Zannabluke
Smash Apprentice
- Joined
- Jan 20, 2015
- Messages
- 114
diddy, mario and zss (shiek is a given)is there anyone that solidly beats wario?
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diddy, mario and zss (shiek is a given)is there anyone that solidly beats wario?
your first statement perfectly describes all wario's bad mus: think of wario as a gambler, with a comeback potential on par and maybe even better than lucario.Does diddy beat wario? Seems like he just gets him up to rage % and then Wario gets a stock lead and rage wafts him next stock at like 20.
idk, could be wrong. Diddy doesnt kill like he used to though.
explain to me how he loses to ganon or falcon?@ Wario matchup stuff:
- Loses to Sheik, Fox, Yoshi and Mario for sure, has a hard time against Falcon and Ganondorf [!!!]
- Probably beats Rosalina and Luigi slightly and goes even with most other high/top tiers, not sure about ZSS though
- Is generally good at dealing with annoying little campers like Pac-Man, Villager, DHD, Megaman, ...
- All swordfighters except Roy are difficult for him ... especially Ike
@ Tier lists being posted by top players:
Dabuz is the one to listen to. Not everything he says is necessarily agreeable but it's a lot more obvious where he's coming from with just about everything he says. It's a lot more ... aware of what's going on in the metagame. ESAM's and Zero's tier lists are literally nothing but personal opinions based on their own [selective] experiences.
@warionumbah2 I'm not sure why you're 'shocked' that he knows who Sarena is. From what I know of him he's always been kinda keeping an eye on what's happening in Japan.
Abadango explains his stuff so his list is also worth looking into.
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Wario only has to gamble when he's completely unable to use one of his several other onstage and offstage kills.your first statement perfectly describes all wario's bad mus: think of wario as a gambler, with a comeback potential on par and maybe even better than lucario.
diddy still dominates the neutral with his banana and most of his kill power has been transferred from his aerials to his smashes.
i don't have a hard time with fox because wafts are easier to land on fast fallers (nair>waft) but the matchup is easily 60:40 in fox's favour.
I'm not saying he loses to Falcon or Ganon. Idk if he does but both matchups are difficult. Even? Slightly [dis-]advantaged? I couldn't say at this point. But definitely matchups where you have to outplay your opponents. Same holds true for Ike, Marth, Shulk, MK and Mii Sword.explain to me how he loses to ganon or falcon?
The only swordies that I can see being trouble for him are Ike, Marth, and maaaaaaaybe Lucina. Shulk gets beat out by wario's excessively superior frame data, Roy has to get in Wario's most effective range, Tink and Link cant camp him, Dedede is too goddamn slow in the air aerial wise and moveset wise to catch wario (yeah dedede is a swordie, that hammer is basically a greatsword with a tree trunk slapped on), Meta knight might give him trouble but his disjoints are short as hell and its probably cause he's a top tier more than him being a swordy. Swordfighter i couldnt tell you.
Do you have any experience with Ganon?As a Wario player, who is fairly familiar with Wario vs Faptain MU, I have to say that the MU is slighty towards Wario. Why? Well Wario has 4 things that make the MU favourable to him: Dair, Nair, Fair and Waft. Faptain cannot challenge Wario's Fair or Nair (if we don't count his Uair). You are able to stop Faptain's approach by simply jumping and using Fair. Nair allows Wario to escape from strings easily, which makes Faptain's job even harder. And Waft... This MU becomes even more favourable when customs are on. You can get quick stock off from Faptain by just simply throwing him off-stage and using quick waft.
But then again... Faptain can KO Wario early with good read in mid %. If I had to put numbers... Well 55:45 and in customs on 60:40 in Wario's favour.
Anything you can input in regards to the Ganondorf MU?As a Wario player, who is fairly familiar with Wario vs Faptain MU, I have to say that the MU is slighty towards Wario. Why? Well Wario has 4 things that make the MU favourable to him: Dair, Nair, Fair and Waft. Faptain cannot challenge Wario's Fair or Nair (if we don't count his Uair). You are able to stop Faptain's approach by simply jumping and using Fair. Nair allows Wario to escape from strings easily, which makes Faptain's job even harder. And Waft... This MU becomes even more favourable when customs are on. You can get quick stock off from Faptain by just simply throwing him off-stage and using quick waft.
But then again... Faptain can KO Wario early with good read in mid %. If I had to put numbers... Well 55:45 and in customs on 60:40 in Wario's favour.
Wouldn't it make the MU kind of predictable if that's all you needed to do?3. Jump and ride the wind, effectively camping Ganon. Repeat until Waft is ready by keep throwing Bikes and Chomping him.
