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Unpopular Smash Ideas/Opinions [Be Nice]

Baysha

Smash Ace
Joined
Nov 13, 2021
Messages
847
I feel like clones are exactly as prioritized as they should be (bonuses towards the end of the development, it seems) and most of the picks for them have mostly made sense or been fun enough (aside from the whole FE argument), but I also like too much the idea of a robust alt costuming/customization system that allows you to keep said clones and maybe even create new ones if you’re so inclined. Would be a lot more work than just including them at the baseline and be a competitive nightmare, but a heavily customizable/option-heavy Smash with a solid baseline is a dream of mine, maybe possible with Nintendo money, but not likely.
You could also let people customize the fighters names with the announcer just being silent on selection or using player [X] for victory screens
 
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Oracle Link

Smash Master
Joined
Oct 9, 2020
Messages
3,990
Location
Germany
Sorta middle-ground take: if Ultimate did get a Switch 2 Edition, the only two major additions I’d want are:
  • The ability to rematch bosses via the Spirit Rematch feature
I definitly want some characters if just so we can have atleast one zelda and kirby newcomer each!
However yeah i wanna battle bosses whenever!
 

MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
728
A question I don't even want the answer to, personally. The truth is - there's too much money to be made in ways that most people would not like (but would still accept). Sakurai seems to be the barrier, but I also realize that could be a naive perspective on my part.

I honestly think the second Nintendo wrangles the series from his grasp we're going to get a live service game type of situation, the characters being advertisements will become way more blatant, etc. Again - this could be me putting too much stock into Mr. Sakurai and his personal "say" over the series, or being overly cynical about Nintendo itself, but I don't think so.
Nintendo's never really gone a live-service route for any of their games though, not in the "milking your wallet dry with currencies and battlepasses" route atleast. There's been games that add content via updates or dlc but I think saying theyd go live-service is kinda ridiculous. If mario kart isn't live-service, Smash isn't.
 

AlRex

Smash Lord
Joined
Sep 12, 2012
Messages
1,261
You could also let people customize the fighters names with the announcer just being silent on selection or using player [X] for victory screens
I had the thought that some would have voice clips off of the full costume itself being available (IE: If you pick Falco under Fox, for instance), but ones that are less concrete would use the options you mentioned. Also allow pallet customization, Pokémon, Sonic, Pac-Man, and Cloud’s brand restrictions be damned.
 

Wario Wario Wario

Smash Legend
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"All Crash would do is spin" is not a criticism, it's a selling point. The idea of a moveset that is all variants on spinning sounds amazing and the fact they wouldn't do that just kinda contributes to my indifference-at-best towards Crash in Smash.
 

Thegameandwatch

Smash Ace
Joined
Dec 21, 2024
Messages
879
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Superflat World: Flat Zone
Nintendo's never really gone a live-service route for any of their games though, not in the "milking your wallet dry with currencies and battlepasses" route atleast. There's been games that add content via updates or dlc but I think saying theyd go live-service is kinda ridiculous. If mario kart isn't live-service, Smash isn't.
The only times they ever did was the mobile games such as Tour and FE:Heroes but they were just following the trend that has been impacting mobile games in general.

Not sure if they ever did something similar to a Battle Pass in those games.
 
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fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
23,657
Location
Scotland
A question I don't even want the answer to, personally. The truth is - there's too much money to be made in ways that most people would not like (but would still accept). Sakurai seems to be the barrier, but I also realize that could be a naive perspective on my part.

I honestly think the second Nintendo wrangles the series from his grasp we're going to get a live service game type of situation, the characters being advertisements will become way more blatant, etc. Again - this could be me putting too much stock into Mr. Sakurai and his personal "say" over the series, or being overly cynical about Nintendo itself, but I don't think so.
I dunno. they only live service games nintendo have ever made are mobile gatcha games and they don't seem to be bothering with the non pokemon ones any more. I think only FE and Pikmin are still going. live service is something people are sick of so I don't think nintendo would be that daft
 

ninjahmos

Smash Lord
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Noneya Business
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The next game should bring back Coin Battle, but the coins should be different for each stage depending on which franchise it's from. For example, if it's a Mario stage they could just be Coins, but for a Zelda stage they could be Rupees, for a Kirby stage they could be Stars, and for a Sonic stage…they could be Rings.
 

Diddy Kong

Smash Obsessed
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26,692
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Do you mean in terms of gameplay design, or just general opinion on the character?
Both honestly. He ruined Ultimate, and even if big as a gaming icon, the results just aren't worth it.

But mostly the gameplay design honestly. I could tolerate him better if he was not half as obnoxious.
 

