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The Official SBR Podcast! (Ep. 4 - DL OUT!)

Master Raven

Smash Master
Joined
Mar 25, 2008
Messages
3,490
Location
SFL
I hate to bring it up but someone stated in the first episode that MK dominates FL, which is NOT true. Afro Thundah (Snake/Wario) and Seibrik (DDD) lead FL. MK almost never wins tournies down here, even with incredibly gay players like Rx- running around.
 

Philosophize

Smash Apprentice
Joined
Sep 5, 2006
Messages
148
On the metaknight banning podcast...You guys could've made a lot more progress if you had an actual brawl with a tv right there with you during the discussion. A lot of people brought up points that weren't exactly verifiable, like that argument about metaknight dying from snake uair at 180. I mean it would probably wouldn't have been as enjoyable to listen to, but with a Wii right there i think you would have made more progress on the topic of the discussion itself, which, after all, is more important anyway.
 

Terios the Hedgehog

Smash Hero
Joined
Jun 25, 2006
Messages
6,452
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Shenandoah, PA
On the metaknight banning podcast...You guys could've made a lot more progress if you had an actual brawl with a tv right there with you during the discussion. A lot of people brought up points that weren't exactly verifiable, like that argument about metaknight dying from snake uair at 180. I mean it would probably wouldn't have been as enjoyable to listen to, but with a Wii right there i think you would have made more progress on the topic of the discussion itself, which, after all, is more important anyway.
It's not like they were all in the same room.
 

make money

Smash Rookie
Joined
Nov 20, 2008
Messages
1
The Official SBR Podcast! (Ep. 1 DL UP)

This discussion will definitely be something to look forward to.
I'm strongly against the ban, but I understand the reasoning behind banning him. I'd like to hear this debate ^^
__________________
#eTea
Mains: Metaknight( I wanted to main him before the game even came out), DeDeDe, Sonic, Link (was my melee main) Secondary : Diddy, Donkey Kong, Toon Link, Ice climbers
I play too many chars
Accomplishments: 1st place Brawl @Million Man Lan 5 (www.lanwar.com)
 

Johnknight1

Upward and Forward, Positive and Persistent
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Livermore, the Bay repping NorCal Smash!
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Johnknight1
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I'm fairly against the ban, but meah. I like hearing all sides of a story, and both sides made interesting points.

Now that we got this episode behind, we need to have one on abor-wait, never mind. I think we all value our lives! :laugh:

Yeah, keep up the good work. I wonder what you'll cover next with this SBR series. Toon Link's Awesomeness...maybe? :chuckle:
 

Youko

Podcasting Pro
Joined
Jun 13, 2007
Messages
5,000
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Lake Orion, MI
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SMYNYouko
3DS FC
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We won't be able to pull together an episode this weekend because of Thanksgiving, collegiate breaks, and lack of planning/advertising. Expect an announcement on when the next one is planned within the next couple days.
 

KO M

Smash Apprentice
Joined
Jun 28, 2006
Messages
161
Location
NJ
=_= , aww , oh well lookin foward to the next then.
 

Youko

Podcasting Pro
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SMYNYouko
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Amazingly, as stated in the first episode, we host another podcast called Show Me Your News. It has its own thread in General Brawl Discussion. If you kept up with that, since the Brawl Debate episodes are part of SMYN as well, you'd know that we were working on this in lieu on COLLEGE FINALS.

Episode 42.5 (12/07) - Fan Reviews:
DOWNLOAD: http://smyn.smashnexus.net/podcast/smynfanreviews.mp3

Thanks for understanding. We'll let you know as soon as we can when we pull something together for the next SBR episode.
 

matt4300

Smash Ace
Joined
Dec 23, 2007
Messages
821
Location
USA-AL
I would also love to hear what the sbr thinks should be the tourney setup for brawl+ sadly im sure there going to use MAD and 10% hitstun v_v'
 

Youko

Podcasting Pro
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Lake Orion, MI
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SMYNYouko
3DS FC
1418-6781-7411
The second episode of the official Smash Back Room podcast (also known as Show Me Your News episode 43) is currently scheduled to be on Monday, December 22nd. We will discuss hacked Brawl, Brawl+, and all related topics. Feel free to ask "mailtime" questions in this thread that we will answer! Guests are currently being selected and we will get back to you regarding a specific time once our guests have been selected.
 

