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Tournament Controller?

Kip

Smash Rookie
Joined
May 1, 2004
Messages
21
Location
Willmar, Minnesota
With all the options for controllers and button configuration, has there been any ruling on what 'can' and 'cannot' be done for controls?

I recall in Melee everyone had to use an official GameCube controller to remove unfair advantages tgat could be gotten (such as removing springs in the shoulders, controllers with macros, etc.). In Brawl, however, many controller options grant different pros and cons. Even some button setups (like b-sticking). It reminds me of Third Strike and trying to pick the best 'super'. Only, Brawl's selection for options is huge.

I'm curious if GameCube controllers only will be the rule, or if there will be much mixing and matching. It also brings up the question of modded controls. Would removing the Shoulder Springs still be banned, since the Classic Controller is far easier to block with, but has horrible button spacing? I assume things like that would be part of the 'tradeoff' and stll maintain a no mod rule. Still worth asking and talking about (in my opinion).

I can imagine issues at a tourny with 100+ people, all using wireless controllers in close quarters, so it seems a reasonable topic.
 

mkmelee

Smash Lord
Joined
Oct 17, 2005
Messages
1,008
Location
Toronto, Ontario
It's a good topic of discussion. Brawl has brought a way huger variety of options in terms of controllers, not only physically, but with the control configuration completely modifiable.

I'd imagine that certain things like b-sticking would be allowed though.
 

WhiteCarnation

Smash Cadet
Joined
Mar 12, 2008
Messages
57
I think banning any control method is pretty ridiculous. There is no 'one way' to play this game and there is most definitely people who are better at one over the other.

It'd be like forcing people to play characters besides their mains.

As long as there are no knock off brands or modified controllers, I think all 4 should be allowed.


I can imagine issues at a tourny with 100+ people, all using wireless controllers in close quarters, so it seems a reasonable topic.
I can imagine not, considering Nintendo uses Bluetooth and the controllers were designed for this usage. They're not cheapo Madcatz wireless controllers for non-wireless systems.
 

Duker

Smash Journeyman
Joined
Dec 10, 2006
Messages
226
Location
The Cold north
Since many players, or maybe even all, will specialize in one very specific controller-option everything should be allowed really, except modded and 3rd-party controls of course.
 

EternalCrusade

Smash Journeyman
Joined
Feb 19, 2008
Messages
485
Location
Oviedo, FL
From what I've seen so far, you're allowed to configure the control scheme of your controller. Also, it depends on the tournament you go to if they allow other controllers or not (ie. the wiimote) but %99 of smashers in the competitive scene dont want to use anything else except for the gamecube controller. However, it said in smash or die 6's rules that wireless controllers werent allowed...I guess that included wiimotes and wavebirds (which I use, shocking I know <_<)
 

Kip

Smash Rookie
Joined
May 1, 2004
Messages
21
Location
Willmar, Minnesota
How do Wiimotes function with more than one Wii within range? I haven't had the chance to mess around with that. Do you have to calibrate each Wiimote to specific Wiis? Even if the signals do not effect one another, how much of a pain would it be if a major tourny had a large number of Wiimotes being used? I can also imagine tournies dragging out as people make new names on every system to have their configuration set.
 

Corigames

Smash Hero
Joined
Oct 20, 2006
Messages
5,817
Location
Tempe, AZ
I think it should be completely up to the discretion of the host of the tournament. I know that if I was running the show, I wouldn't want to wait for people to synch their Wii motes up with every Wii that they have to use before the match and then have to spend a few more minutes setting up controls. It's a pain.

So, if the host wants to, they should be able to say, "Only GC controlers, no special controls, no items, Final Destination."
 

Kip

Smash Rookie
Joined
May 1, 2004
Messages
21
Location
Willmar, Minnesota
I think it should be completely up to the discretion of the host of the tournament. I know that if I was running the show, I wouldn't want to wait for people to synch their Wii motes up with every Wii that they have to use before the match and then have to spend a few more minutes setting up controls. It's a pain.

So, if the host wants to, they should be able to say, "Only GC controlers, no special controls, no items, Final Destination."
So what would the standard be? It would really suck for Lucas players being banned from b-sticking (for example).

