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They should add a game mode where the player that does the most damage wins

Newuser12345215

Smash Journeyman
Joined
Jan 21, 2008
Messages
253
Edit: Editing to this post is finished(for now).

They should add a game mode(Maybe in SSB4) where the player that does the most damage wins.

The game mode would be meant for FFA(Casual FFAs, where players pick characters for fun, not based on top or bottom tiers).

Here's how it can work:

1. Player gain 1 point for every 1% damage they do to an enemy.

2. Players will lose points if they die. They'll lose a number of points. The actual points players lose when they die can be set under "Rules". The default number of points lost is 30 when a player dies.

3. There is also an optional setting for giving players who get kills, more points. Default 0+ points gained, can be set up to anything. Although this is not recommend as the point of the mode in the first place is to remove Kill Stealing part of Score mode, and the "I'm going to stay away from everyone while they kill each other" in Stock mode.

4. Final Option Whether a single attack done to multiple players grants points or not. Turn on/off(Default, a single attack does NOT give points for multiple players attacked for that single attack)

For example, if Meta Knight uses Mach Tornado against 3 other players, you can turn on points on or off whether Meta Knight gets points for attacking 3 players at once or just get points for damaging 1 player(even though he is damaging 2 other players).

If you don't understand what I mean, I can reexplain.

Edit: THIS IS NOT the same as Stamina mode. Like someone else said, this is kind of like Coin mode except the coins automatically go to the person who did the damage. AND JUST LIKE COIN MODE, you lose points for dying.

Personally, I'm surprised they haven't added a game mode like this yet where the player that does the most damage wins.


Anyway, here's the main reason for inclusion of a mode where the person who does the most damage wins:

(Note: Remember, this mode is mainly for "CASUAL" FFA, not 1v1s)
(Note2: I am comparing this to Score/Time mode and Stock mode mainly.)


1. It'd remove the kill stealing aspect of FFA(in Score mode) .

2. It'd remove the "stay away from everyone until they're at high percentages, then I'll kill them" aspect of FFA(In both Score and Stock mode).

3. It'd make characters that can easily KO at lower percentages a little more balanced in FFA.



___________________________________________________________________


Replying to people in other posts:
This game mode is filled with fail, projectile based characters like fox or pit would **** if someone with half of a brain were using them.
most damage wins

dying=lose points

i would just continually bounce someone in the air until time ran out. eventually they would get annoyed and just kill themselves so they could be at lower percents.

this mode would not be balanced for the characters, they would have to rebalance the game for a normal mode and this mode.

i would be fox. and just run around spamming my blaster until the end of the game. however that was desided.

haha sweet i thought up an example.

they could call it projectile spamming mode.
Not really. UNLESS you're playing a stage like New Pork City, this should not be a problem. New Pork City, you can camp and projectile spam but not in smaller stages.

Just play small stages like battlefield and Final Destination to avoid projectile spammers. Zelda, Fox, Falco, Pit, etc(Projectile spammers) cannot camp safely in stages like Battlefield or Final Destination. Don't play New Pork City or Hyrule Temple, other stages are fine.

Also, lets put a character like Ike into play in this game mode vs projectile spammers(Remember, this is for CASUAL FFA play, where you pick a character to play them for fun, not based on tiers).

Ike, is good at FFA score mode because he can KO easily at low percents.

At first, Ike may seem to be bad at a game mode where the player that does the most damage wins, but he is just as good in score mode.

Why Ike can be as good(or better) as projectile spammers(Remember, don't play New Pork City):

1. His attacks deal good damage. In stages like Final Destination, Battlefield, etc(medium-small sized stages), projectile spammers have little to no advantage against any other character. So Ike can't be camped or shot from afar.

2. He can KO well. When you die, you lose points for dying.

Well, the point is, Score Mode vs This Mode - Ike is basically the same and basically still isn't a bad character for 4 player FFAs. This applies to most characters.

Again this game mode removes the "Kill steal" and the "Stay away from everyone then get the kill" part of Stock/Score mode of 4 player FFAs.


