SwastikaPyle
Smash Ace
- Joined
- Oct 17, 2007
- Messages
- 811
Let me preface this post by saying that I am an RTS player. Starcraft was a staple for me. I made the switch to Warcraft 3, although it was hard. The game felt ludicrously slow. I stuck with it, and I enjoy it just as much now. RTS balance feels like a whole different ballgame from Fighter balance.
You guys grew up with the combo. I can understand that. Even back when Primal Rage was the new hotness, my buddies and I would always pick Armadon to combo the hell out of each other.
However, because I'm an RTS player, the idea of combos would bug me. I was always under the impression that the guy who thought the fastest (not the guy whos fingers slipped first) should be the loser. That's always how you won an RTS game. Even if you lost half a dozen battles, you should still eventually be able to win if you are the smarter player and you keep your micro up.
This is why certain things about the Fighter franchise (SSB in general) bug me.
Watching a video like this from this first game:
http://www.youtube.com/watch?v=ouUooMEHqig
Basically, you get hit once and you lose your entire stock. The first person to make a finger slip up loses. That just feels wrong to me. You also don't need to tell me how great of a player Isai is, I just don't think anyone should be able to abuse a system like that.
Here's a video from the second game of the series:
http://www.youtube.com/watch?v=fu10gRZ0fH0&feature=related
A brilliant combo, we can all agree. Hell, the crowd agrees. The guy had excellent control, and used the game's system to destroy the other guy without him even having a chance to fight back. But should he have been able to do that? Sure, the Fox player got grabbed. He should have been thrown. But then he gets hit over and over and over again, just because he got grabbed a single time.
This video is pretty telling of why people think Captain Falcon is bottom tier now. He can't combo into his knee anymore. This is why I still see him as a solid character, but others find him to be useless. He's still quick and has strong moves, but original CF users think he is terrible without the combo potential.
Here's another video that makes me think less of the combo system:
http://www.youtube.com/watch?v=fqAzaaIADTc
The beginning is the only part I'd really like you to watch. When that Ganon gets Faird out to the end of the screen. That seemed ridiculous. The Marth got a good hit off, I agree. But why was he able to continue hitting that Ganon over and over again to the point where it was impossible for him to recover from it?
I like the fact that the combo system is now no longer the standard. At the same time, I understand why other people are disgusted. You grew up with the combo system. Removing it is like removing the meat of a Fighting game. But I like this new breed of game. I like the way it lasts longer, the way the smarter player will win instead of the quicker one. I like the way the player must, overall, be better and smarter then the other to win. The battles last a long time now, and the player who has the better skills will show. He wins.
I like it without the combos. I like the emphasis placed on individual moves instead of who can chain the moves together the fastest. I like watching Gimpy's Bowser absolutely destroy his opponents. I love watching Darkmusician's Zelda emerge victorious among Toon Links and Snakes.
Some of you will have dissenting opinions (I can't wait for Yuna to see this topic). I can understand that. I wouldn't expect you to let go of something that's been a staple of Fighter games for years. But I like it more this way.
You guys grew up with the combo. I can understand that. Even back when Primal Rage was the new hotness, my buddies and I would always pick Armadon to combo the hell out of each other.
However, because I'm an RTS player, the idea of combos would bug me. I was always under the impression that the guy who thought the fastest (not the guy whos fingers slipped first) should be the loser. That's always how you won an RTS game. Even if you lost half a dozen battles, you should still eventually be able to win if you are the smarter player and you keep your micro up.
This is why certain things about the Fighter franchise (SSB in general) bug me.
Watching a video like this from this first game:
http://www.youtube.com/watch?v=ouUooMEHqig
Basically, you get hit once and you lose your entire stock. The first person to make a finger slip up loses. That just feels wrong to me. You also don't need to tell me how great of a player Isai is, I just don't think anyone should be able to abuse a system like that.
Here's a video from the second game of the series:
http://www.youtube.com/watch?v=fu10gRZ0fH0&feature=related
A brilliant combo, we can all agree. Hell, the crowd agrees. The guy had excellent control, and used the game's system to destroy the other guy without him even having a chance to fight back. But should he have been able to do that? Sure, the Fox player got grabbed. He should have been thrown. But then he gets hit over and over and over again, just because he got grabbed a single time.
This video is pretty telling of why people think Captain Falcon is bottom tier now. He can't combo into his knee anymore. This is why I still see him as a solid character, but others find him to be useless. He's still quick and has strong moves, but original CF users think he is terrible without the combo potential.
Here's another video that makes me think less of the combo system:
http://www.youtube.com/watch?v=fqAzaaIADTc
The beginning is the only part I'd really like you to watch. When that Ganon gets Faird out to the end of the screen. That seemed ridiculous. The Marth got a good hit off, I agree. But why was he able to continue hitting that Ganon over and over again to the point where it was impossible for him to recover from it?
I like the fact that the combo system is now no longer the standard. At the same time, I understand why other people are disgusted. You grew up with the combo system. Removing it is like removing the meat of a Fighting game. But I like this new breed of game. I like the way it lasts longer, the way the smarter player will win instead of the quicker one. I like the way the player must, overall, be better and smarter then the other to win. The battles last a long time now, and the player who has the better skills will show. He wins.
I like it without the combos. I like the emphasis placed on individual moves instead of who can chain the moves together the fastest. I like watching Gimpy's Bowser absolutely destroy his opponents. I love watching Darkmusician's Zelda emerge victorious among Toon Links and Snakes.
Some of you will have dissenting opinions (I can't wait for Yuna to see this topic). I can understand that. I wouldn't expect you to let go of something that's been a staple of Fighter games for years. But I like it more this way.