At least. That's what I've heard. I don't main Wario myself but I do think running away from Ganon the whole match is a good idea since Wario is rewarded for doing nothing. The longer it takes for Ganon to catch Wario, the more charge Waft will build.
I think it's a fairly even matchup. Extremely stupid but even. It's basically a campfest of the worst kind. I can see why a ... non-campy player like Reflex would hate it.
I don't have experience from that MU. I have always jumped to my Ike when fighting against Ganondorf.Do you have any experience with Ganon?
It feels like the MU is really unexplored & it's still mostly theory from both sides.
bite also can stop falcon's approach gameAs a Wario player, who is fairly familiar with Wario vs Faptain MU, I have to say that the MU is slighty towards Wario. Why? Well Wario has 4 things that make the MU favourable to him: Dair, Nair, Fair and Waft. Faptain cannot challenge Wario's Fair or Nair (if we don't count his Uair). You are able to stop Faptain's approach by simply jumping and using Fair. Nair allows Wario to escape from strings easily, which makes Faptain's job even harder. And Waft... This MU becomes even more favourable when customs are on. You can get quick stock off from Faptain by just simply throwing him off-stage and using quick waft.
But then again... Faptain can KO Wario early with good read in mid %. If I had to put numbers... Well 55:45 and in customs on 60:40 in Wario's favour.
https://www.youtube.com/watch?v=S2HEeP4HUVMWhen I hear someone say camp, I automatically think about staying to the edge of the stage and doing nothing.
Is this right?
This is not a campfest, camping is not playing defensive.https://www.youtube.com/watch?v=S2HEeP4HUVM
This is a campfest. Both players are super defensive and pretty much every game goes to time. Both players are waiting for the other one to do something.
Actually, that's exactly what it isThis is not a campfest, camping is not playing defensive.
Yes.Some defensive playatyles:
Stalling (Wa!)
Camping (Lunk stronk)
Hit and Run (Praise the Sun!)
Spacing (*speaks in Japanese*)
Zoning ("Pew Pew" said the Gunner)
Bait and Punish (Sparta kick in da face)
Did I miss some?
What you described, as far as I know, was Stalling.Yes.
Wario-ing: run away for three minutes, fart, repeat.
The Obstacle Course (Quack Woof Boom)Some defensive playatyles:
Stalling (Wa!)
Camping (Lunk stronk)
Hit and Run (Praise the Sun!)
Spacing (*speaks in Japanese*)
Zoning ("Pew Pew" said the Gunner)
Bait and Punish (Sparta kick in da face)
Did I miss some?
Just gonna say that Wario's fair (or any other aerial of his) does not stop Falcon's approaches, as Falcon's bair and dash attack both beat it out or trade favorably depending on sweetspot/sourspot hitboxes. Falcon kinda dies offstage if waft is active but that's his offstage life in general and his strengths are designed to mostly make up for it. Not gonna comment on the matchup further though as I haven't had a chance to play against any good Warios.As a Wario player, who is fairly familiar with Wario vs Faptain MU, I have to say that the MU is slighty towards Wario. Why? Well Wario has 4 things that make the MU favourable to him: Dair, Nair, Fair and Waft. Faptain cannot challenge Wario's Fair or Nair (if we don't count his Uair). You are able to stop Faptain's approach by simply jumping and using Fair. Nair allows Wario to escape from strings easily, which makes Faptain's job even harder. And Waft... This MU becomes even more favourable when customs are on. You can get quick stock off from Faptain by just simply throwing him off-stage and using quick waft.
But then again... Faptain can KO Wario early with good read in mid %. If I had to put numbers... Well 55:45 and in customs on 60:40 in Wario's favour.
I'm not really underestimating, i'm just observing. Her missiles, as projectiles, would need significant changes to both variants to be a threat worth respecting.Less lag and more damage would provide:
-Comboability from more hitstun and less endlag
-Shield pressure/damage (Super missile already does like +5-6% extra shield damage, add more damage and it'd be even better)
-Better neutral since she can follow her missiles better
You underrate the value of both missile changes should they occur.
Priority on Samus charge shot is as good as it gets without it being transcendent.
I don't think Charge Shot itself is a bad move, it's a good move. What I said is, it's not nearly good enough of an ability to offset all the many things Samus is lacking, and compared to other charge moves it isn't all that spectacular either.You'd use it in response to the opponent's projectile where charge shot can win. You can still use charge shot whenever you want and it comes out in like 15ish frames or something. Ex. If mario ever throws a fireball out, you just charge shot him. It keeps him in check. Reflectors typically have quite a bit of commitment to them.