Wario Wario Wario

Smash Legend
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Both honestly. He ruined Ultimate, and even if big as a gaming icon, the results just aren't worth it.

But mostly the gameplay design honestly. I could tolerate him better if he was not half as obnoxious.
What are the results other than gameplay? How did he ruin Ultimate if not through gameplay? Maybe this is just clumsy pacing and you're using "but" unnecessarily, but it really feels like you're trying to dogwhistle the practically harmless sentiment of "third parties bad".
 

MasterCheef

Smash Ace
Joined
Jul 7, 2021
Messages
762
Palutena should be the main character representing SSB

A fully Switch 2 only edition is the way to go for the next smash game ( most likely a deluxe )

But mostly the gameplay design honestly. I could tolerate Steve better if he was not half as obnoxious.
All the more reason the next smash game needs some good mages / zoners.
 

BackseatSakurai

Smash Apprentice
Joined
Mar 16, 2021
Messages
113
What are the results other than gameplay? How did he ruin Ultimate if not through gameplay? Maybe this is just clumsy pacing and you're using "but" unnecessarily, but it really feels like you're trying to dogwhistle the practically harmless sentiment of "third parties bad".
I don't know if this is what Diddy Kong meant, but I have always found it odd that Mr. Sakurai presented the character by basically saying: "uh...yeah, I don't get it either, but Nintendo asked me to do it, so I did it!". Even when we know this is probably the case for some other characters, and has been all along, I think being that forward about it in the initial presentation of the character did give vibes of a line being crossed. I think Steve is a rare example of the corporate interest actually lining up with a good character pick, but I know the initial reaction from a lot of people I knew irl at the time was like, "welp, I guess Jonesy is next". It's obviously just an anecdote but that did feel like the sentiment at the time.
 

UserKev

Smash Champion
Joined
May 10, 2017
Messages
2,770
What are the results other than gameplay? How did he ruin Ultimate if not through gameplay? Maybe this is just clumsy pacing and you're using "but" unnecessarily, but it really feels like you're trying to dogwhistle the practically harmless sentiment of "third parties bad".
Remember what happened to the last unpopular opinion thread. And the one before that one. Let his opinion be. We can all express indifference/s without being subjected to long and exhausting discussions. We write opinions based on how we feel that can't exactly be explained. No need to turn a simple opinion into a war cry.
 

Ze Diglett

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My Steve-related "hot take" is that trying to make Steve a character in any context is a mistake. Steve (and Alex, and all the other default Minecraft skins) is definitionally a placeholder that exists for the sole purpose of being replaced by anyone else. Hyping him up as a gaming "icon" is just kinda silly to me for that reason alone even if it's not technically an incorrect statement. People don't love Steve, they love Minecraft. He's not popular as a character; he's popular in the way Mickey Mouse is popular. He's an intentionally generic corporate mascot, and anyone from a Creeper to a Pig to a goddamn Silverfish could've worked the same. Frankly, trying to sell Steve as a main character was one of the earliest telltale signs of the Minecraft movie being a ****post, and I have similar grievances with having him in Smash even if Minecraft itself definitely deserved to be represented.
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
728
I don't know if this is what Diddy Kong meant, but I have always found it odd that Mr. Sakurai presented the character by basically saying: "uh...yeah, I don't get it either, but Nintendo asked me to do it, so I did it!". Even when we know this is probably the case for some other characters, and has been all along, I think being that forward about it in the initial presentation of the character did give vibes of a line being crossed. I think Steve is a rare example of the corporate interest actually lining up with a good character pick, but I know the initial reaction from a lot of people I knew irl at the time was like, "welp, I guess Jonesy is next". It's obviously just an anecdote but that did feel like the sentiment at the time.
Man that Sakurai quote always gets completely misunderstood (as all Sakurai quotes are) he never said he didn't get Minecraft or whatever, he has Minecraft! He showed off his world!

He was talking about how he didn't initially know how to go about the character and how to adapt him for Smash, not that he didn't get what the darn kids like these days
 

Opossum

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Remember what happened to the last unpopular opinion thread. And the one before that one. Let his opinion be. We can all express indifference/s without being subjected to long and exhausting discussions. We write opinions based on how we feel that can't exactly be explained. No need to turn a simple opinion into a war cry.
That isn't even why the last thread was closed: it was literally only closed because the thread creator wanted it to be closed. It had nothing to do with the (honestly fairly tame) debates going on at the time of closure.
 

BackseatSakurai

Smash Apprentice
Joined
Mar 16, 2021
Messages
113
Man that Sakurai quote always gets completely misunderstood (as all Sakurai quotes are) he never said he didn't get Minecraft or whatever, he has Minecraft! He showed off his world!

