kenny10
Smash Journeyman
It's because I main both Fox and Ness and I was just being sarcastic.
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once you drop the hitbox, any A-move [in air or standing], grab, and when PKT hits Ness [meaning not the projectile, but when it hits Ness and launches him], that will activate the deadline, sending the hitbox of whatever move you just did across the screen from the place you dropped it to your body [note: if you have multiple opponents, only the opponent closest to you will get grabbed, all the other moves will hit everyone in the deadline though]Alright, I apologize ahead of time for me being too lazy to read through 70+ pages....but even after reading the first post guide, I still don't understand what to do in order to make a jacket for Ness.
I've already done dropping the hitbox and using the deadline pretty easily, but I'm just not sure when the hitbox is supposed to attach to Ness. Is it right after I do an attack that recalls the deadline? And how do I actually make the jacket (i.e. put upsmash, dsmash, thunder into it) once it's attached?
lmfao, classicit doesn't do any damage at that length, doesn't count as a hit. Don't waste your time.
Little to no moderation, lots of topics going completely off topic for days at a time, that's where my post count went from normal to embaressing.
it acts like a regular trapbox (except when someone walks into it). oh wait........ were you just saying that to keep "on-topic"? HAH =PSo if you drop a thunder jacket on the ground, does it stay there if you use an attack? And does it disappear if you are hit?
It will be a trapbox just like the trapbox of the starting yo yo glitch, with a deathline and everything. But just like the starter trapbox, if someone gets hit by it, your next hit will be a ghost hit.*cough* Mic_128 *cough* Nazi *cough*
Ahem.
So if you drop a thunder jacket on the ground, does it stay there if you use an attack? And does it disappear if you are hit?
*hug & man-pat*...welcome, my son =DOh dear god, I'm so happy. I finally figured out how to YYG with regular success! I can finally use it in actual BATTLE! THIS IS THE BEST DAY OF MY LIFE!
yeah, or you could use the jacket to combo into PK Flash..................................but that's crazy talk...Isn't the best way to deal with the ghost hit just to use F-air, because it hits multiple times?
I've been informed [think somewhere in some compendium or whatever] that you can't use the charged upsmash out of shield with the Cstick and have it work, but I'm pretty sure you can just do a regular one [meaning: not out of shield] with the Cstick and charge [by simultaneously or at least immediately pressing Z and hold Z for as long as you want to charge]...maybe that'll work better for you if you're more accustomed to using the Cstick for the upsmash? Either way: keep practicing!!!My only problem with the YYG was that I didn't know you couldn't do it with the C-stick.
yeah, just try running and mid run, slam up on the analog and a [er...I mean it's just a running upsmash really]...so yeah, if you know how to time jumping out of shield, then you can time doing the upsmash out of shield the same way. May sound sliiiightly complex to some but it's really one of those things where once you learn it, that's...kinda it....you can jump cancel an upsmash?