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The Stage Building is BULL on Brawl

DOCTORSTUPID

Smash Apprentice
Joined
Mar 29, 2008
Messages
170
Location
UP YOURS
you know how they have cool levels on brawl with special effects like breakable parts, moving lave or lava at all for that matter, water, perjectiles that can hit you, or even a little bit of a backround change once in a while. sorry if i offend you but stage building on brawl is luducris, but i have already heard the aternitive solution don't use it, and i don't but its still lame.:(
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
ey just wanna let you know that I have serious beef with he stage builder as well, it is really actually lame, especially with the VERY few selection of parts and backgrounds, I mean look at some of the stages in SSE why cant we make stuff like that? Also to make a stage really playable you have to put a block on every edge so that the edge is actually grabbable which can screw up the whole stage design and the look.
I am the type of gamer that looks for replay value and customaztion a lot.( which is why i like Soul Calibur 3`s character customaztion) so I really think if there is smash 4/Brawl 2 they should axe the pointless modes (chronicle, masterpieces) and really work on stage customazation, maybe even character creator? hahaha, well a man can dream, right?
 

Tr3vlyn

Smash Cadet
Joined
Oct 4, 2006
Messages
31
Location
Shippensburg, PA
there is absolutely no excuse for how rushed the stage builder feels. i used it to make two stages-
a larger battlefield, and a less stupid fd. we all know that the stage builder should have been amazing, but this deposit of disappointment doesn't even pass for decent.
 

Not-Beef

Smash Apprentice
Joined
Apr 25, 2008
Messages
106
Location
I live on P.E.I. Never heard of it? It's in Canada
Be glad it's in Brawl at all, you greedy... f... g... people!
Learn to be happy with what you have!!
They don't need an excuse for anything. They made a great game. Stage Builder was a bonus. You're not entitled to anything exceptional in a bonus, and I kindly suggest you change your attitudes in this respect.

Besides, it's not like they're going to recall every Brawl copy to change it.
 

Tr3vlyn

Smash Cadet
Joined
Oct 4, 2006
Messages
31
Location
Shippensburg, PA
Stage Builder was a bonus. You're not entitled to anything exceptional in a bonus, and I kindly suggest you change your attitudes in this respect.

Besides, it's not like they're going to recall every Brawl copy to change it.

what do you mean it's a bonus? was it done Pro bono? no. part of my $50 paid for that stage builder, therefore i'm entitled to be disappointed by that facet of the game.

besides, they may not recall brawl, but if the public voices their disapproval, a change is more likely to occur with the next game.
 

Empy

Smash Ace
Joined
Jun 18, 2007
Messages
659
Location
Zoetermeer, The Netherlands (it ain't much, if it
Be glad it's in Brawl at all, you greedy... f... g... people!
Learn to be happy with what you have!!
They don't need an excuse for anything. They made a great game. Stage Builder was a bonus. You're not entitled to anything exceptional in a bonus, and I kindly suggest you change your attitudes in this respect.

Besides, it's not like they're going to recall every Brawl copy to change it.
Dude, change your own additude. The Brawl stage builder is just plain bad. You can't even make a level with pass-through platforms that have ledges.

So yeah, I would've liked a stage builder that could actually do something. Now I still have to play on Nintendo levels and they can't even make those right (i.e. even FD has bad edges).
 

AlexX

Smash Ace
Joined
Mar 22, 2008
Messages
651
God FORBID we all use a little imagination when making stages... the basic parts should be all you need to make whatever you want. It's not going to perfectly resemble what you're trying to make, but it would have been impossible to please everyone if they had tried. The basics get the job done, and that's all that really matters.

Dude, change your own additude. The Brawl stage builder is just plain bad. You can't even make a level with pass-through platforms that have ledges.
How many platforms in the actual stages can do that? I think Norfair is the only one with such platforms...

So yeah, I would've liked a stage builder that could actually do something.
As long as you're willing to put forth a little imagination, the blocks you get should be more than enough.
 

AlexX

Smash Ace
Joined
Mar 22, 2008
Messages
651
^ most maps have such platforms.
I can't grab the edge of the fall-through platforms on Battlefield, Halbierd, Yoshi's Island (brawl), Pokemon Stadium 1 or 2, Port Town Aero Drive, Luigi's Mansion, Castle Siege, Distant Planet, Warioware, New Pork City, Temple, or Green Greens.

