KAOSTAR
the Ascended One
Pretty much, m2 *****. I just gotta get some ****ing vids up. some crazy **** happens when you **** lol
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Well it looks like you missed almost all of your l cancels.
While I'm farrrrrrr from a pro, just a few things I see when compared to other M2 footage I've witnessed.
Im sorry dude, but ur hella wrong.It's risky to go offstage to edgeguard Falco. You can easily get daired or phantasmed; plus, if Falco has time to sweetspot the edge, and you're not back on stage in time, you can often be the one who ends up being edgeguarded.
I understand what you mean, just 3rd strongest secondary sounds kinda funny.M2's sooooooo fun lol. He's my third strongest secondary, which is nice. Fullcharge shadow ball to Dsmash/fsmash/grab mindgames is the funnest thing in the world.
Yea I agree with you. What I meant by not going off-stage was to not blatantly run off every time Falco is in a recovering position. 90% of the time he'll just side-b and sweetspot the ledge anyway. It's stupid to go out and try to hit him with a bair when the timing has no chance of working. If Falco is ever up-bing, he's probably already dead, in which case it behooves you to just grab edge. If Falco stupidly charges his up-b above the stage, then by all means bair him for the love of anything.Im sorry dude, but ur hella wrong.
Its NECESSARY to go offstage guarding as m2. PERIOD.
You only get higher percentage fair kills, 100+ upthrow kills, and you must learn to edgeguard.
m2s recovery is suppper ****, and there is no reason to stay on the stage. If this was marth id say well it is riskier but id still go off cuz hes extremely capable.
You can teleport and shouldnt have much trouble gettin back using ur rising jump(even if u get meteor spiked) and very lowno landing lag.
bairs **** falco, cause him to fall and force him to have to up B. At this point u can bair again or edge hog.
scenario 2. Hes at higher percent and you get the nice double bair and he has no chance of recovering.
Scenario 3 you givem that good ol back air and he DIs and jumps to go for a side B-you can either just rise with another backair or mindgame him into thinking ur not gonna get em and hit with the sweet spot of the uair.
GO OFF STAGE!!!!!!!!!! thats one of m2s only luxury. he can go under FD, DREamland and more without to much trouble. he can do the reverse highrule jump. He has recovery, just learn to use it.
If you want tips to recover like a god then pm me or ask somewhere else, id be glad to help
Having a moveset modifier (similarly as they do for Brawl now) would be epic. I'd love to have it so Mewtwo's forward-B reflected objects appropriately, or even worked as some kind of "shine".How about hacking Confusion to make it REFLECT projectiles instead of the way it is now lol...
I never even heard of these sound modifications before for Melee. I am all for the R/B/Y battle cry. Link to your source pl0x?Well, being the Mewtwo social thread, I figured I'd come here to ask you guys opinion on this.
If it hasn't already spread, Melee's been undergoing a hacking facelift via texture hacks. HOWEVER, quite recently it was learned we could do some character voice replacements *at last!*. What I'm here to ask you guys is, what do you all think of having a Mewtwo edit so that he uses his Red/Blue/Yellow cry in the game, with slight modifications for hurt, sleep, etc.? I thought it was a fancy idea... but I just wanted to hear the opinion of you all first. (:
Here you are; got done with it not long ago. (Also features early voice effecting for a Giygas-Mewtwo.)I never even heard of these sound modifications before for Melee. I am all for the R/B/Y battle cry. Link to your source pl0x?
Hell, even Pichus can muster up wins every now n' then.What I love, is Mewtwo mains can actually win.
Ganon mains (in Brawl) can't.
<3
This is why I play Melee.
Mewtwo
All this **** holds true, but there's something really unpleasant that needs to be said about this match up. Mewtwo beats Kirby, 100% of the time. I know, it seems odd that such a terrible character is that much better than Kirby, but it's true. Playing Taj at Mango Juice opened my eyes to this one, rather unfortunate fact: Kirby can't hit M2. And I don't mean that in the "It's hard to hit him/get inside/whatever" that happens with alot of other characters, I mean if your opponent has perfect control over mewtwo(i.e Taj) you will never be able to hit him. M2's Short hop teleport allows him to pass right through you with almost no lag, giving him a tremendous advantage against Kirby. Add in shadow balls and if you're playing on a stage like FD then it's GG, you lose. In a normal, head to head close quarters match, you're almost even, but as long as m2 stays away and spams, you will ALWAYS lose.
This is now, and forever will be the only match that I suggest CPing Yoshi Story on. The small stage gives you a chance to actually fight against Mewtwo close up rather than get spammed to death. Yes the low ceiling is terrible and will make you die, but you should be good enough to avoid a grab, and lets be honest, if M2 is getting close enough to try and grab you, that's better for you than it is for him. Dreamland 64 and FD are instant bans, you wont be able to do **** on either of those stages. Any stage really that isn't small beyond belief(You can CP Rainbow Cruise :D) will have you getting *****. Final Verdict: Don't Play Taj
Stage Picks: FoD, Yoshi Story, Rainbow Cruise
Stage Bans: FD, Dreamland 64
Stages to Avoid: Everything else
Victory Percentages: 85/15(Mewtwo's Favor)[/B]
Now Bowser should be below Mewtwo, or they should at least be tied...Mewtwo ***** Pichu. ALL DAY, son. ChuDat's Pikachu couldn't beat my M2 either.
Elven, those are the obvious range advantages that Mewtwo has while on the ground. You're not including superior grab range (can grab Pichu out of the air), upward angle tilts, a projectile, and now Mewtwo's F-air actually out ranges something. Not to mention a scary back air edge guard and early forward air KOs.
Pichu really has just a linear SHFFL game, an ok one, but only because it HAS to be. If Mewtwo can read that, then Pichu loses. If Pichu can get inside of Mewtwo and mix up his cross up SHFFL game and sneak in more up smashes then Pichu can be a winner. Otherwise, Mewtwo just won't die easily from Pichu, there just aren't any guaranteed KOs that are reasonably viable to land against a good Mewtwo.
Though I won't rule out that my perceptions of this match are distorted from my own experiences playing as Mewtwo, but for any other Mewtwo player against Pichu players, I'm sure it would probably balance itself out since there aren't many M2 players with the appropriate level of spacing that's necessary to even do what I'm talking about.
Pichu's Dash dance won't work very well against Mewtwo's WD down tilts, IMO. If Mewtwo just calls the retreating dash away, it's worthless since it isn't long enough to really escape M2's WD which is the 3rd longest in the game. Then you can even do that following hopped shadow balls...
I have a feeling that in an average M2 vs Pichu match, Wavedash back Shield grab will probably be what ***** Pichu's SHFFL game.
I'm no Mewtwo expert, but all I know for sure is there is no chance in hell of Kirby beating out a pro, or even average for that matter, Mewtwo. M2 covers all rage of aerials that Kirby cannot, along with better SHFFLing added with a WD that can wreck all Kirby's approach.Losing to Pichu is embarassing.
Good thing Mewtwo ***** Pichu. HARD.
Haven't played a good Kirby yet either, but...
Thoughts from an expert on the Kirby/M2 match-up.