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I checked his weight. It's the same thing. Mega Man utilt still kills him at about 68-69%. As for the Confusion thing, I'm 99% positive you're experiencing a placebo effect. Nonetheless, I will test it alongside the unpatched 3DS version.
Eventhubs is mouthbreatherland. Always has been, always will be. The voters there probably run into Shadow Ball all day like For Glory players.If you check the Eventhubs tier list, Mewtwo's actually number 9, so at least according to that list he's doing all right. I'm just glad he doesn't seem to be nerfed
The eventhubs tier list is pretty bad, pretty much a popularity contest more than anything. Link is in high tier despite having little to no results in torunaments, while Wario who dominate the Japanese scene is buried regularly in the bottom 5, Luigi who many consider top tier resides in the 20s range, and Fox who gets results all the time and is widely considered high tier finds himself within the same range. It's not good to look at if you're wondering how a character does in competitive play.If you check the Eventhubs tier list, Mewtwo's actually number 9, so at least according to that list he's doing all right. I'm just glad he doesn't seem to be nerfed
Yes it does. You were likely testing it on a character it never worked on in the first place....Well, confusion no longer sets up a tech chase if you use it underneath a battlefield platform. Though only for one stage, I don't understand why they felt the need to nerf anything about Mewtwo.
Or potentially August or whenever the next dlc is officially announced.Well, Mewtwo is still brand new. I don't think any DLC characters will be balanced in patches (with the exception of glitch fixes) until Christmastime 2015, at the earliest. That's my hunch, anyway.
Yessir. If it doesn't it's because Lvl9 knows how to air dodge.^^You're saying up air connects better?
I'm not sure where you got that information because I have videos somewhere of using it on Luigi and BJ before this patch.Yes it does. You were likely testing it on a character it never worked on in the first place.
are characters it never worked on. Not 100% sure if there are more or not. Go test it on Mega Man and you'll see it's still in.
http://smashboards.com/threads/confusion-under-low-platforms-data-thread.399525/I'm not sure where you got that information because I have videos somewhere of using it on Luigi and BJ before this patch.
Anyway, it changed for sure. From my testing (I had only tried on a handful of characters earlier), it now only works on. That's a pretty big nerf from working on almost every member in the cast. I wonder if this is because the move itself is different, or something in the engine changed?
Yessir.Does it work on the Miiverse Stage?
Yessir.
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So Fsmash still has a blind spot.
Dsmash still doesn't hit on the ledge.
Dash grab is still deceptively bad.
But...Placebo alert in effect mind you...has anyone tested Mewtwo's walk speed? His walk seems considerably faster to me.
I meant that it's a giant explosion pointed right at the ground and it hits ledges worse than the back of Mario's head. That needs to be fixed.Down smash does hit on the edge of the ledge. It's not easy to land it. You have to be at a certain distance away. I've done it several times before the patch. I haven't tested it after, but I don't see why it would be taken away.
Can anyone confirm if dtilt ends sooner?http://smashboards.com/threads/confusion-under-low-platforms-data-thread.399525/
That's where I got it from.
Upon testing more, it seems you're right. The move doesn't affect as many cast member as it used to. That's actually REALLY annoying since it looks to be the same otherwise in terms of startup, IASA, damage, and reflection property. We didn't get any form of compensation for a nerf to an already mediocre character.
D-tilt to up smash was a combo pre patchCan anyone confirm if dtilt ends sooner?
I dont recall anyone saying that dtilt-usmash was a combo before this patch, but just then I tested it and it works on most characters below 34%, and I seem to be able to dtilt - DJ - uair for a true combo to extend that % range all the way out past 80% on middleweights.
If the attack hasnt changed at all... maybe we should all start pushing those dtilt combos a little harder.
I can confirm it's the same. Tested it side-by-side with the unpatched 3DS and then shielded.Can anyone confirm if dtilt ends sooner?
I dont recall anyone saying that dtilt-usmash was a combo before this patch, but just then I tested it and it works on most characters below 34%, and I seem to be able to dtilt - DJ - uair for a true combo to extend that % range all the way out past 80% on middleweights.
If the attack hasnt changed at all... maybe we should all start pushing those dtilt combos a little harder.
I complain constantly and people get angry at me. I am just trying to help.Now, now, people. I'm as disappointed that nothing beneficial happened to Mewtwo in this patch either, but changes take time. Other (arguably) weaker characters such as Donkey Kong, Ike, Marth, Lucina, and Falcoall received healthy buffs in 1.0.8 after having been dismissed as "weak" since launch.
You know, Sakurai has revealed recently that the changes to characters are brought up by his team of play testers based on their time with the game and things they've found on the internet.
With this in mind our main solution is to complain more online.
Preferably in Japanese.
Full disclaimer, I still enjoy the fighter and appreciate its inclusion quite a bit. I just think they're are things that need fine tuning, and I'm sure you would all agree. A slight weight increase alone would be lovely.
Could probably do that myself once the Youtube support comes out. LMAOPreferably in Japanese.
I wish my HDD didn't die. I would make a video showcase of Mewtwo's hitbox issues just to raise awareness.Well at least Mewtwo came out first compared to the other DLC characters. Hopefully having access to more patches in the long run will be a good thing.
Could probably do that myself once the Youtube support comes out. LMAO