Oh, and you forgot "foxes only" *chuckles*
 

Lefticle

Smash Journeyman
Joined
May 22, 2006
Messages
361
Location
Edmonton, AB, Canada
You're incorrect on the Melee controllers. Non-Nintendo controllers were allowed, as long as the controllers had no special features or modifications that would give the player an unfair edge, or if they did have something like macro or turbo, they would still be allowed as long as these features were not used.
 

Twin Dreams

Smash Ace
Joined
Jul 20, 2005
Messages
820
Location
Pittsburgh, PA
There's a three problems I can see people have with Wiimotes.



1. Interference --

Wiimotes have their own ID number in their encryption. So, it will be impossible for one wiimote to interfere with the other. This is a non-issue.

2. Syncing --

All you have to do is push the red button on the Wii and the Red button in the Wiimote. Very simple. EVEN if someone else is trying to sync a new wiimote to the same wii, you'll be able to turn that player off.

3. Time --

I calculated (using numbers rounded up) that it would add about 30 minutes to a 64-man bracket. I think that was DE brackets too. I don't remember. All that matters is that it takes about 2-3 seconds for syncing. Not that big of a deal.



No reason to ban Wiimotes.

Oh yeah! I Forgot. Batteries.



You must make sure you have batteries. You must also make sure that they DO NOT run out during a match. If they do, I suggest using the standard rule for pausing. (Rematch at non-pauser's stage of choice)
 

Corigames

Smash Hero
Joined
Oct 20, 2006
Messages
5,817
Location
Tempe, AZ
NO, standard rule for pausing is forfeit of that game. Not match, but game.

And, I don't know about you, but having 4-5 TVs all playing Brawl has already resulted in the miss synching of 2 wiis at one tournament. Both games were starting at the same time and two people using classic controllers synched to each other's (by coincidence) Wiis. It delayed the games by a few minutes and caused quite a bit of confusion.

I didn't say flat out ban them, I said it's up to the host's discretion wether to allow them or not.
 

Twin Dreams

Smash Ace
Joined
Jul 20, 2005
Messages
820
Location
Pittsburgh, PA
Yeah. Besides the people syncing to different Wiis. To fix this, just have one staff member responsible for synching. Then, I don't see any conflicts.
 

MASTER719

Smash Apprentice
Joined
Apr 16, 2008
Messages
79
Location
NYC
You could just have one wiimote assigned to a wii. Then theres no sync time. And have ppl watch each indv wii.
 

DOAisBetter

Smash Rookie
Joined
Feb 8, 2008
Messages
8
You could just have one wiimote assigned to a wii. Then theres no sync time. And have ppl watch each indv wii.
Great idea. So in the end anyone could just use that or plug up their VC controller or chuck. If you are going to ban supported features of the game that add no real advantage whatso ever I fear brawl will have a horrible future.
 

sFoster

Smash Journeyman
Joined
Mar 21, 2008
Messages
339
First, I think it is REDICULOUS to have a video game tournament that bans it's own systems native controller. Does nobody else the see the absurdity in that?

Second - Controller schema's can loaded directly on the wiimote itself.
This means LESS TIME to set your controls, because you can just select to load your name onto the system.

All configuration can be done it advance, which in this case is actually better / faster than GC controllers.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Yeah. Besides the people syncing to different Wiis. To fix this, just have one staff member responsible for synching. Then, I don't see any conflicts.
Having one staff member responsible for synching Wiimotes at 14+ Wiis is simply unreasonable.

You could just have one wiimote assigned to a wii. Then theres no sync time. And have ppl watch each indv wii.
You do realize that the tournament hosts don't actually own the Wiimotes right? They are our Wiimotes, as in, we don't want people stealing our stuff.

A freakin' Wii was stolen at iNet (florida tournament) and you think people wouldn't take a wireless controller that could fit in your pocket?

Bad idea.

Also, Wavebirds were banned at most big tournaments. In fact, wireless controllers in general are normally banned. Sure the Wiimotes and Wavebirds deserve a little more thought, but there really are some time issues that occur at tournaments when using them, due to just how many Wiis there are in the immediate area.
 

Sonic The Hedgedawg

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I could honestly see all 4 controller's allowed.