I need to test the rest of the stages, but so far it doesn't look like your claim is correct.

EDIT: Add Frigate Orpheon and Smashville to that list.
 

Empy

Smash Ace
Joined
Jun 18, 2007
Messages
659
Location
Zoetermeer, The Netherlands (it ain't much, if it
I can't grab the edge of the fall-through platforms on Battlefield, Halbierd, Yoshi's Island (brawl), Pokemon Stadium 1 or 2, Port Town Aero Drive, Luigi's Mansion, Castle Siege, Distant Planet, Warioware, New Pork City, Temple, or Green Greens.

I need to test the rest of the stages, but so far it doesn't look like your claim is correct.

EDIT: Add Frigate Orpheon and Smashville to that list.
Wait, on Halberd, most of the main platform is like this. The same goes for Distant Planet, this entire stage evolves around this. Luigi's mansion doesn't have any real pass-through platforms except those very small ones, but it's dead obvious why you can't grab those. Besides, Delfino is entirely made up out of this as well and you can't make anything like that. Just naming the levels with platforms you can't grab doesn't make a good argument of why a stage builder is good at all. This post is complete bull.

But if you want more reasons why the stage builder is bad, just say so, you have for example, only the option to mirror objects horizontally, not vertically. Having the last would at least enable you to put the platforms at different heights, make spikes that attack from above instead of below, etc...
 

Doval

Smash Lord
Joined
May 16, 2005
Messages
1,028
Location
Puerto Rico
I'm with both camps. Those that are disappointed by the Stage Builder are disappointed with good reason, but they're whining way too loudly. For example...
what do you mean it's a bonus? was it done Pro bono? no. part of my $50 paid for that stage builder, therefore i'm entitled to be disappointed by that facet of the game.
You know quite well what he meant. Brawl still has its multiplayer mode, all old single player modes, and Adventure Mode was expanded a LOT more than it was in Melee. Adventure Mode in itself was expanded greatly, and has character customizability. Not to mention WiFi capabilities and a much larger/varied character roster. If they hadn't told us it was going to be in, Brawl could've shipped without a Stage Builder and nobody'd have give a ****. And while the Builder is restricted, it still allows us to do far more than having no Stage Builder would (especially when it comes to measuring things such as fall speed, jump height, tether ranges, etc.)

Anyways, my main gripe with the Stage Builder is that it's missing a lot of parts that are pretty ****ed obvious should've been in:
1) Go-through (from below) platforms with grabbable edges (to create stages like Halberd)
2) Solid (from below) platforms with grabbable edges (like the ones in Jungle Japes.)
3) Inverted triangular pieces (like the ones we have, but flat side up.) If not this, then the ability to invert pieces vertically as well as horizontally.
4) Variants of all the triangular pieces, with grabbable edge.
5) Concave (half-pipe) and convex smooth slope pieces.
6) "Fire" blocks (like the ones in Melee's mini-games and Break the Targets) and spike blocks

None of those would've been particularly difficult to implement, and would've made the Stage Builder faaaaaar more versatile than it currently is.

EDIT: Also, the ability to make walk-off stages. Having a fixed margin around the stage is dumb.
 

Dizzynecro

Smash Journeyman
Joined
Aug 1, 2007
Messages
446
Be glad it's in Brawl at all, you greedy... f... g... people!
Learn to be happy with what you have!!
They don't need an excuse for anything. They made a great game. Stage Builder was a bonus. You're not entitled to anything exceptional in a bonus, and I kindly suggest you change your attitudes in this respect.

Besides, it's not like they're going to recall every Brawl copy to change it.
I'm not going to "BE HAPPY" for something that is so bad i don't even want to use it.
They do need an excuse for making it terrible. you need to change your attitude and know that a bussiness is accountable to its consumers.
 

studly

Smash Ace
Joined
Mar 19, 2008
Messages
755
Location
pEoRIa iLLi NoiS
i too am disappointed..but im glad it made it in for however bad it sucked...ive ussed it to make a few stages that i couldnt dream of playing without
 

LoyalSoldier

Smash Apprentice
Joined
Mar 30, 2008
Messages
192
Location
Coeur d' Alene, ID
Got to love kids these days. They think they are entitled to everything. I would call the builder
ok not great, but that doesn't mean you can't make good stages. I mean a lot of the normal stages are rather simple stages with fancy backgrounds.

Also have some imagination. I have seen some rather well built stages.
 

AlexX

Smash Ace
Joined
Mar 22, 2008
Messages
651
Wait, on Halberd, most of the main platform is like this. The same goes for Distant Planet, this entire stage evolves around this. Luigi's mansion doesn't have any real pass-through platforms except those very small ones, but it's dead obvious why you can't grab those. Besides, Delfino is entirely made up out of this as well and you can't make anything like that. Just naming the levels with platforms you can't grab doesn't make a good argument of why a stage builder is good at all. This post is complete bull.
I tapped down as fast as I could and was unable to fall below the main platform in all of those stages. Am I misunderstanding what you meant in your original post?

But if you want more reasons why the stage builder is bad, just say so, you have for example, only the option to mirror objects horizontally, not vertically. Having the last would at least enable you to put the platforms at different heights, make spikes that attack from above instead of below, etc...
I'll admit this would have been a nice addition, but despite the limitations, you must admit that it's still very possible to make quite a few interesting stages with what we do have. Could it have been better? Yes, I will admit to that. Is it useless? Not by a long shot, yet most people seem to be acting like it is...

I guess since it hasn't been done yet, I should ask this:
Would Brawl have been better without the stage builder?

And before anyone says it, you cannot answer with "I'd have preferred it wasn't there so that we could have ________ instead". That's not what the question is asking, it's asking if it's better for the stage builder to have been in Brawl like it is now, or if it wasn't there at all. (In other words, please answer the question assuming that if the Stage Builder wasn't there, nothing new would be in its place.)
 

Empy

Smash Ace
Joined
Jun 18, 2007
Messages
659
Location
Zoetermeer, The Netherlands (it ain't much, if it
I guess since it hasn't been done yet, I should ask this:
Would Brawl have been better without the stage builder?

And before anyone says it, you cannot answer with "I'd have preferred it wasn't there so that we could have ________ instead". That's not what the question is asking, it's asking if it's better for the stage builder to have been in Brawl like it is now, or if it wasn't there at all. (In other words, please answer the question assuming that if the Stage Builder wasn't there, nothing new would be in its place.)
Well the stage builder certainly took time to make, how little at it, so it is still a valid argument to say it would be better to spend it on something else. Certainly with all the delays and stuff.

Anyway, I think it's annoying to get all hyped up about a stagebuilder and then to find it can't do the most simple of things. You just get ready to work on a level and everything you want to do is simply impossible. And there is no excuse for the limited options this builder has. You can't just say, allright, our work looks rather useless, but at least we did something. They are a professional company, they can't go around saying "at least we tried".
 

guitarnerd

Smash Cadet
Joined
May 3, 2006
Messages
28
Location
Elk River, MN
Stage builder was a dissapointment, but seriously, we've all been let down by other parts of the game (landmaster?... 3?). Yet somehow we make due, right guys? I think some cool things can be done with the Stage Builder, not to mention you can now play on "naughty" 8-bit looking stages shaped like genitalia.
 

AlexX

Smash Ace
Joined
Mar 22, 2008
Messages
651
Well the stage builder certainly took time to make, how little at it, so it is still a valid argument to say it would be better to spend it on something else. Certainly with all the delays and stuff.
But that's not what I was asking. I asked for people to answer the question with the assumption that nothing would replace the stage builder if it wasn't included.

Anyway, I think it's annoying to get all hyped up about a stagebuilder and then to find it can't do the most simple of things. You just get ready to work on a level and everything you want to do is simply impossible. And there is no excuse for the limited options this builder has. You can't just say, allright, our work looks rather useless, but at least we did something. They are a professional company, they can't go around saying "at least we tried".
What do you mean "it can't do the simplest of things"? The simplest of things is make a playable stage to fight on, and it does that job just fine. It can even do more than that since there's more than just the most basic block and staircase/inclined pieces. You just have to use a little imagination when working with it since it obviously isn't going to be perfect.
 

redshift71388

Smash Apprentice
Joined
Feb 25, 2008
Messages
143
Location
New York
^ most maps have such platforms.
Map: a representation, usually on a flat surface, as of the features of an area of the earth or a portion of the heavens, showing them in their respective forms, sizes, and relationships according to some convention of representation.

