair. Now if you think they are shielding and expecting some attack you can also just jump over them retaining your double jump (ledge jump lets you retain double jump) which then gives you many options for landing at center stage with a good position. You can also shark with up air without getting off the ledge, or shoot aura spheres and still get back to the ledge. Finally you can B pivot off the ledge and catch him in an ASC (see https://www.youtube.com/watch?v=enyQxDK3d5g around 7:00 for what I am talking about).
Anyway again you get wafted after this ledge guard. At 3:05 you use your DJ early. At this point I am starting to believe this is your biggest bad habit in general. DJ is something you don't want to use lightly as lucario. Use it as a last resort. Here he traps you with fsmash and doesn't even let you get your DJ back which puts you in a terrible position BECAUSE you have to up B. BUT you still could try to mind game him with DAIR stalls since the platform was coming and you could have tried to up B the platform or the ledge whichever he was not guarding. (It is much harder to waft lucario's up B moving frames than the start up!)
4:15 From this point on its more of the same. You ALWAYS DJ early and wario ALWAYS punishes you with a frame trap. Your bair attempts when wario is on a platform look very futile you need more options for that situation. 4:36 You forced yourself to air dodge by charging the aura sphere which basically gives wario a free waft. All he needs to do is punish the air dodge with waft and you're dead. SO in general never do that!
GAME 2:
5:40!!!!!! SEE WHAT HAPPENS WHEN YOU DON'T USE YOUR DOUBLE JUMP RIGHT AWAY!!! yaaaay
you could have followed up your fair with an air dodge + pivot grab possibly but its still good that you didn't get edge guarded.
6:40 you still look like you're playing scared though, you air dodge in easily punishable ways (which leads to wario killing you first stock) and when you want to kill wario you kind of just fish with Bair and fsmash. Wario just shields and punishes you every time. I think in general you need to develop your grab game more! When you normally would fsmash think (dash grab!) and stuff like that. PIVOT GRABS would also help you.
7:48 Again you use ledge attack (this time over 100) which is not the best idea - makes me think this also is a bad habit. Also before this happened you got punished for doing your bair walls very frequently. Its really easy for wario to get under you when he reads your bair so just be careful with that.
8:35!!! YES I LOVE THIS OPTION IT ALMOST ALWAYS HITS - this is a much better idea than ledge attack! good job.
9:24 you got wafted for bairing predictably
10:25 That was actually a really nice waft on wario's part - not easy to pull off at all! BUT you could have gone for the ledge cling (which you should have anyway because wario also could have ledge hogged you!)
Overall pretty nice lucario! I think you need to develop some aspects of your game:
1 don't overuse double jump especially early when you're being ledge guarded!
2 don't overuse bair, at least space it in different ways ( retreating bair, crossup bair, ) You can also fast fall the bair and up tilt really fast or grab which can be surprising.
3 fast fall air dodge more - you tend to air dodge in a slow and punishable manner
4 learn more lucario ATs - I notice you know how to b reverse but you don't wave bounce or B pivot much and that could help you make your character much more mobile!
5 grab more!!! (PIVOT GRABS !)
I hope this helps!
~QD
This is game 3 from my first ever victory over a power ranked player in my region. BARELY won this set as you will see if you watch it.
Comments would be most appreciated!
Hi Karnu! I will give you some feedback on your matches. I don't think the set vs the mk player is worth commentating because he doesn't really pose a challenge. He basically dsmash spams. Still, your use of bair was interesting for spacing. Just be careful you don't become predictable because a good player can use your bair as an opportunity to cross you up (roll behind you for example).
VS wario:
1:00 up through this point you're playing pretty well! You're mixing up your double jumps vs single jumps. You're mixing up your landings well also. From experience I can tell you that pivot grabs are useful in this matchup. Wario has the tools to punish your fsmashes really hard because he can approach above it really fast (and on reaction). But pivot grabs can be safer zoning tools in that situation since long range attacks are the only thing that really punish pivot grabs and wario doesn't really have those.
1:27 notice how you are being punished for fsmash attempt which leads directly to: 1:36 THE WAFT ok lets talk about this situation and how to recover safely
In order for you to be hit by the waft wario has to be directly below you or right on top of you when you are vulnerable (not doing a dair or some move that has a hit box that will protect you from the waft or airdodging through the waft) In this case you made the job easy for wario because you used your double jump early which limits your options significantly and puts you in a position that lets wario get below you easily. So your first mistake in my opinion is using the double jump early (By the way you made that same mistake a little earlier which let wario put you in the up air/fsmash frame trap at 1:29 when you use your double jump) You also just sort of drift towards the ledge in a very predictable manner without fast falling, wave bouncing, dairing ( to stall and thereby make your opponent mispace their edge guard attempts).