Link's shield is a laughable argument. You can also just press R and shield all projectiles, too, but even on power shield you're stuck for a fair amount of time.
Link's bomb does cancel it out since it's considered an item and has HP, but it has much less range and a time limit. Samus just has to not use charge shot or charge again from a distance. Charge shot will go through/beat side and neutral B I believe.
Charge shot can't go through DHD's stuff, but the projectiles are laggy anyways. What beats charge shot and doesn't just lose or cancel?
Charge Shot is not killing anyone decent at 80% unless they're offstage or just don't DI at all, like training mode dummies. Again, her Charge Shot is a pretty pathetic move if she's being balanced around it, while:Fully charged deals 25% and kills DHD in training mode default location at 80%. That's good enough (Vectoring will counteract rage for the most part I think). The options out of shield cancel are good and it has quick startup. Your 100% data is anecdotal and likely missing details.
Well, this is Smash 4, rolls move at C constant and shielding is analogous to a Third Strike parry, so you've probably been looking at campy matches for months and didn't even realize itWhen I hear someone say camp, I automatically think about staying to the edge of the stage and doing nothing.
Is this right?
Wait what i wanted to mean is playing defensive is not necessarely playing campy.Actually, that's exactly what it is
I have played the MU against BaddyDan in Ontario, it's not free for either side. Dash attack range is something Wario needs to deal with, I don't think Ganon's d-tilt is really as big of a scare for Wario as u-air, u-smash and f-tilt are, Ganon's reverse u-airs especially. Wario basically needs to play like an ass and be annoying with chomps catching his shield and punishing what Ganon uses with weaving aerials and bike rides.Wario v Ganon
Ehhhh I just don't see how Wario is supposed to keep Ganondorf out of his optimal range (Dash Attack and D-tilt range, somewhere between 1/3 FD and 1/4 FD). Bike does technically force Ganon to approach but it can't make him commit to anything, Wario's short range means he has no quick way to get at Ganon, and Ganondorf's big meaty aerials are really hard for wario to get around in the air.
And even if we assume 100% camp, constantly running away, Wario will reach the edge and then what does he do?
I honestly don't think just camping is even the optimal way to play this matchup. You're probably better off baiting him into making commitments and punishing accordingly. Even then, I can't see this matchup as anything better than even for Wario. I don't see it being a crushing advantage for Ganon either though. Wario is almost as fat as Ganon, has overall better speed, and the ever classy threat of Waft, so it's certainly not much worse than a +1 for Ganon.
With all this said, Adom is right in that neither side has ever really played the matchup, so if any Wario's would like to play me, I'm free this evening. It'll have to be wifi of course.
Offhand comment: doing nothing then F-smashing is the new anti-shield meta.
Camping is holding a position without engaging because whatever you're doing, wherever you are, gives you an advantage. It doesn't matter if you're holding shield or jumping up and down and throwing out aerials, it's camping.Wait what i wanted to mean is playing defensive is not necessarely playing campy.
That is true. Faptain's Dash and Rar Bair do beat Wario's Fair and Nair. But when Wario uses "Fake Retreat"* (or FR) Fair he is able to "beat" Faptain's Dash Attack and Rar Bair. Speedy Bike will encourage Faptain to play defensive which will mean that more safe Waft charging. Also the size of the stage matters also. The wider the stage the better it is for Wario (more space for Bike). But stages that benefit Wario in this MU are: Smashville (Wii U), Prism Tower (3DS) and FD. Small stage and a lot of plathforms is no no for Wario in this MU.Just gonna say that Wario's fair (or any other aerial of his) does not stop Falcon's approaches, as Falcon's bair and dash attack both beat it out or trade favorably depending on sweetspot/sourspot hitboxes. Falcon kinda dies offstage if waft is active but that's his offstage life in general and his strengths are designed to mostly make up for it. Not gonna comment on the matchup further though as I haven't had a chance to play against any good Warios.
This is a dumb minor nitpick but Doc's OoS options are almost unrivaled in terms of how good they are while Ness has... short hop nair? Does grab count? I'm not sure what you were going for here.Doc' OoS options are arguable one of the best of the game. (On the levels ofand
).
Pretty sure Shadow Ball doesn't hurt enemies while it's charging (it did in Melee tho).-Mewtwo's also has a trapping hitbox, is comparably powerful and he comes equipped with a reflector for good measure
oops, exposed, my bad.Pretty sure Shadow Ball doesn't hurt enemies while it's charging (it did in Melee tho).