MP8
Smash Journeyman
Nice use of the FLUDD Sensei. We need to play some offline friendlies sometime before I leave for my mission.
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good **** for seagull for uploading these for me..Hope 3, July 3rd, 2011, Pittsburgh PA.
Pools:
Gio vs Jimmyfosho Round 1
Gio vs Jimmyfosho Round 2
King~ vs Jimmyfosho Round 2
Seagull vs Jimmyfosho Round 1
Seagull vs Jimmyfosho Round 1
Jimmyfosho vs AndMan Round 1
Singles:
Jimmyfosho vs Sleeh Round 1
Jimmyfosho vs Sleeh Round 2
Vs. Luckylime (Round 1)
Vs. Luckylime (Round 2)
^ Wifi. Fun rob player.
Critique, if ya guys want to. "Being honest is sexy" lol
Vs Link can be summed up like this. Walk. Powershield. AutoJab or D-air when you're close. Juggle him a lot with U-smash. Rinse and repeat until you see an opportunity to kill him with D-smash/F-smash. Alternatively edgeguarding him with FLUDD/Cape/weak N-air can do the job too.http://www.youtube.com/watch?v=ALOT0gtASNo&feature=related
http://www.youtube.com/watch?v=n3f-YF21Lzg&feature=related
I kind of just wing this match-up, since it's link.
What are some tools I'm not using that really seem to beast on Link? One thing I know I was missing was caping projectiles, otherwise I don't know enough about Mario to judge :|
Why would you shutter step f-smash (ssfs)? What are the situations that you would consider risking (using) it?You never seem to stutter step it, and I'm not sure why. You use it at predictable times, when your opponent is in KO range, grounded, and within range. I know it sounds obvious to use Fsmash at a time like that, but the key attribute that's missing is 'vulnerable'.
Matador pretty much hit the nail on the head, for essentially everything (concerning your recovery and fsmash decision making).@TG: Are you suggesting that even though ledge<ground that I should choose the ledge because it's less punishable (vulnerable)?
*If I were to answer my question, I'd suggest risking recovering on stage when enemy isn't nearby & recovering to ledge when enemy clearly is in punishing distance. Agree?
What did you mean by refine your f-smash decisions? Do you mean using when you know you can hit?
You said,
Why would you shutter step f-smash (ssfs)? What are the situations that you would consider risking (using) it?
I'll admit, I'm pretty bad @ killing (don't blame Mario people) so I'd appreciate as much helpful suggestions setting up my enemy for kills. The way I believe it's supposed to be done is playing patient until enemy makes an error then slap em'. But then you'd be the dependent factor. Catching their fall (hypothesizing)/gimping/combos are reliable ways I know how to kill (excel @).
http://www.play-asia.com/paOS-13-71-113-49-en-70-2ola.html@Mario boards: I believe my C-Stick stops responding randomly. Is this normal (if so, how does this happen)? Can C-Sticks be replaced? I believe I need to purchase a new NGCC & can anyone help me out on where to purchase a good1?[/FONT]
@Mario boards: Recently, I heard the white NGCC (play-Asia) has slower reaction time then the original NGCC. Confirmed?
@Fire!: Never purchased from eBay before, ya know? "No, I don't know..."
@TG: Thanks
@Steep: Yes, I agree with you not having to approach once you have the lead.
DK was close/above me while I was hanging on the ledge so I don't understand why I wouldn't free fall>u-air him. I also agree if DK's in snap range to the ledge then u-air wouldn't be a good choice but that wasn't the case here. The next best way to counter that is by cape which requires a certain range. Mario can cape DK's feet or hands (tipped if possible) without trading.
O I C. You're talking about if DK is already in the SK (Spinning Kong) animation, correct? If he's @ high %, sure...n-air him @ an angle. The reward isn't worth the risk otherwise.