Again, you are continuing to ignore that I'm not taking issue with Smash getting more attention than smaller games, that's fine on its own (even if whole-game-devoted E3 presentations were an utterly horrible thing) I am taking issue with CHARACTERS getting more attention than smaller games. Arms' trailer is fine on its own, and I think I did in part underplay it (I had forgotten it had a legit animated segment when I posted that) - the problem is Min Min's Smash trailer being of such a higher budget - more animated characters, more minutes of animation (if admittedly choppier), backdrops, original voice acting - and getting such a fanfare and anticipation built around it, with a devoted livestream (as opposed to being sandwiched between Zelda and Mario reveals) and pre-emptive "ooh get ready, this is what we're gonna do, get guessing!" game - when Min Min is a single character and not a full game. Let's look at this from a "characters are the main draw of Smash" perspective: let's compare to theme park rides, the most obvious example of something that overshadows all other elements of a product in cultural view and marketing.
Disney is launching two new theme park ventures: Disneyland Berlin, a two-land park with 20 rides; and the Sooper Dooper Goofer Goofy Loop-de-Yaahoo-Loop-ey in Disney World Orlando, which already has 150+ rides across 5 parks. Which of these deserves more fanfare and corporate sponsorships? The single ride, or the entire set of two theme parks with its own set of rides and potential for drastic expansion? It might be fair to remind people they can go to Orlando as a whole, it's a bigger product that gives more bang for the average consumer's buck, probably nearer and certainly more familiar - but it is not fair to prop up a single ride in a popular park higher than an entire, unpopular (or worse yet, new) park. That is a simply a fragment of a larger product, not a whole experience, but also has less odds stacked against it in finding an audience.