OK, if you want to WIN with a CP then pick
. Unless you actually know how to use a counterpick (like secondary knowledge) don't try to CP at all really because if you can't consistently do the GR then these MUs become much easier for
. And you have to actually LAND the grab
. And
you can't just try to run up and grab him.
and
both have about 2 frames margin for error so BE SURE to buffer it (
never use a shieldgrab). In fact, you should
buffer everything.
has a grab release semi-infinite. End the GR with Dsmash (or Fsmash if he's trying to DI out far).
has a cargo infinite but you must pivot repeatedly and be able to buffer a pivot, then a grab otherwise Lucas will slide far out of his grab range. End with Dsmash.
has GRDACUS and regrab (air release).
has Fsmash
has DR Fsmash and Usmash (air release)
has a very low sliding dash regrab which functions very similarly to a standing regrab, and it's possible to try for an air release (although
can be grabbed out of that too I believe)
And don't forget the wall infinites on
and
for anyone with a frame 11 or less grab.
No-one else has a MU changing GR, really.
can alternate between standing regrab and dash regrabbing but it's probably much better for him to just Dthrow CG.
P.S.
has the same air release as
.