I mean, at this point, no game-breaking skills have been uncovered with any configuration, and any nifty tricks from one set up seem to come at the price of other nifty tricks in another, making a fair tradeoff. It leads to more variety in gameplay. Which is a great thing... do you know how good it felt to go to a brawl tourney this week (local, so it wasn't full of serious players) and see such a huge variety of characters (no space animals were played actually)? only 2 characters had any repeats... that's what I'm saying here. I hope brawl will be like this for a while, large variety in character selections AND controller choices/setups.
 

everlasting yayuhzz

Smash Champion
Joined
Aug 12, 2007
Messages
2,876
Location
swaggin' to da maxxx
I could honestly see all 4 controller's allowed.

I mean, at this point, no game-breaking skills have been uncovered with any configuration, and any nifty tricks from one set up seem to come at the price of other nifty tricks in another, making a fair tradeoff. It leads to more variety in gameplay. Which is a great thing... do you know how good it felt to go to a brawl tourney this week (local, so it wasn't full of serious players) and see such a huge variety of characters (no space animals were played actually)? only 2 characters had any repeats... that's what I'm saying here. I hope brawl will be like this for a while, large variety in character selections AND controller choices/setups.
Wiimote syncing takes time that most tournaments can't afford. I'm not going to wait for some loser to sync up his wiimote every time I want to play a match.
 

Rebel581

Smash Champion
Joined
Aug 20, 2004
Messages
2,026
Location
College Park, MD
None of the controller options have been banned, nor will be banned probably. It will only become an issue at large scale tournaments, if at all. It's the exact same as the wavebird.
 

HolyChef

Smash Ace
Joined
Dec 4, 2006
Messages
500
Location
Pensacola, FL; Jersey City, NJ
You're incorrect on the Melee controllers. Non-Nintendo controllers were allowed, as long as the controllers had no special features or modifications that would give the player an unfair edge, or if they did have something like macro or turbo, they would still be allowed as long as these features were not used.
ty.

yeah believe it or not, third-party controllers werent used cause they sucked.
 

shal

Smash Apprentice
Joined
Oct 19, 2007
Messages
131
Location
Queens, NY
nah GC is great cause it cause's less drama and what if there is multiple tv's you can eaisly connect to another tv
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
im pretty sure only the GC controller is aloud, the reason being a lot of wiis on in one space make the wii-mote freak out and connect all over the place.
 

Twin Dreams

Smash Ace
Joined
Jul 20, 2005
Messages
820
Location
Pittsburgh, PA
im pretty sure only the GC controller is aloud, the reason being a lot of wiis on in one space make the wii-mote freak out and connect all over the place.
Only if all the Wiis and Wii-mote are synching at the exact same time.




Wavebirds were banned because of possible interference. There is no possible interference issues with the wii-mote Just mis-syncing.



It only takes a few seconds to synch. Two to three seconds, but I'll say five. In a 64-man tournament, there's 178 matches if I remember correctly. (I counted two days ago for a different reason and don't feel like doing it again.) Just to be fair, I'll say 1000.

5 seconds per synch. 1000 synchs.

5000 seconds.

83 minutes of synch time. 1.5 hours is too much time to spare? That's assuming double the synch time and quintuple the matches! For a 64-man at least. That's also if ALL The players are using Wii-motes.
 

Corigames

Smash Hero
Joined
Oct 20, 2006
Messages
5,817
Location
Tempe, AZ
Wavebirds were banned because of possible interference. There is no possible interference issues with the wii-mote Just mis-syncing.
That's also not true. Most tournaments would give you a number when you signed up which would apply to your wavebird. This way, no one was on the same channel.
 

Yumil

Smash Cadet
Joined
Mar 9, 2008
Messages
43
I think it should be completely up to the discretion of the host of the tournament. I know that if I was running the show, I wouldn't want to wait for people to synch their Wii motes up with every Wii that they have to use before the match and then have to spend a few more minutes setting up controls. It's a pain.

So, if the host wants to, they should be able to say, "Only GC controlers, no special controls, no items, Final Destination."
Name storage on wiimotes saves a lot of time on the setting up of controls and I say that syncing is a lot faster(if you keep 1 wiimote on each wii for syncing) than changing control schemes each match. As long as you keep one controller on each wii, you can easily sync em and add names(go to options->controls, hit start/+ and hit 1+2 on each wiimote to transfer said name and sync).
 

