CommanderRin
Smash Journeyman
Wondering how many people know/use U-Air combos (strings?) in their gameplay!
At low percentages, I've been able to do:
U-Air -> U-Tilt (Most reliable)
U-Air -> Sword Dance (Really Low Percentages, use the "UP" variant)
U-Air -> D-Tilt (It seems to work on heavy characters, though not as reliable as the first two)
and I assume that we can:
U-Air -> Jab
U-Air -> Dolphin Slash
Yeah, the U-Air is pretty nifty, since it has virtually no lag when you land.
I typically zone/space with F-Air, and when there is a visible opening, I fast-fall -> U-Air
You can also:
Jump -> Instantly Air Dodge -> U-Air
I'm confident this has been at least brought up once or twice, as it really helps Lucina rack up damage at early percentages.
However, these stop working past around ~40% (Haven't done testing, but I mean, I can I guess)
Obviously the game-plan doesn't revolve around this, but if you can punish your opponent early in their stock, why not rack up that damage?
Edit:
Seems like a guide for Marth talks about U-Air combos.
I'll link the guide here since I don't want people to think I'm stealing this, though I guess I'll just leave the thread until I find out whether or not this same info is hiding somewhere here.
http://smashboards.com/guides/the-blade-of-two-fates-marth-lucina-guide.89/
Credit to @
EternalFlame
for this!
plz don't hurt me...
At low percentages, I've been able to do:
U-Air -> U-Tilt (Most reliable)
U-Air -> Sword Dance (Really Low Percentages, use the "UP" variant)
U-Air -> D-Tilt (It seems to work on heavy characters, though not as reliable as the first two)
and I assume that we can:
U-Air -> Jab
U-Air -> Dolphin Slash
Yeah, the U-Air is pretty nifty, since it has virtually no lag when you land.
I typically zone/space with F-Air, and when there is a visible opening, I fast-fall -> U-Air
You can also:
Jump -> Instantly Air Dodge -> U-Air
I'm confident this has been at least brought up once or twice, as it really helps Lucina rack up damage at early percentages.
However, these stop working past around ~40% (Haven't done testing, but I mean, I can I guess)
Obviously the game-plan doesn't revolve around this, but if you can punish your opponent early in their stock, why not rack up that damage?
Edit:
Seems like a guide for Marth talks about U-Air combos.
I'll link the guide here since I don't want people to think I'm stealing this, though I guess I'll just leave the thread until I find out whether or not this same info is hiding somewhere here.
http://smashboards.com/guides/the-blade-of-two-fates-marth-lucina-guide.89/
Credit to @

plz don't hurt me...
Last edited: