It's been a while since I last posted but looking to see if anyone notices improvement form my last video and what next steps to take.
https://www.youtube.com/watch?v=1ISoj13qXaY
Hey Boink! I'll give you some feedback. First off, you're looking a lot beter! I can tell you're practicing. I'm gonna go in depth with timestamps and everything bc that's what helps me the most when other ppl give me feedback.
0:15 Try not to challenge Falco on platforms by jumping from directly below. In this situation I would probably WD away from the platform towards center stage or throw a seedbomb, depending on how the falco had been playing. Jumping into him means you're gonna eat a dsmash or a dair. I think jumping up and using nair might have worked, but I think falco has a lot of moves that can interrupt it.
0:19 ok you just landed jab1 and jab 2, they're in front of you but on the far side of the platform. Razor leaf is really unsafe in this instance bc you're too close to them. I think you were in perfect fair or dtilt range, maybe even a dash grab or nair -> pivot grab. Throwing RL allowed them to shieldgrab you (note that if you grabbed after the RL, you would have grabbed them out of shield which would have worked too)
0:31 nice uair into seedbomb...I think you could have followed with another uair after the seedbomb
In general when falco's on ledge, you commit to really hard options like uair or seedbomb. This isn't a bad thing bc the payoff is great if they hit, but you should also try to mix in a nair (which if you space it correctly can cover the entire ledge) or a bair every once in a while to keep them from feeling safe on ledge.
Also dthrow sets up for a lot of things on Falco once he's at a bit higher percent (40-50), I don't see you go for many grabs. Ivy's grab sucks, but her throws are amazing, so you need to be smart with your spacing and RL usage to get the grab. Against Falco, a legitimate tactic is to grab them and throw them off (usually bthrow) and then gimp them with back airs.
2:22 There are a lot of better options here than fsmash after you land with fair on shield. You want something that comes out quickly and will either wear down their shield and potentially shieldpoke or something that beats shield outright (grab). Ftilt, dtilt, jab1 -> grab, all potential options.
3:40 nice combo dude...I might have to steal that uthrow->usmash if they tech in place
4:05 your RL spacing still needs work. throwing it out in close range worked against this guy bc his only reaction was to shield, but there are a lot of options that can lead you punished for relying too heavy on RL, especially when you're spaced too close to your opponent.
4:56 that's ideal RL spacing. you're using it to cover his roll. either you gain center stage if he rolls left, or if he rolls right you catch him and get a grab. you were able to set up for the next RL -> grab bc the RL you threw at 4:56 was so good.
5:27 these edgeuarding situations are really all we have against falco. You gotta be able to cover all there options from offstage. Once Falco started his UpB from ledge height, there were really only 2 options. He's either gonna go straight to ledge, or he's gonna go above the ledge at an angle and fall to ledge. Personally the two best options for when you see this are 1) grab ledge, force him to go high and punish. tbh I think at 5:27 if you grabbed ledge, falco would be dead no matter what bc even if he went high, his UpB distance sucks. 2) throw out a bair that attempts to cover both options. For this, you wait on ledge until their UpB just starts, then throw out a bair. You chose this option but went too far offstage (i.e. used bair with forward momentum) If you had done a fadeback bair to where the little tippy tip of the bair would hit ledge, you wouldn't have gotten hit. You also might not have hit falco, but Ivy has a pretty easy time stuffing options when people are recovering from ledge. Edgeuarding spacies is like rock paper scissors or something, there's a lot of mental planning you have to do ahead of time but they really have a few options, and we have options to beat theirs. We can talk about this more if you're interested.
5:59 this is another 'must get' situation...at high level play you get 1 edgeguard or else falco gets back and 0-deaths you. At 5:57 it was ambiguous whether Falco would sideB or UpB so you need to position yourself close to ledge to cover both. You need to have an option that beats sideB (think how m2k uses marths jab to beat it in melee). Dsmash works pretty well for this purpose, although it's slow so the timing is weird but it sticks out over the stage and hits downwards. At this point, he goes for an UpB horizontally, which is like sideB but worse...gives you a lot of time to punish but its the same direction as the other option (sideB) that you were ready for. So at 5:57 I would have been right next to ledge mentally ready to throw out a dsmash to cover either sideB or UpB horizontal.
6:30-6:50 you're throwing out a lot of RL in neutral that aren't always well spaced. It caught TSG a lot but against a better player they would eventualy find ways to punish you. Try playing a few friendlies with Ivysaur where you don't use RL at all, instead using Ivy's awesome movement options (wavelands, dd, SH/FH fair -> waveland) to win neutral. This will let you really think about when you need RL and when you're just throwing it because 'why not?'.
6:58 I've noticed you always throw a move (either fair or dair) from ledge. There are a lot of other options Ivysaur has to get back on ledge. Fair is once of the best, don't get me wrong, but it's incredibly predictable and if bae catches u slippin, you're gonna get punished hard. I think Sothe has a post in this thread about options from ledge that's really helpful
So yeah to sum up:
-good move choices for the most part
-good combo game
focus on
-improving your movement options/winning neutral without RL
-edgeguarding spacies (and edgeguarding in general)
feel free to find me at SG and we can talk about some things in more depth