DisabledParking

Smash Rookie
Joined
Dec 10, 2007
Messages
13
Location
Columbus, Ohio
Here are a few name suggestions for the smash backroom podcast dont know if they 've been suggested before if they have i apologize.

The Fireside Smash or The Fireside Brawls
Face the Brawl Nation
The Brawl Braintrust/Think tank

and more when I think of them.
 

Youko

Podcasting Pro
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Jun 13, 2007
Messages
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Lake Orion, MI
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SMYNYouko
3DS FC
1418-6781-7411
We have now established the time to be THIS SUNDAY at 8:00 PM (ET). Remember to post any questions you may have regarding our or our guests' thoughts about hacking Brawl!
 

Eternal Yoshi

I've covered ban wars, you know
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Playing different games
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I may not be available when this comes on, but I think the only codes that should be allowed as of now are no tripping and music modifier.

Brawl+ is awesome though.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
is there going to be a download link?

it should be in no way even considered for competitive play

and sonic is steak tier
Why not? Have you tried it out without Melee air dodge and gravity? It feels like a better solid version of brawl that Im sure won't end up being MK dittos. I think that the no stale move system will make comboing for MK harder given his bad air speed but we need to test. It seems like every code that restores brawls smash mechanics brings MK down to more equal with the rest of the cast...

The more codes that come out, the more balanced the game becomes and the closer the rungs in the tier list ladder are.
 

KishPrime

King of the Ship of Fools
BRoomer
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Indiana
Thanks again for having me on...Hope I don't come off as the idiot I felt like I was!
 

Xane

Smash Journeyman
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Just something you might want to edit:
Episode 1: The Banning of Meta Knight

(...)

Episode 1: Hacking and Brawl+
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
it was great!

I want to say that there is a difference between 11.75% and 12% hitstun. The combos found in 12% are still present in 11.75% but you need to set them up better and have better spacing and positioning around the stage. Its not something that looks different, but it sure does feel different and better.
 

Crispy4001

Smash Ace
Joined
Jun 14, 2007
Messages
730
In spite of not trying Brawl+ yet, I'm really enjoying this podcast.


One thing that caught my attention in the S/L/Auto-L canceling discussion was how S-canceling opened up more options, but still limited your approach. That's something I hadn't thought of before. However, there's two big concerns I'd could see myself having with the option:

1. Several air moves in Brawl, as in Melee, are fundamentally risk-reward. More powerful air moves (such as Link's down-A) tend to have longer landing lag. Since S-canceling removes all landing lag, wouldn't that eliminate much of the risk of some areals?

I can't help but think back to Melee, where an L-canceled Link down-A still took much longer to recover from than, say, an L-canceled sex kick. I'm not so sure that removing that dynamic altogether with S-Canceling would improve the balance.


2. Once landing on the ground, you're able to grab as soon as you have your shield up with S-canceling (if I'm understanding it right). Sounds nice ... but what if your opponent tried to counter your areal with a shield-grab? I'd imagine there's only a small window of opportunity - they'd have to shield your attack and initiate the grab before you hit the ground.

I'm afraid of granting the offensive player in this situation too much flexibility. Spacing your air attacks to avoid shield-grabs is one thing. But a poorly approached areal against a shielding opponent shouldn't put them both on equal standings. There needs to be room to capitalize on mistakes.

Maybe this would only be a problem with heavier gravity/quicker fastfalls, etc. If it's problematic now, maybe that's something added(/lessened?) shield-stun could fix.


Like I said, I haven't tried Brawl+ yet, so I honestly don't have much insight here. Anyone who has fiddled around with Brawl+ care to comment on these two concerns?
 

NinjaLink

Smash Master
Joined
Aug 6, 2005
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Brooklyn, NY
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NinjaLink
This episode is great. I missed the beginning so im downloading that now. I liked it for the second half. Me and my silly sleep schedule |3
 
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