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Smash Champion
I dont find it nearly as bad as the rest of you, but I do have to afmit, it is a little annoying... but at the same time I enjoy it.
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Uhh... yeah I have, MANY times. Like I said before I find it amusing. It's called adapting. Learn it, use it.You obviously haven't had it happen at the WORST POSSIBLE TIME. It was a Snake ditto. Me and my opponent had over 110% and 1 stock left and with less than a minute remaining. Once I returned to the stage my Snake tripped and I got hit and KO'd before I could do anything out of it.
If I wanted to play a game with a luck based element that can screw you over, I would play Mario Party.
If the random pull comparison doesn't apply, then neither does yours. Tripping doesn't cause you to instantly lose the match. It CAN create situations where you lose the advantage or where you are left open, but you don't trip and instantly lose.Don't give me this Peach stitchface/beam sword crap. The actual pull may be random, but what proceeds certainly isn't. Your ability to play defensively overcome Peach's good luck is 100% skill-based after the pull happens. If you get hit by a stitchface turnip, that's YOUR fault. Stichfaces can be avoided just like any turnip, and all turnips can be avoided with skill. Comparing tripping to Peach's random pulls would be more accurate if, for example, Peach sometimes (though infrequently) pulled a magic wand out of the ground that instantly added damage to your % on the spot, and occasionally just plain insta-KO'd you. (To simulate the times that you trip and your opponent gets a free hit on you, rolling/invincibility frames be ****ed.)
Punished for making the right call? That's not uncommon. Every time you lay your cards on the table, it's a risk that could potentially lead to punishment. The same is true for any fighting game with a risk/reward system. Competition and "gambling" are not mutually exclusive. As I said before, I don't think tripping is a good thing, but I see its effect on Brawl as minimal. It's an annoyance, but one that has to be dealt with. That's all.Also the comparisons to poker are just dumb. YES, poker does involve chance. YES, poker players are sometimes, hell, even OFTEN punished for making the right call. They often LOSE even though they played better than their opponent. Guess what? A lot of us think that just sucks. If you want to GAMBLE, go play poker. If you want to compete, play Smash. (lol well not anymore I guess with all this tripping!)
Then that means better players will know how to adapt to it and punish. A lesser player will not. That's the point I'm trying to make here.@King Zeal. Tripping doesn't have to completely destroy the competitive scene for it to be a bad, stupid thing. If it decides even ONE important tournament, then its done all the damage it needs to. Professional players WILL be ready to act if their opponent trips, and they WILL have a chance to punish them for it. It will happen.
Doesn't that happen in the game already? I see the possibility of losing to a counter-pick stage like Rainbow Cruise or Corneria as a higher possibility than losing to a trip.Say you're heatedly playing a game and all of a sudden, for no reason, your character simply explodes. How is that in any way a redeemable occurrence?
It's not. Again, I've NEVER said that tripping is good. It's a stupid thing that Nintendo should not have put in the game. Brawl would be a much more technical game if it did not exist. However, since it is, we have to make the best of it. Learn to work around it. (Note, I'm not saying "eliminate" it, as I realize that's realistically impossible). But, you seem to agree that it's not the destroyer of worlds. It's just another thing to worry about. A lot of competitions have random occurences that don't stop the sport from being competitive. Sports have random injuries. When that happens, teams don't break down and talk about how unfair the game is. They are forced to adapt. That's what I'm saying here.The point is, tripping doesn't have to be the destroyer of worlds to be a bad thing. A trip can, and one will, decide a match, and there's no excuse for that. There's no justification. Tournaments are supposed to be genuine tests of skill and skill alone. They're taken seriously, and people work hard to win. But 1 in every so many players loses solely because of a trip? That's just stupid. That's like picking a player at random and informing them they'll not be allowed to win today.
How is that possibly a good thing?
Uhh... yeah I have, MANY times. Like I said before I find it amusing. It's called adapting. Learn it, use it.