1:45 I understand that you want to pressure wario and remain safe but you look really predictable jumping and Bairing 5 times in a row. Theres other stuff you could do to be less obvious. In general the best platform pressure move that lucario has is the nair because you can shield poke if they don't tilt their shield correctly (and you're right below them). also it can push them off the platform which sets up very well for an fsmash or other combo if they don't tech the landing ( and many characters can't tech like snake/mk on battlefield platforms). You can also mix it up with aura spheres or you can fake them out with an aura sphere pretending to shoot it, land on the platform and grab them! That's my favorite thing to do Anyway what you're doing isn't wrong just I think you could do other things in addition to what you are already doing.
2:50 You have a big ass aura sphere charged and your opponent knows this. I think you could mind game better in this situation because you KNOW they can shield on reaction unless they've committed to some laggy option which a good wario will not do. SOOOO what you should do in my opinion is flash the ASC in the air as though you were going to land and shoot it and then dash grab. Its a really powerful mind game that lucario has. If you want to see what I mean check out Trela vs NIKE money match set game 1 last stock. Another example is Azen vs Chillin Game 3 - pretty much all the grabs azen gets on chillin result from the mind game I just described.
At the very least don't just shoot it out the way you did - maybe try to shoot it after a crossup or if you're reading a jump or something that will make the wario feel pressured.
3:03 I think you need help figuring out what to do off the ledge. Lucario's ledge attack below 100 is really good! BUT that is exactly why good players will predict it because they know its good and that a lucario will tend to overuse it. SO lets discuss some other options: when your opponent is edge guarding you at a close distance the way this wario was edge guarding you then you want to prove to them that it isn't safe for them to be so close to the ledge. The most common way to do this is to do ledge drop + DJ fair + dair because that puts a lot of pressure on their shield and has a better chance of hitting than a regular ledge attack and unless they have some insanely quick OOS option they are not going to be able to hit you between the fair and dair. Now if you think they are shielding and expecting some attack you can also just jump over them retaining your double jump (ledge jump lets you retain double jump) which then gives you many options for landing at center stage with a good position. You can also shark with up air without getting off the ledge, or shoot aura spheres and still get back to the ledge. Finally you can B pivot off the ledge and catch him in an ASC (see https://www.youtube.com/watch?v=enyQxDK3d5g around 7:00 for what I am talking about).
Anyway again you get wafted after this ledge guard. At 3:05 you use your DJ early. At this point I am starting to believe this is your biggest bad habit in general. DJ is something you don't want to use lightly as lucario. Use it as a last resort. Here he traps you with fsmash and doesn't even let you get your DJ back which puts you in a terrible position BECAUSE you have to up B. BUT you still could try to mind game him with DAIR stalls since the platform was coming and you could have tried to up B the platform or the ledge whichever he was not guarding. (It is much harder to waft lucario's up B moving frames than the start up!)
4:15 From this point on its more of the same. You ALWAYS DJ early and wario ALWAYS punishes you with a frame trap. Your bair attempts when wario is on a platform look very futile you need more options for that situation. 4:36 You forced yourself to air dodge by charging the aura sphere which basically gives wario a free waft. All he needs to do is punish the air dodge with waft and you're dead. SO in general never do that!
GAME 2:
5:40!!!!!! SEE WHAT HAPPENS WHEN YOU DON'T USE YOUR DOUBLE JUMP RIGHT AWAY!!! yaaaay
you could have followed up your fair with an air dodge + pivot grab possibly but its still good that you didn't get edge guarded.
6:40 you still look like you're playing scared though, you air dodge in easily punishable ways (which leads to wario killing you first stock) and when you want to kill wario you kind of just fish with Bair and fsmash. Wario just shields and punishes you every time. I think in general you need to develop your grab game more! When you normally would fsmash think (dash grab!) and stuff like that. PIVOT GRABS would also help you.
7:48 Again you use ledge attack (this time over 100) which is not the best idea - makes me think this also is a bad habit. Also before this happened you got punished for doing your bair walls very frequently. Its really easy for wario to get under you when he reads your bair so just be careful with that.
8:35!!! YES I LOVE THIS OPTION IT ALMOST ALWAYS HITS - this is a much better idea than ledge attack! good job.
9:24 you got wafted for bairing predictably
10:25 That was actually a really nice waft on wario's part - not easy to pull off at all! BUT you could have gone for the ledge cling (which you should have anyway because wario also could have ledge hogged you!)
Overall pretty nice lucario! I think you need to develop some aspects of your game:
1 don't overuse double jump especially early when you're being ledge guarded!
2 don't overuse bair, at least space it in different ways ( retreating bair, crossup bair, ) You can also fast fall the bair and up tilt really fast or grab which can be surprising.
3 fast fall air dodge more - you tend to air dodge in a slow and punishable manner
4 learn more lucario ATs - I notice you know how to b reverse but you don't wave bounce or B pivot much and that could help you make your character much more mobile!
5 grab more!!! (PIVOT GRABS !)
I hope this helps!
~QD