Sonic The Hedgedawg

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Name storage on wiimotes saves a lot of time on the setting up of controls and I say that syncing is a lot faster(if you keep 1 wiimote on each wii for syncing) than changing control schemes each match. As long as you keep one controller on each wii, you can easily sync em and add names(go to options->controls, hit start/+ and hit 1+2 on each wiimote to transfer said name and sync).
yeah... I never thought of this, but this seems like a pretty legit idea
 

Corigames

Smash Hero
Joined
Oct 20, 2006
Messages
5,817
Location
Tempe, AZ
Each of them get a number, one through 10. What's the problem? If they switch to a number that isn't theirs, they get kicked from the tournament, no exceptions. Plus, even if you did have a rediculous number like 50 people with Wavebirds, it is still possible to set up brackets so that people with the same number aren't playing at the same time. And, after the first round, you can reassign numbers until you are below 16 (The max number of channels).

So, if 10 show up, I give them each a number, one through ten. What do YOU do when 25 people all show up with their own wiimotes at a 200 man tournament and you have 8 Wiis and 8 TVs. Do you stick specific people on specific Wiis? Do you have one or two dedicated people to watch over people synching wiimotes on top other other people helping with pools, setting up matches, and other tournament aids?
 

Eggm

Smash Hero
Joined
Aug 29, 2006
Messages
5,178
Location
Neptune, NJ
There's a three problems I can see people have with Wiimotes.



1. Interference --

Wiimotes have their own ID number in their encryption. So, it will be impossible for one wiimote to interfere with the other. This is a non-issue.

2. Syncing --

All you have to do is push the red button on the Wii and the Red button in the Wiimote. Very simple. EVEN if someone else is trying to sync a new wiimote to the same wii, you'll be able to turn that player off.

3. Time --

I calculated (using numbers rounded up) that it would add about 30 minutes to a 64-man bracket. I think that was DE brackets too. I don't remember. All that matters is that it takes about 2-3 seconds for syncing. Not that big of a deal.



No reason to ban Wiimotes.

Oh yeah! I Forgot. Batteries.



You must make sure you have batteries. You must also make sure that they DO NOT run out during a match. If they do, I suggest using the standard rule for pausing. (Rematch at non-pauser's stage of choice)
Interference does indeed happen, ask any of the people who went to r4 of the gamestop tournament with me. You will randomly dash twice or while holding shield it will drop. Also you will stop charging and smash attack and release it before you wanted to. All these things we noticed and tested them on every setup at the gamestop tournament and they all did the same things cause there were like 10 wii's setup very close to one another.

Other problems i've noticed with wii mote users at tourneys is that.. they forget to hit start at the end of the match and walk away and theres no way at all to get past that screen, which is totally lame.

Also the syncing and the batteries.. I just think its best to require GC for tournaments. IMO you will have more control over your character with the gc no matter how good you get with the wii mote because of the c-stick and being able to DI and do ariels with seperate control sticks. I used to use exclusively A in melee for like a year, then after seeing the benefits of the c-stick I slowly learned the c-stick even tho I hated it, but now I know that I was just being stubborn and theres no way you can get the level of control in the air with ariels without using the c-stick.
 

sFoster

Smash Journeyman
Joined
Mar 21, 2008
Messages
339
Eggm - Thats not true. that D-pad on the wiimote/nunchuck set to smashes gives you all of the same functionality as a c-stick. There is nothing functionally that the GC controller can do that the wii controller cannot
 

sFoster

Smash Journeyman
Joined
Mar 21, 2008
Messages
339
It only takes a few seconds to synch. Two to three seconds, but I'll say five. In a 64-man tournament, there's 178 matches if I remember correctly. (I counted two days ago for a different reason and don't feel like doing it again.) Just to be fair, I'll say 1000.

5 seconds per synch. 1000 synchs.
64 Team Double Elim brackets traditionally have 126-127 matches.
Also you're a little off about all the synching.

Near the end of the tournament, people aren't going to keep changing locations.
Once most of the people get eliminated in the earlier rounds, ppl will be staying in place and moving less because there is less competition to mix in.
 
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