If you're going to complain about anything, let's complain about being able to use a final smash more than once... Getting ko'd all three times by End of Day, not THAT **** is annoying...
For those saying that the op should have lost, how many of you have died a split second before you won on Corneria? You should have won, but a feature in the game prevented that. It has been said that you can see lasers coming, but not tripping. If that was possibly true, then how are people tripping into Ike f-smashes? The opponant plays defensively and accounts for the possibility of tripping, while you are too busy thinking of how to attack to account for it. You think too far ahead. At this point, you have two options:
1) Play more defensively
2) Think of what you will do if you may trip. Spacing it so that the beginning of a dash may be ended outside of your opponant's range would work.
Tripping won't be as much of a problem a few months from now when people start to recognize that dashing could lead to tripping.
And for those saying that the player chooses to down-b with peach, and that they don't choose to trip.
Cause: Down-b
Effect: Bomb
Cause: Dash
Effect: Trip
Both are random outcomes and both are caused by the player. It isn't something put in to punish people for moving, it's just to punish those who move using the same method over and over again.
EDIT: And people don't just say, "Get over it!", do something to help them get over it. You aren't being helpful at all.
1) Or approach differently1.Thats all there is too it.All you can do is just play defensive and if it happens,youll have a better chance of not getting punished.
2. But you can always dodge a turnip or Bomb.You cant dodge a trip.
1) Or approach differently
2) But you can prevent punishing after a trip.
This seems like a case of anticipation to me. If you believe your opponent will attack or shield grab, you can roll. If you believe they will techchase and grab, you can attack. I'm far from an expert in the game, but wouldn't a mixup of this type be the case?Might I ask how you are supposed to avoid being punished? Granted you can attack but if your opponent is intelligent he'll just shield grab you.
I've heard several people, even those who despise tripping, say that there ARE invincibility frames. Are you sure there aren't any?Tripping is random and cannot be controlled. No invincibility frames, not possible to know when or how to prevent it. I am not saying tripping is gamebreaking but it has the potential to ruin a game.
You know tripping will happen eventually, too. You know what your options are afterwards. As I said before, it seems to me that the likelihood of someone getting hit by a random bomb/beam sword/gordo is higher than getting punished for a random trip.The bomb is a controlled random since you know it will happen eventually within a given circumstance and can account for it. It is basically the same as dodging that turnip. Yeah its a lot faster in movement speed and damage and knockback, but you know how it functions, how it can move as well as the fact you can catch it or counter it.
yes but as I mentioned before for some characters they don't do too well if they aren't the one's controlling the speed of the game.This seems like a case of anticipation to me. If you believe your opponent will attack or shield grab, you can roll. If you believe they will techchase and grab, you can attack. I'm far from an expert in the game, but wouldn't a mixup of this type be the case?
I am pretty sure.I've heard several people, even those who despise tripping, say that there ARE invincibility frames. Are you sure there aren't any?
I agree halfway with you. Since most characters are going to take advanta geof tripping not with a hit but by pressuring and taking control of the match. granted with Ike this isn't as much of an issue but if you're facing Marth he can quickly capitalize on the situation.You know tripping will happen eventually, too. You know what your options are afterwards. As I said before, it seems to me that the likelihood of someone getting hit by a random bomb/beam sword/gordo is higher than getting punished for a random trip.
Yep. I said the same thing also, I believe the discussion is about how potentially damage tripping can be. Perhaps it would be fairer to say that tripping can affect some characters more so than others.As a side note, here's what I don't get: Every person I've argued with so far has said that although they hate tripping (as do most of us), they admit that it's not gamebreaking, that it won't ruin Brawl entirely, and that it's simply a stupid thing that can randomly screw up a match, however unlikely. Doesn't that basically answer the question of the thread already?
That's a very good point. I main a distance-fighter (Samus), so when I trip, it's usually not a problem. If I'm close enough to be punished from a trip, then I'm already in trouble, especially against someone like Ike or Toon Link. However, I can see this being a problem for characters based on momentum (like Sonic).yes but as I mentioned before for some characters they don't do too well if they aren't the one's controlling the speed of the game.