He was talking about how he didn't initially know how to go about the character and how to adapt him for Smash, not that he didn't get what the darn kids like these days
Yeah, but it's literally the only character he showed off with a "....?" type of reaction at all. That's all I meant, lol. The reveal was definitely uncharacteristic.
 

UserKev

Smash Champion
Joined
May 10, 2017
Messages
2,770
That isn't even why the last thread was closed: it was literally only closed because the thread creator wanted it to be closed. It had nothing to do with the (honestly fairly tame) debates going on at the time of closure.
I'm a 100% aware of what happened. Yes it was. Literally. Perkilator requested a close BECAUSE it was derailed to death. You can read Perkilator's post from page 99 that coexisted discussions started to take place in multiple threads. He had previously considered requesting a close from previous pages and eventually got around to the mods by page 100 plus of his unpopular opinion thread. You can't make this up. Mods intervened and nothing worked, so the thread was locked because it was sort of lost in translation and deteriorated. Anyways I'm over it and will say no more regarding this.

Back to the topic.
 

KingofPhantoms

The Spook Factor
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34,075
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Southern California
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I'd love to see another Subapce Emissary-styled Adventure Mode.

But aside from it needing more creative aesthetics and more enemies from other video games like Melee's Adventure Mode and Smash Run, the CGI cutscenes either need voice acting, and/or their need to be dialog boxes in-game between levels and cutscenes. Characters who don't talk much in their own franchises like Link are a fair exception either way.
 

Diddy Kong

Smash Obsessed
Joined
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Messages
26,692
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What are the results other than gameplay? How did he ruin Ultimate if not through gameplay? Maybe this is just clumsy pacing and you're using "but" unnecessarily, but it really feels like you're trying to dogwhistle the practically harmless sentiment of "third parties bad".
I simply don't like him, and the horrible gameplay balance makes it worse.

Third parties aren't bad, not all of them at least. But the fact we have so many doesn't quite sit right with me either. So I would indeed like less of them and focus more on first party inclusions.
I don't know if this is what Diddy Kong meant, but I have always found it odd that Mr. Sakurai presented the character by basically saying: "uh...yeah, I don't get it either, but Nintendo asked me to do it, so I did it!". Even when we know this is probably the case for some other characters, and has been all along, I think being that forward about it in the initial presentation of the character did give vibes of a line being crossed. I think Steve is a rare example of the corporate interest actually lining up with a good character pick, but I know the initial reaction from a lot of people I knew irl at the time was like, "welp, I guess Jonesy is next". It's obviously just an anecdote but that did feel like the sentiment at the time.
Basically exactly this. I don't necessarily see him as a "character" either. It's corporate interest mostly that lead us to this inclusion. Doesn't feel genuine at all.
 
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Perkilator

Smash Legend
Writing Team
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I do not viscerally hate Steve simply for existing.
IMG_3825.jpeg

Now don’t get me wrong, his balancing was…yeah, but that’s a separate issue. But for Steve simply being in Smash, I was like “oh, that’s cool” and moved on with my day.
 
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AlRex

Smash Lord
Joined
Sep 12, 2012
Messages
1,261
The next Metroid characters, if any, should be Mother Brain with sort of a spider-mech aspect or a straight-up Metroid with perhaps an adapting/evolving mechanic. Some of the other ones proposed just seem like gameplay-wise they’d work out as slight variations on Samus, even if they’re different characters.
 

~ Valkyrie ~

Holy Maiden Warrior
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"All Crash would do is spin" is not a criticism, it's a selling point. The idea of a moveset that is all variants on spinning sounds amazing and the fact they wouldn't do that just kinda contributes to my indifference-at-best towards Crash in Smash.
It's still grossly understating what Crash's capable of, though. Also I can't help thinking people would accuse Sakurai of reducing Crash's entire moveset to "Him playing the first level of Crash 1 and making moveset from that", which I wouldn't blame them thinking. At best you'd have to add stomping on his kit to mix things up.

Sonic kinda ran on above for his moveset (even if due time constraints) and it's kinda ended making him feel dated more and more over the years.

I personally wish we got Crash in a new, better PSABR over Smash Bros (same for Spyro really), though.

@ Steve: I'm kinda ambivalent at him TBQH, he definitely needs good bit of work, but as someone from a franchise that has collab'd with Nintendo before and had the modern reach he does, he's fine.But after many other 3rd Parties, the novelty of him seems bit more of the same "big videogaming icon gets to Smash to smack Mario", making him feel less special on his own merits, and more a promo ad on Smash being the whole "Videogame Hall of Game", which I personally don't really feel being into, as it downplays other VG companies and their own possibilities to do something as celebrative of their legacy as Smash does.

Like, as of late it's been Astro Bot, which I also consider a swan song to Sony's overall legacy of it's Playstation-brand in all it's quirkiness and versatility before it's fully void of anything remotely unique in search for Western-based demographics and trends, whilst chasing AAAA-gaming fads that fall flat on their face.

... sorry about that, back on topic.
 
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TheZizz

Smash Journeyman
Joined
Jun 30, 2007
Messages
477
Location
SoCal
Giving pokemon trainer a shield+b move to switch out (freeing down-b for other things) would be nice, and we'd get Charizard in all his former glory. I'd suggest the same for Zelda+shiek (how cool is that character!) but it makes more sense for PT to have an obscure shield-b that new players might not be aware of, since the pokemon swap out with every stock. Not so much Zelda/shiek.

Speaking of transformations I don't suppose we'll ever see a return of final smash transformations. Of course having a whole new character to explore for 15 seconds is great. But transformation taunts were the ultimate flex, squandering precious seconds to let your opponents know the business, that maybe the goal is not a blowout humiliation as they might suppose.
 

KneeOfJustice99

Smash Champion
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the building from smash mouth's astro lounge
It'd be pretty cool if Smash had some more representation of SEGA's legacy IPs (NiGHTS, Phantasy Star, Puyo Puyo, Shinobi, Streets of Rage, Hang-On, OutRun, etc.)
On a related note; I think the idea of Pac-Man being treated more as a poster child and representative for Namco's arcade output is a great idea in theory (in fact, I'd venture to say it's better than him being a straight-up "Pac-Man rep"), but the execution is pretty poor, especially when it comes to music (and arguably stages, too.) Just bite the bullet on Ridge Racer tracks and any other classic Namco stage, even if it's just a "Namco Museum" - it'd be worth it.
 

ninjahmos

Smash Lord
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On a related note; I think the idea of Pac-Man being treated more as a poster child and representative for Namco's arcade output is a great idea in theory (in fact, I'd venture to say it's better than him being a straight-up "Pac-Man rep"), but the execution is pretty poor, especially when it comes to music (and arguably stages, too.) Just bite the bullet on Ridge Racer tracks and any other classic Namco stage, even if it's just a "Namco Museum" - it'd be worth it.
I would also love to see some more Namco representation (Splatterhouse, Point Blank, Ridge Racer, Time Crisis, etc.), especially in terms of music.

In fact, a stage based on a Ridge Racer track with a Smash remix of the Ridge Racer Theme would be awesome!
 

Wario Wario Wario

Smash Legend
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It's still grossly understating what Crash's capable of, though. Also I can't help thinking people would accuse Sakurai of reducing Crash's entire moveset to "Him playing the first level of Crash 1 and making moveset from that", which I wouldn't blame them thinking. At best you'd have to add stomping on his kit to mix things up.

Sonic kinda ran on above for his moveset (even if due time constraints) and it's kinda ended making him feel dated more and more over the years.

I personally wish we got Crash in a new, better PSABR over Smash Bros (same for Spyro really), though.
I am a Crash fan, I know what Crash can do. Most of Crash's actual abilities wouldn't translate well into Smash and barely form a coherent playstyle in the original games (Crash 3 is my least favourite of the trilogy specifically because of the power-ups and vehicles) - Crash's spinning is different from Sonic's spinning because Sonic's spinning has him in a fetal position, all he can do is roll - Crash spins while standing up, there are a million ways to interpret that. I think there's potential there for a moveset like Marth that is not redundant as much as cohesive and flows very well, so long as they don't use the Taz tornado blur effect too much.
 

Wario Wario Wario

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Crash might be the most popular but Spyro has a way more fun and translating moveset if we're focusing on the original trilogy.
I'm not too familiar with Spyro, but winged, fire-breathing tiny quadruped with a skateboard sounds like an awesome moveset concept.

Now I think about it, why hasn't Smash ever had a skateboarding move? That just translates so well to platform fighting. Slap has Jenny Fox, NASB has Gerald and Michelangelo, and it's Shai's whole moveset in Combo Devils. Sure, Nintendo games have little in the way of skateboarding, but maybe that's a further argument for digging deep (Skate Punk from EarthBound?) or completely reinterpreting characters (I can see Waluigi on a skateboard, even if he's only ever touched one as a non-unique ability in Mario & Sonic)
 
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AlRex

Smash Lord
Joined
Sep 12, 2012
Messages
1,261
I feel like Crash would be mainly spinning and some box set-ups that also demonstrates how his spins work in interacting with the environment, maybe the Wumpa Fruit Bazooka if you’re feeling feisty, and Aku Aku for the FS. This is me as slightly a laymen, though, whose main Crash experience was at a Pizza Hutt, oddly enough.
 
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