Byxis
Smash Journeyman
I feel like WFT's Deep Breathing technique draws some parallels to Lucas' Offense Up in Project M as a command buff. You think Sakurai has been studying Project M and taking things that he likes from it into the new game?
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I don't think Sakurai is taking from P:M. At least, he certainly wouldn't admit it. > , >I feel like WFT's Deep Breathing technique draws some parallels to Lucas' Offense Up in Project M as a command buff. You think Sakurai has been studying Project M and taking things that he likes from it into the new game?
Yeah. I've noticed that Zero Suit Samus has a better recovery and isn't as easy to gimp anymore(As with all tether recoveries in Project M). Charizard is on his own now with a totally revamped and powered up moveset. Sonic's down air brings foes down with him like in Project M. Just lots of things have been tying in with Project M lately that I've been seeing...I don't think Sakurai is taking from P:M. At least, he certainly wouldn't admit it. > , >
I admit there have been some interesting coincidences though, such as what you mention, and what seems to be shell armor on Bowser's crouch...
I am curious as to the boundaries of deep breathing. He seems to say that ALL of her moves get stronger when it is used. In this case, including sun salutation.
So I wonder, does that mean literally ALL moves get powered up? Like, even her throws? This also brings up the possibility that her moveset will be subpar at kill power to make using deep breathing more necessary. I hope this isn't entirely the case. But the idea of kill throws or Deep breathing boost specific combos sounds really cool IMO.
I was actually waiting for someone to come up with a good name (since I can't seem to think of one).Rename the title [Deep Breathing intensifies] imo
It was changed to basically be Cammy's Spiral Arrow Cannon SpikeHow so? Isn't her Up B a terrible tether recovery? Or did you mean her Down B?
I actually think she'll still be sorta easy to gimp. Depends on if her side tether was changed.
It was changed to basically be Cammy's Spiral Arrow Cannon Spike
There's also Order Sol (Guilty Gear), Chin Gentsai(King of Fighters), and Shun Di(Virtua Fighter). I think Wii Fit Trainer should be fine as it appears she has an extremely solid set of normals.A Power-up/Building character?
That would be an AWESOME concept and less of a Double Edge like Lucario is.
The only other experience I have with a "build" character is bad, though (Blazblue's Tsubaki Yayoi), I hope Trainer don't do as bad as her did if she turns out to be that kind of character.
Now, I think the worst case would be for it to last until you throw an attack. Just imagine that you managed to build a Deep Breath, just for your opponent to pressure you and now you've pushed to use it on a jab. That would be sad.
It should work for more than one move. Because when he introduced SS during the scene when she's fighting Link, she uses deep breathing, then dash attack, then Sun Salutation. So If it didn't work for more than one move, then that was a bad example of "Use deep breathing to power up, and finish them with a sun salutation!"Now, I think the worst case would be for it to last until you throw an attack. Just imagine that you managed to build a Deep Breath, just for your opponent to pressure you and now you've pushed to use it on a jab. That would be sad.
Any thoughts, anyone?So I just made an interesting connection.
If you look at the footage of Sun Salutation and Deep Breathing, you can see that little swirl of lines in pink and blue around her when she successfully uses DB or launches a full charge SS.
I realized, that swirl is the same type of animation used when you get healed when eating something. You can see it during the WiiU stages preview at Halberd where Marth eats one of Diddy's peanuts.
Now, that animation appearing for Deep breathing makes sense, indicating that she's been "powered up" But considering the same animation is used after launching a full charged Sun Salutation, do you suppose it will have a hidden effect? Personally, I hope so.
10 seconds is a long time, I'd say that's actually realistic.At worst, probably less than 10 seconds, or until you get hit.
At best, until you get KO'd or knocked down.
10 seconds is a long time, I'd say that's actually realistic.
And everyone hoping for the duration to be a whole stock long are super optimistic if you ask me, considering it takes like 1-2 seconds to buff yourself.
There'd be no reason to not just breath deeply after respawning with your invincibility frames, and ... that's it. Laughable design.
Yeah, I was studying the move yesterday, and realized:I will say though, you can see the Male Wii Fit Trainer FAIL at Deep Breathing in one of the montages. So it looks like you have to be accurate with the time with the pink circles.
HELLO EVERYONE I'M NEW SO SORRY IF I MESS UP ON RANDOM STUFF. Okay, so I was watching the direct and I realized why the first scene's Deep Breathing was slower than the second. The whole first scene was actually slowed down. Pay attention to the ashes on the first scene, while WFT is using Deep Breathing, it actually goes slower. After she is finished, it goes normal speed again. Anyone else see this?Yeah, I was studying the move yesterday, and realized:
1. Obviously, you must need to input to actually successfully get deep breathing bonus. As seen when the male WFT failed once to get it.
2. It seems to be faster to use sometimes. (Varying from 4 seconds, to 2 seconds to use.) I have no idea why, honestly... There's no linking reason among the three clips.
EDIT: So a couple minutes after posting this, I realized, maybe it has to do with cutomize-able specials!
- Faster, but less of a power up. VS - Slower, but more power. It makes sense at least. That would also explain the different animations at the ends of the faster and slower ones.
(with that in mind, that may explain no. 3.)
3. There seems to be some sort of degree of bonus. As in the first deep breathing scene, she looked very powered animation wise. While when she used it in the scene with link, she looked less "powered up". (Just look for yourself at the WFT preview, the light effects are the same, but in one she leans back more, and sets her legs together. While in the other with Link, she merely opens her arms, and her legs are not set together.) My guesses are that it's timing based for the best reward, or that it can be made to go faster, but with less reward so you can use it in the heat of battle.
I'll also note that the opacity of her two different charges only somewhat visually overlap. AKA, if you charge SS first, and then charge DB, you will blink white with little gold sparks. This might get changed later, just a little thing I noticed.
Oh yeah, and it can be used in the air as seen in the "about online" section, but it entirely stops ALL aerial movement.
Also, @ B!ggad ; you do make a valid point about using the respawn invincibility to recharge for a whole stock of bonus, maybe it is merely a time limit. I'm still hoping it's nice and long if so.
I try to be very thorough when I look over something, and I completely missed this. Thank you for putting for that info out there. The more we know the better. And this basically clears up number 2 on my previous post.HELLO EVERYONE I'M NEW SO SORRY IF I MESS UP ON RANDOM STUFF. Okay, so I was watching the direct and I realized why the first scene's Deep Breathing was slower than the second. The whole first scene was actually slowed down. Pay attention to the ashes on the first scene, while WFT is using Deep Breathing, it actually goes slower. After she is finished, it goes normal speed again. Anyone else see this?
OHYES while we are on the topic of Deep Breathing, I honestly don't think this would cause a problem. Sure, you would just use Deep Breathing under your invincibility frame, but seriously, no matter how they make it, why not?10 seconds is a long time, I'd say that's actually realistic.
And everyone hoping for the duration to be a whole stock long are super optimistic if you ask me, considering it takes like 1-2 seconds to buff yourself.
There'd be no reason to not just breath deeply after respawning with your invincibility frames, and ... that's it. Laughable design.
I thought about this for a while. I think the degree of bonus is the same excluding Custom Move Sets. I think what made it seem this way was the fact that the DB on the first scene was slowed down and full screen.3. There seems to be some sort of degree of bonus. As in the first deep breathing scene, she looked very powered animation wise. While when she used it in the scene with link, she looked less "powered up". (Just look for yourself at the WFT preview, the light effects are the same, but in one she leans back more, and sets her legs together. While in the other with Link, she merely opens her arms, and her legs are not set together.) My guesses are that it's timing based for the best reward, or that it can be made to go faster, but with less reward so you can use it in the heat of battle.
I'll also note that the opacity of her two different charges only somewhat visually overlap. AKA, if you charge SS first, and then charge DB, you will blink white with little gold sparks. This might get changed later, just a little thing I noticed.
Haha that's great
SHOOT DID I DO SOMETHING WRONG IM SORRY.That's..... an interesting way to get into the community!
Welcome aboard!
I see where you are getting at, and you are right, yes, it would be a bit bland.Haha that's great
I would be fine with "unlimited time but limited moves", didn't even think of that possibility. Intuitively I'd still say I'd prefer "limited time/unlimited moves", I know there's no way to know which one would work out better in practice in a developed metagame, but there won't be a lack of opportunites to use use Deep Breathing that's for sure.
Essentially everytime you land a hit at high enough percents (like 50% by the looks of it), you will be able to choose to buff yourself, and in a lot of cases you won't even have to make a compromise in that you're giving up the favorable position, because immediatly chasing your opponent offstage or whatever is rarely the smartest option.
Now I'm making assumptions based on the other games, though. It just depends on so many things we don't know yet. For me it comes down to how easy it's gonna be to camp or stall against WFT, or in this game in general. Considering how easy it will be to use this move, having it stay active for no matter how long it takes you to get a certain amount of hits, only to get those hits and use it again ... sounds so bland compared to a possible dynamic cat and mouse game, where a buffed WFT scares opponents away and the other way around.
Also I rewatched the Deep Breathing scene that's supposedly slowed down, and I dont't see it. MAYBE it's a TINY bit slower (well, it's easy to imagine that now) but not nearly slow enough to correlate with how fast the move actually is in the next scene. I'd be happy to be proven wrong, though.
I don't think so.SHOOT DID I DO SOMETHING WRONG IM SORRY.
You are quite right, I took screenshots of it on my phone if anyone missed it. Sorry for the late response, had trouble with the pictures. Also, the quality is bad on the pictures, but you can see the general point of them.I don't think so.
No need for an apology either. :D
Also, I see what you meant about the ashes slowing in the first DB clip. It seems easier to see in the bottom right corner.
- - -
Okay, I'm more sure than ever that the move has varying degrees of power reward depending on your timing.
https://www.youtube.com/watch?v=CdTntmHZyJs
First, see clip one of Deep Breathing (11 seconds in.) Look closely at where the gray line is relative to the red circle right before when she "glows" (By glows, I mean the animation for successfully using the move where she flashes yellow.) (Basically the line is perfectly touching the red circle) Also, look at how she moves; She bends back, brings her arms out (Unevenly, I might add.) and her legs are together.
Second, look at the clip of her using DB after knocking Link down. (a little after 29 seconds in.) Again, look closely (and pause/rewind if needed.) and find where the line is relative to the red circle. In THIS one, the instant before she "glows". It's in fact, a small distance from the red circle. (Unlike clip one, where it touched.) Now notice how she acts during the "glowing" She does NOT bend back, and her legs do not touch. (She does bring her arms out, but that's aside form the point.)
See what I'm saying? When the gray line was touching the red circle, her animation looked "more power filling" than when the gray line was a bit of a distance away.
Well, her side B can actually air stall at least once, and you're at the same time launching a "lethal" projectile at your ledge guarder.Am I the only one that has realized how bad their recovery is? They only have Up-B. At least their jump height is pretty high.
Her hitboxes look pretty ridiculous. She also seems to have great mobility as well as kill potential thanks to Deep Breathing.I really like how this character straddles the line between zoning and poking. Very versatile.