Case in point would be my main Sonic whom if you do not control the pace of the game and hold your advantage, you can easily get crushed since you have limited options when you're trying to regain the upper hand.
Its why I find tripping such a nuisance since my main is harmed more often than not cause of it.
I am pretty sure.
Each time I've tripped during all points it was possible for me to get smashed.
The only time I was invincible was using an attack to get up or rolling away but anytime during the actual tripping I was vulnerable.
I agree halfway with you. Since most characters are going to take advanta geof tripping not with a hit but by pressuring and taking control of the match. granted with Ike this isn't as much of an issue but if you're facing Marth he can quickly capitalize on the situation.
Especially since most characters need close range fighting in order to have a chance and if you trip the chance for that character being punished is greater.
i.e. Ike/Ganandorf/Sonic.
Yes you can limit the chances by using aerial attacks but for Sonic, Ganandorf and Ike they are easily outdone in the air due to slow speed or priority in Sonic's case.
Yep. I said the same thing also, I believe the discussion is about how potentially damage tripping can be. Perhaps it would be fairer to say that tripping can affect some characters more so than others.
Let's review. Brawl has been the most anticipated game in a long time, especially for competitive play. Now, Nintendo has upwards of 35 professional, seasoned fighters of which all have a part in their own said games where their sole purpose is to kick the *** of the enemy, and all of which are either above average strength oh physique.Look, it's definately got cons. But to be upset about something this miniscule, is just being plain whiny.
It's his fault for rolling the wrong way.If you can't decide on which way to roll while you've tripped, you're pretty stupid.I suppose I'll play the role of Lincoln here Shadow.
Suppose that a tip occurs in sudden death. The opponant advances. The player rolls the wrong way to recover and is killed. Now, did the player deserve to lose because he recovered wrong, or did he not deserve to lose because he tripped.
Hmm, maybe if there was another way to approach other than dashing...Let's review. Brawl has been the most anticipated game in a long time, especially for competitive play. Now, Nintendo has upwards of 35 professional, seasoned fighters of which all have a part in their own said games where their sole purpose is to kick the *** of the enemy, and all of which are either above average strength oh physique.
I have a great idea guys. Let's make people trip! And fall on their *****! Uncontrollably!
So you're going to tell me, game mechanics aside, you don't find it really, really, unnecessarily annoying that professional swordsmen, the fastest runners in the world, and things that ****ING FLY would simply fail to execute basic movement? What about ROB, you have a robot that can shoot explosive lasers, but it can't utilize basic functional mobility?
Tripping is horrendous, even more than most people give it credit for. Sakurai must have looked at smashboards and said to himself "Well, they turned off my gay items, banned my gay stages, so what can I do to really piss on their tournaments......I know, I'll add something that completely ruins competitive play AND can't be disabled! Take that ****ers!"
Yes thats true but you can't help but feel annoyed when you trip randomly and end up losing the tempo of the match to a metaknight.That's a very good point. I main a distance-fighter (Samus), so when I trip, it's usually not a problem. If I'm close enough to be punished from a trip, then I'm already in trouble, especially against someone like Ike or Toon Link. However, I can see this being a problem for characters based on momentum (like Sonic).
Still, that just reiterates the point that tripping can throw off the tempo of a match. This is the truth, but it kind of reminds me of a random cone death in Halo. It has the potential to throw off a match, but it's up to the player to readjust.
You'll have to search it. To my knowledge noone has gotten into the game and looked into its source code. I would do it but i do not have the tools for it.Hmm, maybe if there was another way to approach other than dashing...
Off topic - has anyone looked at the source code to see if tripping's actually random?
