Out of lazy mode, will update soon.
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None of Zelda's aerials cancel out Din's.Now that I think it you may be right, the thing is that Dair's hitbox must be in the range of Din's hitbox...
there were other times when Fair and Bair cancelled it but it was probable a small Din's and anyway I wouldn't recommend it as it is stupidly hard to time lol
Down Throw Spike
In certain stages and with certain characters, when Zelda does a down throw at the edge of a stage, a stage spike results. The following is a list of all known down throw spikes:
[COLLAPSE="Down Throw Spike Data"]Data taken from this thread. Credit to NinjaLink and KayLo!.
Battlefield
- right ledge
- right ledge
- right ledge
- both ledges
Smashville
- right ledge
- right ledge
Frigate Orpheon (transformation with moving platform)
- right ledge
Castle Siege - third transformation
- right ledge
[/COLLAPSE]
Zelda dittos are so dumb D:seeing ditto matchup as a 0 makes me lol
i always feel its -1 -.-
Haha, loved it. I'll update tomorrow probably. Feeling lazy again.I must say, I really like how this guide has turned out. I also like that you include the Sheik boards as reference if people want to use her. I'll be sure to help out all the Zeldas that wonder over there lol.
Encouraging huh..............Alright I'll give it an honest try.
Understand that no matter how bad a MU is, it can be won. No matter how bad a camp may seem, there's always a hole. No matter how bleak a situation can be, there's a way out. It doesn't matter that we play Zelda, we can still go in and fight, and win. There's always a way, but with that said, it's up to you to figure out your way. Now choose....Will you quit or will you rise to meet this challenge?
I dunno.......too cheesy? I tried.
If this is a con why do you tell everyone how to DI all of Zelda's moves? I'd much rather people take the time in training mode to learn how to DI Zelda's moves instead of it being broadcast on the boards....a good magician never reveal their secrets....yet Zelda mains are giving it up for free....*smh* plz fix this.......Good DI shuts down some of Zelda's best attacks
I think it would still be -1. The point of Shelda is using the duo optimally, so if Sheik is -1 and Zelda is 0, using Sheik is optimal So the MU would be -1 overall.Changed Sheilda's matchup ratio, using her calculated ratios. Should be pretty fair as everybody voted -1 for Sheik and 0 for Zelda is obvious, although I also feel like the Zelda ditto is -1. Zelda and Sheik's ratios were weighted equally, resulting in a -0.50 in Sheilda's favour.