Why do people insist on calling stages ‘maps’? I see no compass anywhere on the screen whenever I play. The only map in this game is the one you can access when you play The Great Maze in The Subspace Emissary.
 

Empy

Smash Ace
Joined
Jun 18, 2007
Messages
659
Location
Zoetermeer, The Netherlands (it ain't much, if it
But that's not what I was asking. I asked for people to answer the question with the assumption that nothing would replace the stage builder if it wasn't included.
Which doesn't make sense, it's a normal assumption that they would've invested the resources in something else.

What do you mean "it can't do the simplest of things"? The simplest of things is make a playable stage to fight on, and it does that job just fine. It can even do more than that since there's more than just the most basic block and staircase/inclined pieces. You just have to use a little imagination when working with it since it obviously isn't going to be perfect.
Seriously, turning something upside down is pretty much a "simplest of things". So is making 2 different heights for platforms. The option to use the entire grid instead of having to leave the sides of it blank and being able to "size" objects would be pretty much basic features as well.

Why do people insist on calling stages ‘maps’? I see no compass anywhere on the screen whenever I play. The only map in this game is the one you can access when you play The Great Maze in The Subspace Emissary.
You do know that you can only reach that very great maze from the map, don't you?
 

AlexX

Smash Ace
Joined
Mar 22, 2008
Messages
651
Which doesn't make sense, it's a normal assumption that they would've invested the resources in something else.
I made that an assumption with the question because that argument could be applied to literally anything else in the game. Why add Toon Link when they could have added Ridley? Why add Snake when they could have added Krystal?

There likely isn't a single feature in the game that that argument can't be applied to (and rarily have I not seen people use it as a point against things in the game that they don't like), which was why I wanted to stop hearing it as an excuse and see other legitimate reasons for not wanting it included it in the game.

Seriously, turning something upside down is pretty much a "simplest of things".
Not really, as that is more attributed to cosmetics. I'll admit it'd have been a nice addition, but considering I've already made a mountain of neat stages (both simple and complex) that me and my friends love to play on, it's clearly not needed.

So is making 2 different heights for platforms.
Erm, there ARE two different heights for platforms. The ones where the platform is on the top of the square and the one where it's in the middle (which looks smaller than it actually is... it appears the area to stand on for it is the same as the other one).

The option to use the entire grid instead of having to leave the sides of it blank and being able to "size" objects would be pretty much basic features as well.
I don't quite understand this point... Could you please clarify it?
 

Empy

Smash Ace
Joined
Jun 18, 2007
Messages
659
Location
Zoetermeer, The Netherlands (it ain't much, if it
Not really, as that is more attributed to cosmetics. I'll admit it'd have been a nice addition, but considering I've already made a mountain of neat stages (both simple and complex) that me and my friends love to play on, it's clearly not needed.
But it's sooo easy to make, it's not even funny, it would probably take 5 mins for someone who knows what he is doing and at Nintendo, they pretty much do (they just don't show it).

There ARE two different heights for platforms. The ones where the platform is on the top of the square and the one where it's in the middle (which looks smaller than it actually is... it appears the area to stand on for it is the same as the other one).
Well the small ones don't even connect to one another, making it pretty useless. If you have one of those, most air attacks with several hits will knock your opponent of even when he shields and hit anyway. On pretty much any part of the platform. This just makes them annoying.

I don't quite understand this point... Could you please clarify it?
Like, make an object longer or shorter, most stage builders can do that. It's one of the most easiest things to program as well.
 

Mom

Smash Rookie
Joined
Mar 15, 2008
Messages
10
Location
Idaho
I am actually chill with the 45 stages that Brawl has to offer, you learn to deal with them, and you know if FD has bad edges L2P lol, it's not like you're the only person with the disadvantage on the field.
 

NoriakiZ

Smash Cadet
Joined
Apr 29, 2008
Messages
49
Yeah sure, Stage Builder should have more things. But hey. Nothing we can fix.

If I may, I would at least add more songs using My Music and special effects like lava or something. Granted, I'm disappointed, but it was good enough. I even made Fourside!
 