You can trip upon landing, dashing, jumping, blocking, and executing attacks. Ever trip because you shot one of link's arrows? not funny.It's really not that annoying. And everyone who acts like it is really is blowing this crap out of proportion. Yeah, it's stupid. Yeah, I wonder why they put it in, no, I don't think it's a life altering aspect of any fight. If it's that annoying, short hop everywhere. I don't think you can trip by landing, or at least it hasn't happened to me yet.
Thanks I know you can turn the items off that wasn't what I was saying, learn to read...Except the FS is an item that can be turned off, or even better you can just stall respawning or even better, LRN2DODGE.
You can't adapt to trippin, you can't turn it off, its entirely random.
There are NO invincibility frames so there is NO use whatsoever.
So if you are getting ledgeguarded and you manage to make it abck and you trip your opponent won't ahve a probably Fsmashing you to oblivion.
People have a good reason to complain about a random game mechanic that can ruin skill based play.
So he lost because he tripped and it's acceptable? That contradicts what those against tripping have been saying.It's his fault for rolling the wrong way.If you can't decide on which way to roll while you've tripped, you're pretty stupid.
http://www.youtube.com/watch?v=PmCtH2QTsPw&feature=relatedHmm, maybe if there was another way to approach other than dashing...
Off topic - has anyone looked at the source code to see if tripping's actually random?
So what am I supposed to do, being extremely unlucky? Just admit that I trip 3-4 times per stock? That's not a good answer.If it happens to you, it can happen to anyone. Just like if you get caught underneath FD, you were just unlucky. And i bet you'll be happy as hell if you won a match because of tripping. I highly doubt you'll be like "THAT'S BS I SHOULDVE LOST, GRRR I'M SO MAD I WON THIS MATCH, GRRR!!1!!!1!!11"
Please, i have never tripped more than 2 times a match.Neither have any of my friends that i've played with.I know i'm not the best brawl players, but i'm smart enough to know to do SOMETHING when i trip.And if you trip 3-4 times every stock, it's obviously NOT affecting your game that much.So what am I supposed to do, being extremely unlucky? Just admit that I trip 3-4 times per stock? That's not a good answer.
just so you can learn to stuff a foot in your mouth.Thanks I know you can turn the items off that wasn't what I was saying, learn to read...
Well considering the fact that whenever you consider tripping you should look at it competitively during high level play because THAT is when tripping is going to be the most detrimental in your game.Obviously you have tournament rules cramed into your skull and you can't understand that some people don't mind having items on, and in fact I like the fact that my friends ***** about it, turn them on and I STILL win without touching them.
Turn off smash balls.and tell me exactly you're supposed to dodge the obnoxious damage end of day gives you? Because that doubled with the fact that he can use it MULTIPLE TIMES (understand what my complaint was about yet?) makes it rather annoying, more annoying that tripping...
I main sonic.you can adapt to any situation, if you're so worried about triping then you'll learn not to dash so much, or do what I've heard a few people do: Stick to the air. Wasn't brawl meant to be more air friendly this time around?
As I mentioned in a post tripping can be detrimental depending on the character.Mabye you need to get the concept out of your head that it is entirely random. It is random yes, but there are ways to minimize triping, and getting punished if it does happen to you (keep a decent space away from the enemy, stick to the air, dash only when you feel it's needed)
I love elitist behavior.Plus like I said before, if your little skills are going to crippled by something as small as a trip, you definitly need to find a new game...
that's great that you only trip twice per match. I don't, I average over 10 in a 3 stock 2 minute match, and it rips my gameplay apart. In fact, I often find that I lose because of tripping moreso than I'd lose normally. There's simply no good solution to fix that.Please, i have never tripped more than 2 times a match.Neither have any of my friends that i've played with.I know i'm not the best brawl players, but i'm smart enough to know to do SOMETHING when i trip.And if you trip 3-4 times every stock, it's obviously NOT affecting your game that much.
