What is this jab stuff that you're talking about?
Jab setups.
The back hit of jab sets up some really good tech chases which I've been looking into.
And forced releases of the grounding with jab. For the most part I'd only followed up with dtilt for damage, ftilt for speed, nair for damage/kills and uair following fast pop outs.
Did a little bit more research and found some fun things like reverse ftilt which combos into uair. Reverse jab that can setup for tech chases long after it would knock them much to high to use as such, utilt which I got from Aderyi(?) that's a nasty trap for pretty much anything you can think of, regrounding with jab, ect ect.
Neat stuff that makes her jab even more dangerous. I'll do something more detailed eventually, but I recommend playing with it. Jab coming out on frame 4 and leading to kills or 20+ damage is niiiiiiiiiiiiiiiiiiiiice~
Frame canceling back hit of fair gets me fast kills with fsmash. Hmmm maybe another reliable option for a kill set up other than nair.
It's pretty good. Better than most characters for sure. I've been meaning to test out how much of a difference we get in hitstun based on where we aim outside of frame cancels. I can't get things like dsmash to combo, but it hits pretty often and I'm not sure what players can do out of it in retaliation.