JesteRace
Smash Journeyman
I always angle mine up by default. Them brawl habits.
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Rule of thumb I've found if that if you're fighting a small character (Pikachu) always angle down unless you're pulling an Anti Air on them. If knocking off stage, go high, if shield poking, go low.I always angle mine up by default. Them brawl habits.
Aerial combo continuationI've picked up Luigi lately, what are some good uses for Fireball?
Your WD/Waveland work is pretty on point, good stuff man! Combos are pretty good and read punishes were great! Just remember these 2 things:S'up Luigi homies, I got a set from one of the local biweekly tournaments we have over here in Columbus recorded and would any of ya mind watching it and give me a opinion of what I'm doing right/wrong? https://www.youtube.com/watch?v=n-aP5XnToVY
Yee reppin the Fire Luigi colors ma home dawgS'up Luigi homies, I got a set from one of the local biweekly tournaments we have over here in Columbus recorded and would any of ya mind watching it and give me a opinion of what I'm doing right/wrong? https://www.youtube.com/watch?v=n-aP5XnToVY
I am entirely down! I tried to join the existing skype group but it doesn't seem to be maintained. Unless perhaps I missed something and a newer group was created.Hey guys, we should totally have a Luigi Skype call meetup! I'd love to talk with all of you guys and have some legit discussions about Luigi's matchups. Who's down?
Wow, never knew about that invincibility. There are actually 2 ways to do a grounded b reversed misfire that can horribly abuse this fact to the point where misfires should be nearly always be a threat. I'll show how to do them in the guide I am making (my recording stuff should get here by the second and then I'l just need a day or two to get footage). Essentially these grounded b reverses let you somewhat safely approach with misfire so you can use them in place of something like a shield slide. Oh, also would you mind if I quoted your post about edge cancelled side B's in my guide Cubelarooso? It is intended to be a guide that covers all intermediate to advanced Luigi techniques.I've been experimenting a little.
Every Luigi should realize that Green Missile has terrible priority. However, it may be lesser known that it has 5 frames of invincibility upon release, which overlaps with the first frame of hitbox.
When using it, remember the laws of priority. Since GM is always an aerial attack, it will pass right through melee attacks (which probably means you win, unless they have invincibility), but can clank with projectiles. Unstaled, an uncharged GM does 5%, fully charged does 26%, and Misfire does 25%. If you're out-prioritized then you'll probably just take a hit anyway; if you clank you'll do that stop-in-midair thing and be left open; and if you're in-prioritized you'll fly right through.
One use of this is for close-range Misfires in neutral. If your opponent is approaching and you predict an attack, you can just Misfire in their face. May be a good counter for stuff like Wizard Foot.
Another is for farming Misfires. If the opponent is camping with projectiles, you can just charge GM and release when a projectile is right in front of you, so the shot ends immediately. The opponent can take advantage of this, but they'll have to run into range, and whatever they throw out is liable to go right over you (especially grabs). This can be good for making Samus/Mewtwo/Lucario waste a charged shot, but be wary of the Missile -> Beam combo.
To be fair Dedede Nair is used a lot like Luigi's, though possibly not in the combo breaker manner. It's a long lingering hit box that covers a large part of his hurtbox, that pops opponents up. If the hit box has lingered it only has a little bit of knock back (perfect for combo's). Like Luigi's one of its best uses is for descending to trade or start a combo.I've always liked traditional Sex Kick Nairs. They stand out as distinctly Smash, Melee in particular, and I'm kinda disappointed none of the newcomers got one.
This place ain't dead, btw. Especially if people post.
Holy **** sorry I can't answer your question but that dpad trick sounds awesome. How well does it work?Heylo fellow weegees. I got a question for yah: how do you make that aerial down-B twerk to give Mr. L dat dank recovery? I put my all my D-pads to Special and spin it hard, because otherwise I just cannot press the button fast enough without taking my hand off the controller. I sometimes forget though, and muscle memory makes me press down on the D-Pad (instead of the stick), so I'm wondering what methods you use, in case I'm missing something.
It works fine for height (makes it really easy actually), but my issue is getting used to it. I feel like I accidentally fireball instead of down-b because I'm hitting down on the d-pad lolHoly **** sorry I can't answer your question but that dpad trick sounds awesome. How well does it work?
I'm having issues with this. I charge the cyclone, but when I try using the d-pad it doesn't seem to register any inputs, and I just fall. B button works fine though.It works fine for height (makes it really easy actually), but my issue is getting used to it. I feel like I accidentally fireball instead of down-b because I'm hitting down on the d-pad lol
I was using Wifi at the time.Are you using the Full Set or the WiFi version?
You don't have to charge Cyclone in ProM, by the way.
The coin SJP spikes..??I realized I get more kills with the coin spike than I do with sweetspot SJP. On purpose, and on accident.