Projectile Spammers have little to no advantage in small stages like Battlefield and Final Destination. Remember, just play all stages EXCEPT New Pork City, Hyrule Temple, maybe a few other stages in this mode as those stages will give the advantage to projectile spammers.

Now, I know some characters might have a certain advantage in a game mode where players that does the most damage wins.

Like a Meta Knight who spams Mach Tornado against 3 other characters can rack up damage quickly.

This could be considered unbalanced for Meta Knight, you can turn off the option for points to be given when a single attack attacks multiple enemies to counter this though.

So the game mode does have flaws but so does Stock and Score mode in FFA. IMO, I think Stock and Score mode has more flaws than a game mode where the player who does the most damage and dies the least wins.
 

orintemple

Smash Lord
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Sep 5, 2005
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Personally, I'm surprised they haven't added a game mode like this yet where the player that does the most damage wins.
Well personally... I prefer the air. Had to be done.

Anyway, that would be interesting. Kinda like bonus match but totally less completely stupid.

Of course stock will still always be the way to play...
 

mariamddr

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This hasn't ever crossed my mind, but reading your post I think I would really like the idea. Although do you gain points by KO'ing opponents as they lose them?
 

Johnny Smash

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Mar 30, 2008
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Well there are HP matches which rely solely on damage done... not my favorite mode though.
 

Newuser12345215

Smash Journeyman
Joined
Jan 21, 2008
Messages
253
This hasn't ever crossed my mind, but reading your post I think I would really like the idea. Although do you gain points by KO'ing opponents as they lose them?
Maybe you could be able to set it so you can gain points by KOing or not, in rules section.

Though I'd prefer no points gained by KOing. You don't want to die because you'll lose points, KOing others will make them lose points but you won't gain them.


STAMINA MODE.

10Landmasterz
Stamina mode and my idea for a new mode is different from each other.

In Stamina mode:

1. Replace percentages(knockback) with health. 0 Health, you're dead.

2. The player who does the most damage DOES NOT win. My idea for the mode is the player who does the most damage and dies the least Wins.

3. Stamina mode only has one life.


Anyway, here's the main reason for inclusion of a mode where the person who does the most damage wins:

(Note: Remember, this mode is mainly for FFA, not 1v1s)
(Note2: I am comparing this to Score/Time mode and Stock mode mainly)

1. It'd remove the kill stealing aspect of FFA(in Score mode).

2. It'd remove the "stay away from everyone until they're at high percentages, then I'll kill them" aspect of FFA(In both Score and Stock mode).

3. It'd make characters that can easily KO at lower percentages a little more balanced in FFA.
 

Xtreme Starfox

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Dec 12, 2007
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This would be basically coin mode but when you hit someone the coins would automatically go to you.
 

R3v3nant

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Apr 9, 2008
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This is similar to coin battle except coin is much more hectic as you can steal coins from each other.
 

Mario & Sonic Guy

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A giant, heavy, metal Brawl tends to be quite amusing. You rack up damage on your foes and if they fall off the battlefield, the strong gravity will keep them from recovering. Think of it as an intense endurance type match.
 

Repulse X

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This game mode is filled with fail, projectile based characters like fox or pit would **** if someone with half of a brain were using them.
 

Newuser12345215

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Jan 21, 2008
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This game mode is filled with fail, projectile based characters like fox or pit would **** if someone with half of a brain were using them.
The game mode would have some flaws and imbalances towards certain characters but Stock and Score mode also has some imbalances and flaws(first post).

Again, I'd say a game mode where the person who does the most damage wins would be a nice addition for FFA play even if it has some flaws/imbalances.
 

Mikau et al

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I think would be an awesome new implementation for a SSB4 if it ever happened: being able to change the standards for scoring and determining the winner. My main reason is that when playing stock matches with multiple people, there will sometimes be that one person who runs away the entire match while I kill everyone off. If it's a five-stock match, then by the end I might have two or three lives yet and they'll have four or five. Every so often, they will actually beat me even though I've got like ten KOs and they have only one. Not fair, IMO.

