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Tripping Explained

The Hobbit

Smash Rookie
Joined
Oct 18, 2007
Messages
23
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That little village in the background.
Credit goes to Virus66 on the IGN smash boards

"Tripping in brawl explained.

Many attacks in the game can cause a character to trip, but it just seemed to be happening randomly in videos. Well, a couple people did the research and finally figured it out.

1. Your chance of tripping is extremely low, less than 1%, on a slippery surface like ice it rises to around 1-3%

2. You have a greater chance of tripping the more damaged you are, at extremely high percentages it becomes more likley.

3. Certain moves increase your chance of tripping temporarily, lucas's downtilt, stunning moves (like electricity) and so forth do this. (PS Also elemental damage actually matters in this game, and effects how characters move, how likley they are to be knocked off, and so forth, though not enough to be outwardly noticed)

4. You can only trip if you tap and immediatley release the control stick. So normal moving is fine, but dashdancing, or foxtrotting (repeatedly tapping forward to move instead of dashing) gives you a chance to trip. The trip is triggered upon the release, and it can only happen if you do it more than once in succession. So if you simply reverse direction or dash tap once, you won't trip.

5. When you trip you are invulnerable for the entirety of the trip animation, so tripping cant leave you open to an attack, it just kills your momentum so to speak. "


Link to origanl post http://boards.ign.com/super_smash_bros_/b5213/159202109/p1/?28
 

Kruton

Smash Ace
Joined
Oct 13, 2007
Messages
600
Yeah, there's more to it than just attacking, because I'll just be walking (yes, not dashing), and I'll trip.

This makes sense overall.
 

Hitaku

Smash Journeyman
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May 4, 2007
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RyuujinHitaku
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There is a good portion of the tripping explanation that is not true. Also, I have a feeling the person who made that post took the information I gave on the Tripping (Ink Drop) thread. All of that data is the exact same results that I came up with on the thread we have here at SWF. Even down to testing with Lucas's down tilt. =P

Your chance of tripping is extremely low, less than 1%, on a slippery surface like ice it rises to around 1-3%
It's not less then 1%, if anything the results showed that it was slightly more. I believe on a normal surface the exact results were 1.3%. On the ice the results were 3%.

Results for tripping on a normal surface is on page 8 of Tripping (ink dropping).
Results for tripping on ice are on page 18 of Tripping (ink dropping).

2. You have a greater chance of tripping the more damaged you are, at extremely high percentages it becomes more likely.
This is only true when it comes to being hit by a move that has a chance to trip.

Certain moves increase your chance of tripping temporarily, lucas's down tilt, stunning moves (like electricity) and so forth do this. (PS Also elemental damage actually matters in this game, and effects how characters move, how likley they are to be knocked off, and so forth, though not enough to be outwardly noticed)
This also as far as we know only applies to being hit by moves that make people trip.

Results for tripping from moves are on page 17 of Tripping (ink dropping).

You can only trip if you tap and immediately release the control stick. So normal moving is fine, but dash dancing, or foxtrotting (repeatedly tapping forward to move instead of dashing) gives you a chance to trip. The trip is triggered upon the release, and it can only happen if you do it more than once in succession. So if you simply reverse direction or dash tap once, you won't trip.
Tripping does not occur on the release of the joystick, you can dash and trip mid dash without letting the joystick go. You can not trip in a run or walk, only a dash.

When you trip you are invulnerable for the entirety of the trip animation, so tripping cant leave you open to an attack, it just kills your momentum so to speak. "
I'm honestly not sure that you are invincible for the entire tripping animation, but yes there are invincibility frames. In the video that some of you are referring to where captain falcon gets killed from tripping, this is because he is vulnerable once the tripping animation is done and he is on his butt.

For a more in depth look at tripping as well as the actual Data results, here is a link to our tripping thread on SWF.

Link to Tripping (ink dropping): http://smashboards.com/showthread.php?t=140600
 

xS A M U R A Ix

Smash Ace
Joined
Jun 22, 2003
Messages
656
Location
Raleigh, NC
I don't know if tripping is invincible. I've hit people out of the trip animation before. If it does have some, it's not the entire time.

I imagine sakurai put that in there to prevent people from dash dancing and what not.
 

