I thought I had replied to this ~_~Probably a stupid question, but lately I've been toying with the idea of a dash>shorthop>Dair approach against small fighters like kirby/jigglypuff? It seems to catch people off guard from time to time. So yeah, is it a reasonable idea or is it too risky?
Essentially, as long as it catches people off guard it is good.
But it's large amount of lag makes it a free, potentially HARD, punish for just about everyone.
Like, Jigglypuff can feasibly jump rest punish down air under almost any circumstance if she shields it.
However, what if you use it as a punish?
In this case it's mildly applicable - I use short hop dair on Cloud for example because of it's sheer size and high damage (can KO at like 110%, lol); the end lag for that sheer amount of damage / potential ko power is worth it despite that being also very unsafe if the opponent calls it out.
The damage reward for hitting it, and the hitbox/animation for Marth's down air is good. But I would say it isn't something you gamble with or rely on.
Marth's recovery is pretty vulnerable to trades and it's awkward ledge snapping.I don't want to overwrite the question stated before this, so please take a look at the previous post as well.
My question is how Marths often find themselves to be edge-guarded. I play Wario and I'm facing the dilemma as to whether I should go off stage and try to f-air you before you're in range to up-b, or should I just play it safe and maybe try to toss a bike from stage. Bike definitely works, but for Marth, because your dolphin slash's vertical recovery is insane, it doesn't really matter, and even if the bike bounces on marth he can still recover.
Also, is Marth's nair his safest tool in neutral? From the frame data it would seem like it since it has basically no lag and can be spaced. As Wario, I don't think I can punish it.
Wario is unfortunately low ranged in this situation, but Waft for example can be an easy to time trade on Marth's recovery and KO very early.
Back air's animation, as it comes from above to below, can also be feasible to get rewarding trades with Marth's recovery.
Try to pay attention to when Marth's use their jump too, many would have very very bad habits and this can be capitalized on.
You can also attempt to go low-ish and trade bite with it and send him into the depths.
Down Tilt would probably be our safest tool in neutral.
Neutral air is only safe if we land with it, and our minimum air time is 28 frames, even if nair can cover 15 frames of this total, there is the fairly large gap between hits as well.
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