DOCTORSTUPID

Smash Apprentice
Joined
Mar 29, 2008
Messages
170
Location
UP YOURS
YOU JUST CANT COME BY INTELLEGENT CONVERSATION THESE DAYS EVEN THIS POST IS HALF BAKED AND I MADE IT SO I REVERT MY ATTETION TO ****** NONSNCICLE CONVERSATION LIKE MY POST OF WET TEE SHIRT CONTEST I GREATLY THINK WARIO WOULD WIN EITHER HIM OR SAMUS:psycho:
 

redshift71388

Smash Apprentice
Joined
Feb 25, 2008
Messages
143
Location
New York
You do know that you can only reach that very great maze from the map, don't you?
Haha, well fine, two maps then. I meant the one that you see when you press Start within the Great Maze. But my point was that playable stages being refered to as 'maps' is strange. I don't get where it originated from.
 

AlexX

Smash Ace
Joined
Mar 22, 2008
Messages
651
I guess I've been arguing so much in here I forgot to post my opinion explaining why I like the stage builder...

Even with its limitations, I would not trade in the Stage Builder for another character or another official stage. Always having been one with an active imagination, I've had no problem making a mountain of creative stages, both original and ones based off other video games. While the 3 backgrounds are limited, they're generic enough to fit most situations as long as you aren't afraid to use a little imagination. Music especially helps a ton, because not only can you put whatever you want, it can make a world of difference in setting the mood for the stage. For example, the "warehouse" background with the "Credits (Super Smash Bros 64)" tune makes it sound like a fun little arena, while the same background with "Against the Black Knight" playing makes it sound like a far more sinister battleground.

Once again, I reiterate that this is all just my opinion. You may disagree, but I've found though my own personal experience that making use of what it does have still leads to a nearly endless potential. I truly enjoy making and playing on stages with it, and I wouldn't trade it in for anything.
 

Steck

Smash Journeyman
Joined
Mar 23, 2008
Messages
238
Location
East Coast
Its good for making basic balanced stages. A FD without edges that kill you. A good training stage. A stage that protects you from camping. Sure there could have been more options but I like it none the less. It's not "useless".

Plus it gives you a great song selection. One of the most important parts of a stage is the music. Good music inspires good play (opinion)
 

Wolf of Ice

Smash Apprentice
Joined
Feb 18, 2008
Messages
168
Stage Builder is fun :(.

Do we really need rotatable spikes? What are we going to make? Spikes Only v.2? Maybe a castley thing.. I would've liked breakable blocks, but there's so much you can do if you just stop thinking of obvious stuff. Whoo.. FD again. Ever made the projectile wars stage? A tower on either side, openings to shoot from. Stamina. It's not competitive, but it's fun for 2v2s.

Just try something different. Don't make stages that are boring if they bore you. Sakurai already gave us FD, Battlefield, and Smashville. Go though the stage browser, I think you'll find ones that you'll like.

Stupid newbie out.
 

pyrblaze

Smash Rookie
Joined
Apr 6, 2008
Messages
16
Location
Phoenix
>.>

hmm, I like the stage builder; I may be repeating others here, but sure I was dissappointed with the fact that I couldn't have a stage that could be built EXACTLY the way I wanted, but a little revisions and whatnot, I have stages that I like a lot.

My biggest gripe are some of the objects that they have...

a tree? seriously??

and sure the stage interactivity is much similar to SSB64, but c'mon, it's still cool that you can actually customize your very own level!

BUT,

I seriously would have been able to stand another 2-4 months(possibly longer?) delay for them to add more depth into that instead of the basic feature that is the stage builder.

maybe some technical genius, could edit the file people save in their SD cards, and make a level thats comprised of platforms that aren't in the stage builder...

I dunno...
 

swim2007

Smash Apprentice
Joined
Oct 19, 2007
Messages
135
I agree that the stagebuilder is pretty subpar to say the least. However it wasnt even on the wish list for many people to be in the game, so something is better than nothing.
 

Morrigan

/!\<br>\¡/
Joined
Mar 10, 2006
Messages
18,681
Why is this still open?

Aren't there like over 30 threads containing the same thing? Plus the OP was a troll.
 
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