Darxmarth23
Smash Champion
I say that the top five remain the same.
Then rob and marth switch places.
Then rob and marth switch places.
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I'd like to state that for the record I have never said anything of the sort. I'd hate to think that you were attacking my strawman here.Most MK match-up's aren't that hard, really. It's just that you can't even say "It's not that bad" because >9000 scrubs will jump and you and say nonononono MK is soo broken olololol.
Have you ever spent a match eating a million bairs? Have you ever been Wall of Wolf'd? (lol)Yeah... no. Wolf should DEFINITELY drop. It's not even a consideration.
The truth is that MK doesn't hard counter any character, who's currently high tier or higher.
Not a bad idea, I'd personally recommend Falco (bias much?), but the spacies have the ability to shift the momentum against Diddy quickly and keep it that way. Again it's nice to see people pick up a spacie, especially the poor neglected vulpine.i think im going to start using fox to counter diddy as weird as that seems.
It's 6/4 MKs favour. No hard counter.R.O.B. would like to have a word with you.
Ike cant be shieldgrabbed if he spaces correctly.Yeah Ike is pretty ridiculous, his attacks are very strong and also fast, so unlike other power brawlers he doesn't sacrifice speed. But he's so easy to shieldgrab though.. I main Bowser, and I used to have tons of problems with Ike, recently I've just never approached the guy and constantly shieldgrabbed him, and it helps.
*Unless you are playing an Olimar.Ike cant be shieldgrabbed if he spaces correctly.
Easier said than done against someone who knows you're trying to, depending on Ike's opponent, plus almost all of his attacks can be dodged and punished. But this isn't to say that Ike isn't great or that it's easy to beat him.Ike cant be shieldgrabbed if he spaces correctly.
Various combos? Enlighten me.In any case I certainly expect Ike to go up, thanks to various combos that have been found and grab releases. Not to mention tourney wins.
Not using IASA frames. Using them, Ike can move at frame 22 after the hitbox ends. Factor in the large distance between Ike and the opponent, shield drop time and buffering and you've got quite a move.lots of stuff can punish ike f-air
Nair to Jab was known before the tier list, so I'll leave that out.Various combos? Enlighten me.
Kirk won one just recently, mind you.Ike wins tourneys?
WTF?
Allow me to correct myself then:Sounds like just one win to me.
A great X main could hold his own argument...Not as badly as you might think. I've seen some great Ike players, and a skilled Ike can hold his own quite well. As a Yoshi main, you should know better than to assume something like that.![]()
Way to not only not back up your arguments, but flat-out ADMIT that the numbers don't back you up. A real winner post, there.A great X main could hold his own argument...
Ike is a poor character. Any match-up in which he has to approach (a hell of a lot of them) he gets flat out ***** in.
His tournament results are good though, there's no doubting that. However, tournament results alone can't determine how good a character is.
Actually, he doesn't. Falco? Olimar? D3? Heck ya he does, but for other reasons combined with approaching. Mario? Luigi? Link? Fox? Zelda? Nope, all within the 4.5-5.5 to 5.5-4.5 range. Wolf? Only if 4-6 D is "flat out *****".Ike is a poor character. Any match-up in which he has to approach (a hell of a lot of them) he gets flat out ***** in.
don't forget about ivysaur ><its stupid hard to gimp any body in this game... cept link, hes not that hard.
Not really, they are pretty much even or close to it.And his matchups suck.
Ike is basically in a sticky situation again Falco and Olimar when he is forced to approach, the rest aren't so bad.A great X main could hold his own argument...
Ike is a poor character. Any match-up in which he has to approach (a hell of a lot of them) he gets flat out ***** in.
His tournament results are good though, there's no doubting that. However, tournament results alone can't determine how good a character is.
Sonic consistantly in the top 20 in Ankoku's results list for each season = 5th worst in the game.
Blatantly.
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Ike's area of preference is maxed Fair range, where he can hit them, they can't use a projectile or a normal attack back. If they get into the zone, he has an ultimate "GTFO" move, the best jab in the game.thats just the thing... how do you play patiently and wait for openings when youre forced to approach, and almost every single attack is slower than the opponents?
You basically identified the main issue with Ike, it's similar to what happens with Marth and Meta Knight. They all do well versus the low tier, and **** the characters that already suck. Difference is, MK has a bit of an edge on everyone, Marth goes even with everyone while Ike does the same yet has a few issue match-ups.Ike does well vs low tiers, and some high tiers that dont have projectiles. Double jump spaced fair is really a pain for a lot of characters.
Most characters cant gimp him, in theory hes gimpable, but he is actually very hard to gimp unless hes far offstage or youre meta knight. Its like olimar, except olimar almost never gets gimped ever.
People have discussed Wolf and Fox going down, not much else though. I guess Snake and R.O.B. have been talked about moving down too but IDK.Ok so when I see people talk about the tier list I only see them talk about who deserves to go up.
But I want to know who deserves to go down. I don't think I've even seen this being discussed yet.
I was going to make a thread on this but I never know if those kinds of threads would be locked or not....
Using a certain character boards idea of the match-up is definitely not a smart idea. I'm not saying the Ike boards are biased but a majority of them are (with some actually discussing it fairly).Actually, he doesn't. Falco? Olimar? D3? Heck ya he does, but for other reasons combined with approaching. Mario? Luigi? Link? Fox? Zelda? Nope, all within the 4.5-5.5 to 5.5-4.5 range. Wolf? Only if 4-6 D is "flat out *****".