I think that would be a much better way to determine certain types of matches if people want to. Plus, imagine the possibilities for just fun gameplay: "the person with the most air time," or "the person with the most assisted KOs". This really has a lot of potential.
 

Waggles

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This mode could be interesting if players lose maybe 1/2 a point per damage taken, or maybe even a full point, I think that would alleviate a little bit of the spamming this mode would entail
 

Newuser12345215

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Jan 21, 2008
Messages
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I already do this with my friends. Score = damage given - damage taken. Advantage spammer, but stock is advantage Bowser, so...
Well except you have to deal with "kill stealing" and players who stay out of the battle, then when people are at a high percentages, swoop in and take the kill. Not to mention low percent KO characters are kind of too strong in FFA time/score matches.

Of course like I said earlier, I know that a game mode where the player that does the most damage wins would favor ranged attackers and other characters that can deal damage without getting hit too much but it'd be refreshing to play a FFA match where the low percent KOers characters don't always win.

This mode could be interesting if players lose maybe 1/2 a point per damage taken, or maybe even a full point, I think that would alleviate a little bit of the spamming this mode would entail
Well, you would lose points for dying so it won't be so much spammy because attacking recklessly will result to deaths which means losing more points.
 

slickmasterizzy

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most damage wins

dying=lose points

i would just continually bounce someone in the air until time ran out. eventually they would get annoyed and just kill themselves so they could be at lower percents.

this mode would not be balanced for the characters, they would have to rebalance the game for a normal mode and this mode.

i would be fox. and just run around spamming my blaster until the end of the game. however that was desided.

haha sweet i thought up an example.

they could call it projectile spamming mode.

i want a mode where its FFA with four players who randomly get assigned 1 of 4 characters.

character 1-a jigglypuff that can only use shield
character 2-a ganon who can only use B-over and only when he falls off the stage also he cant grab onto ledges or jump.
character 3-a squirtle in a shell who cant ever stop/change direction/or leave his shell
character 4-a ZSS who can only use her down A smash

it would be the most aewsome mode ever.
 

P.E

Smash Apprentice
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Apr 17, 2007
Messages
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This mode could be interesting if players lose maybe 1/2 a point per damage taken, or maybe even a full point, I think that would alleviate a little bit of the spamming this mode would entail
But characters like Bowser are supposed to take much damage. That would be kind of unfair....
 

Newuser12345215

Smash Journeyman
Joined
Jan 21, 2008
Messages
253
most damage wins

dying=lose points

i would just continually bounce someone in the air until time ran out. eventually they would get annoyed and just kill themselves so they could be at lower percents.

this mode would not be balanced for the characters, they would have to rebalance the game for a normal mode and this mode.

i would be fox. and just run around spamming my blaster until the end of the game. however that was desided.

haha sweet i thought up an example.

they could call it projectile spamming mode.

i want a mode where its FFA with four players who randomly get assigned 1 of 4 characters.

character 1-a jigglypuff that can only use shield
character 2-a ganon who can only use B-over and only when he falls off the stage also he cant grab onto ledges or jump.
character 3-a squirtle in a shell who cant ever stop/change direction/or leave his shell
character 4-a ZSS who can only use her down A smash

it would be the most aewsome mode ever.
Like I said before, regular time and stock modes favor the low % KO characters and the heavier characters.

This mode, it favors the high damage dealing, long range.

It'll be a refreshing alternative to play a 4 player FFA mode where the heavier characters with attacks that KO at low % doesn't always win(also a mode with no kill stealing). While the range or high damage dealing characters will win more often, it'll be a refreshing alternative to the heavy low % KO characters winning more.
 

Azuro

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Special Brawl
Stamina
Heavy gravity

That's as close as you'll get and it's pretty fun too.
Stamina + Heavy Gravity is wildly broken... >_>

I just tried that and all I needed to do with Lucario was up throw until I won.

Chain grabs galore to the ultimate sexy win.
 
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