hey_there
Smash Journeyman
- Joined
- Jun 19, 2014
- Messages
- 269
Not always https://www.youtube.com/watch?v=tCoHw9RPVpYIf training mode says that it's a combo, then that's good enough to at least start trying it out.
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Not always https://www.youtube.com/watch?v=tCoHw9RPVpYIf training mode says that it's a combo, then that's good enough to at least start trying it out.
Training mode is buggy when it comes to ledges and some specific moves but I think it can at least tell whether or not a character is in hitstun after a throw.
It all depends on how many frames the opponent is in hitstun for; if you land an attack while your opponent is still in hitstun that's a combo.Combo - short for combination - is a string of consecutive attacks without stopping or allowing the opponent to block, counter or evade. The fact is, Smash doesn't have true combos. If you can string together any number of attacks, that's technically a combo (in my opinion).
While that definition is decent enough as a general concept of a 'combo' the truth of the matter is that it's mostly from the perspective of a 'traditional street fighter' game. Game mechanics vary from fighter to fighter and I feel like Smash Bros. can fall outside of the traditional street fighter concepts from time to time.Combo - short for combination - is a string of consecutive attacks without stopping or allowing the opponent to block, counter or evade.
Yeah, goofy things like this discount the value of training mode. Still, it's pretty useful in assessing whether or not moves connect.
Yeah, below 90% (from my understanding), Doc can get out with a well-timed upB. Otherwise, it's apparently impossible. Also, I've gotten into it at lower percents and just couldn't manage to hit the upB (and I was mashing it!). Here's the video I mentioned in my previous post, has some interesting info (in the video and in the description on the YouTube page). I noticed the video was made prior to the Mewtwo patch, so I'm not sure if anything was changed with the Fox combo or not.You know that certain characters can escape that jab lock right? Doc is one of those btw.
Yeah, I saw that vid a while back. One thing that's scarier than that set up is a Fox player baiting the Up-B and punishing accordingly.Yeah, below 90% (from my understanding), Doc can get out with a well-timed upB. Otherwise, it's apparently impossible. Also, I've gotten into it at lower percents and just couldn't manage to hit the upB (and I was mashing it!). Here's the video I mentioned in my previous post, has some interesting info (in the video and in the description on the YouTube page). I noticed the video was made prior to the Mewtwo patch, so I'm not sure if anything was changed with the Fox combo or not.
Unless their Dair is completely safe on guard, Up B OOS should be able to punish it.Here's a slight change in topic, but not completely. What's the best way to counter a character with a multi-hit dAir attack?
Kirby goes right into jabs or up tilts. I'm not sure the up B would start up quicker than a Kirby mashing jabs or tilts (I haven't tried it, but I feel like my timing would have to be perfect). Also, the Wario would use his charged fart attack for an easy kill at higher percents, but also did jabs/tilts immediately after his dAir animation stopped. I'll have to practice some more things or just get better at running and evading, I guess. Damn those multi-hit attacks!Unless their Dair is completely safe on guard, Up B OOS should be able to punish it.