Xenesis

Smash Journeyman
Joined
Jun 22, 2002
Messages
299
(PS Also elemental damage actually matters in this game, and effects how characters move, how likley they are to be knocked off, and so forth, though not enough to be outwardly noticed)
That sounds interesting...can you tell me the details of it?
 

evilflame101

Smash Journeyman
Joined
Oct 19, 2007
Messages
320
It still sucks, but i think it was a way to

A- remove dash dancing
B- add Balance

Not that it really achieved either of those... You can still dashdance, and it isnt balace to just fall on your face.. But this is better then just being random.
 

Tanzz

Smash Cadet
Joined
Dec 2, 2007
Messages
62
Location
Littleton, CO, USA
I think tripping was added to the game solely because the game was made by Japanese people, and god forbid they ever make a game that doesn't have crazy *** stuff that makes no sense in it.

It's just what they do.
 

FenrirIII

Smash Cadet
Joined
Feb 3, 2008
Messages
51
The long and short is, just deal with it. People dealt with the Phantom Hits and Invisible Ceilings in Melee, and those were FAR worse than tripping.
 

PwnyRide

Smash Ace
Joined
Nov 27, 2007
Messages
638
Location
Australia
Well i love the idea of tripping, and i love it even more because you lot dont!
I feel the same way about R.O.B. actually.
 

SynikaL

Smash Lord
Joined
Mar 15, 2004
Messages
1,973
Location
Boynton Beach, FL
This doesn't seem accurate for one reason: From my personal experience, I've seen Trip activated quite often at the initiation of the match. Literally, as the announcer screams "Go!" the very first input causes Trip -- I'm sure others around here have had it happen to them (Yuna, for i.e.). \

That seems to put a wrench in a lot of the original post.

-Kimosabae
 

PwnyRide

Smash Ace
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Nov 27, 2007
Messages
638
Location
Australia
Before i forget, anyone able to bring up a link of Falcon losing after he tripped? Because frankly, im sure epic moments like that is the reason why tripping was included.
 

Hitaku

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This doesn't seem accurate for one reason: From my personal experience, I've seen Trip activated quite often at the initiation of the match. Literally, as the announcer screams "Go!" the very first input causes Trip -- I'm sure others around here have had it happen to them (Yuna, for i.e.). \

That seems to put a wrench in a lot of the original post.

-Kimosabae
You should read my post on the first page of this, it explains why this post is not all correct. It also says where to find all of the data that was used to come up with the results I found.
 

Zek

Smash Ace
Joined
Dec 1, 2005
Messages
784
4. You can only trip if you tap and immediatley release the control stick. So normal moving is fine, but dashdancing, or foxtrotting (repeatedly tapping forward to move instead of dashing) gives you a chance to trip. The trip is triggered upon the release, and it can only happen if you do it more than once in succession. So if you simply reverse direction or dash tap once, you won't trip.
This is just false. I don't know how they reached that conclusion but tripping wouldn't happen nearly so often in videos if that were the only input that could set it off. There are many reports of people tripping in their very first dash of the match, or from doing a smash attack with the stick.
 

Ledger_Damayn

Smash Ace
Joined
Feb 4, 2008
Messages
881
Location
Raleigh, North Carolina
With all of these conflicting opinions, it makes me somewhat question if there even truly is a set pattern to tripping.

I don't care for it. I'm sure it will get annoying in the long run. Even if there WERE invincibility frames throughout the entire animation, your plans are still put on hold and you're in a bad position post trip.

I don't think dashdancing and foxtrotting needed the nerf this badly.
 

Hitaku

Smash Journeyman
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With all of these conflicting opinions, it makes me somewhat question if there even truly is a set pattern to tripping.
Its not exactly conflicting opinions, its people incorrectly quoting my findings. =P
The correct information can be found in the link I provide on page 1 of this thread.
 

Sir James

The Doctor
Joined
Aug 19, 2007
Messages
464
Location
Connecticut, USA
Here's the video of Falcon getting owned after the trip:

http://www.youtube.com/watch?v=g175HCOb2c0

He trips at 1:51. He dashes forward after a throw, trips, and gets KO'ed. Sure, he might have invincibility frames, but it doesn't even matter since he's a sitting duck. The second he tried to recover, Hugs smashed him off the level. I don't care about the statistics and when/why/how tripping occurs. It's a mechanic that does not belong in the game. Get this garbage off of the US version.
 

Nuvia

Smash Ace
Joined
Feb 10, 2008
Messages
504
"omg tripping is the worst thing in the game becase its completly random!!!!"

See this is what happens when you DON'T HAVE THE FULL STORY. Whether this is legit or not, it just illustrates that you shouldn't jump to conclusions.
 
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