This is why personal experience means nothing. You trip twice a match, while he trips twice a stock. When dealing with random, you have to deal with probability, not personal experiences. The smart option would be to completely disregard tripping, because 99 times out of 100 you would be right. And out of the times you do trip, less than 1/10 of them would be in a place that you could be severly punished (this fluctuates based on what style of play you have, obviously a Samus would not be punished as often as a Sonic.)Please, i have never tripped more than 2 times a match.Neither have any of my friends that i've played with.I know i'm not the best brawl players, but i'm smart enough to know to do SOMETHING when i trip.And if you trip 3-4 times every stock, it's obviously NOT affecting your game that much.
well then you're just unlucky.So...shut up lol.that's great that you only trip twice per match. I don't, I average over 10 in a 3 stock 2 minute match, and it rips my gameplay apart. In fact, I often find that I lose because of tripping moreso than I'd lose normally. There's simply no good solution to fix that.
This is why your rank of smash child really does link to your behavior so well.well then you're just unlucky.So...shut up lol.
I never said it was the tripping itself that caused you to lose. BUT, being left open at the right time CAN cause you to lose, which you seem to agree with, so... okay.If the random pull comparison doesn't apply, then neither does yours. Tripping doesn't cause you to instantly lose the match. It CAN create situations where you lose the advantage or where you are left open, but you don't trip and instantly lose.
I know what you're saying. I suppose I wasn't entirely clear. It's just that 99% of the time, you opponent pulls a beam sword/stitchface and it turns into an "oh **** he's got a stitchface" moment-- that is, you can easily see what just happened and do your ****dest to stay out of the way of that turnip. YOU still have a say in whether or not you get hit or not. With tripping, sometimes you can react and not get hit, but sometimes you literally have NO say in whether or not you get punished.I still don't get the problem with the pull comparison, though. You say the motto is "don't get hit". Realistically speaking, that's unlikely to happen against an opponent of equal skill (that's my keyword there). Against such an opponent, it's highly likely that you will eventually eat a turnip. Whether or not it's a turnip of death is a matter of chance. Sure, if you're truly "better" than your opponent, it's likely you can avoid some, if not all, projectiles and avoid the chance of getting hit by a random beam sword. Likewise, I have yet to see a pro lose a match due to tripping to an opponent of lesser skill. Against an opponent of lesser skill, you actually have less of a chance of losing a game because of a trip than you do from getting hit by a random turnip of death.
I explained in my post why tripping doesn't really work as a risk/reward system-- the risk of tripping is SO low that you should never, ever even take into account the chance of tripping when you are playing. If you have an opportunity, you should ALWAYS take it, because 99/100 times you will not trip. Poker is exactly the same. Imagine a poker game where every one of your hands had a 99% chance of winning. Would you EVER fold? At that point you are bound by a faulty system-- rationally, you should NEVER weigh in the 1% chance of losing into your decision. You are rationally bound to play the hand every single time, just as your are rationally bound to ignore the 1% chance in Brawl that your dash will turn into a trip. You are forced to just play normally, as if tripping did not exist, if you want to compete.Punished for making the right call? That's not uncommon. Every time you lay your cards on the table, it's a risk that could potentially lead to punishment. The same is true for any fighting game with a risk/reward system. Competition and "gambling" are not mutually exclusive. As I said before, I don't think tripping is a good thing, but I see its effect on Brawl as minimal. It's an annoyance, but one that has to be dealt with. That's all.
There is no adapting to a trip that guarantees your opponent a free hit. Please describe to me how you might adapt to that.Then that means better players will know how to adapt to it and punish. A lesser player will not. That's the point I'm trying to make here.
I will concede this point, because it is quite true. Sports injuries *can* be quite random, for instance in a football pileup with big bodies tumbling over top of one another. No football player is going to turn down making the tackle because of the small chance he will be injured in the process. It still sucks though because the football player is bound by the same rules of rationality that we face-- they have to go for the tackle every time, without ever weighing the risk of injury. They aren't gambling because there is no choice involved. Being subject to random events does not constitute gambling.Sports have random injuries. When that happens, teams don't break down and talk about how unfair the game is. They are forced to adapt. That's what I'm saying here.