Wow, I don't think I've ever played so much smash in a week. 2 smashfests + a two days tourney + about 20h of CPU practice
Ivy was fun on day 1 of release due to the new stuff factor, then she got boring when I realized she couldn't be played offensively anymore, and now she's so-so.
-Razor Leaf : still OP. Anyone who claims otherwise is using it wrong and straight up spamming, because this move being a slow moving multihit makes it WAY too easy to land lololol
-Stun spore : the main nerf comes from the loss of range, there are about half as much combos that you can end in a stun spore star KO now. The loss in falling speed did also stop me from covering my landings with stun spore -> DJ -> dair. But overall still solid.
-Vine Whip : I did not notice the buff in the tipper at all. It's also harder to set up due to the tweaks in other moves.
-fair and bair : they lost all of their combo ability due to the lower angle, which is meh. It does help gimping a lot though. I can't say I like the trade, even though it's technically an advantageous one.
-dair and uair : Even with the stronger sweetspot, uair is still kind of weak due to the higher ceilings. Dair is still solid and still my favorite move, I hadn't finished exploring all the possibilities with 2.6b dair anyways. Overall, I feel like Ivy has lost a lot of killing power.
-nair : the way you based all of Ivy's combos on her nair kinda sucks, because landing it on anyone with range can only be done if you play hardcore defensive. Hi Marth, I enjoyed winning your matchup for a good 6 months. Now I'm back to being 4-6 against you for the next few years, just like in my good old Brawl. It also made me hate crouch cancelling even more than I already do, which is quite an achievement.
-Synthesis : the windbox is a nice touch, but it is greatly inconsistent. The only useful hitbox is the inner one, which is never going to hit outside of gimping a non sweetspotted recovery.
-ftilt : I'm okay with it being escapable, but punishable on hit ? Meh.
-dtilt : as inconsistent as ever. That may just be me however.
-throws : bthrow is now legit. dthrow is now garbage. uthrow is still solid. fthrow is still meh.
-movement : the buff is hardly noticeable. Much like in 2.5b, characters with high mobility stomp all over Ivy's pretty dinosaur face without putting in too much effort. The only noticeable change is that her wavedash is now worth using.
-18% solar beam : it is very noticeable, and helps a bunch.
I think the only moves left untouched were jab, dash attack and utilt. Wtf. feels like learning a new character, when the one thing I didn't like about P:M was already that the melee kids had a headstart on me.
She still isn't as fun to play as as before, but playing her against human opponents did help remotivate me.