A topic about the concept of smash bros turning into an argument about Religion and ideologies? I.. IDEK what's going on right now.
Aside from that mishap *sips some coffee*
It seems I have a lot of catching up too do.
I'm just trying to explain how redundant it is saying that edgeguarding has no reward yet most players don't take any risks. If a player takes no risk and doesn't edgeguard, then of course the opponent will get back for free. A character with an easy spike like Ganon could sent Pit to the abyss while he uses up b. My point is no risk= no reward. Some people are acting like edgeguarding is some impossible feat if it's not little mac or dr. Mario
Theirs a reason why people don't bother to take risk when it comes to edge guard. When it comes to smash 4 stage control is way too important. People don't want to take risk off stage because if they were not only could that character loose that stage control being put at a disadvantage but theirs a change he could loose a stock offstage depending on the character he/she is facing.
Not to mention certain character's like
![Sheik :4sheik: :4sheik:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
,
![Pikachu :4pikachu: :4pikachu:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, and
![Meta Knight :4metaknight: :4metaknight:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
are almost impossible to edgeguard because of their god like recoveries.
In a game like melee where almost every character fall's like a brick, most character's don't have a good recovery(with a few exceptions), the existence of edge hogging, and the airdodge puts you on helpless. Edgeguarding tends to be alot easier in that game compared to smash 4 especially since no character can auto snap the ledge(with a few exceptions).
As a Question, what makes
![Pit :4pit: :4pit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
better than
![Dark Pit :4darkpit: :4darkpit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
?
![Pit :4pit: :4pit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
and
![Dark Pit :4darkpit: :4darkpit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
are almost the exact same character with only 3 different moves, 4 if you include final smashes but final smashes aren't really a topic when it comes to viability.
The point is one really shouldn't be better then the other. Sure dark pit has a better matchup against
![Rosalina :rosalina: :rosalina:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
cause of his electic arm shock and pit has better arrows making him have a better zoning kit but those shouldn't be a reason on to why these two should be seperated from each other when it comes to tiers.
I think her case is similar to the other borderline top 10 characters (![Captain Falcon :4falcon: :4falcon:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Meta Knight :4metaknight: :4metaknight:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Yoshi :4yoshi: :4yoshi:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Villager Female :4villagerf: :4villagerf:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, basically). She certainly has top tier qualities (her punish game, shield pressure, tons of tech, as well as pretty good frame data even with a 44 frame projectile TT_TT), but some things (bad mobility and approach options) hold her back from being a top 10 threat.
I agree with you @
wedl!!
![Princess Peach :4peach: :4peach:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
really does have the potential to be a borderline top 10. Or at least a borderline top 15. The amount top tier qualities she has are incredible such as her punish game, shield pressure, and tons of tech like that psuedo wave dash with float. I also think that SlayerZ is also really pushing this character to even further heights. If only she had better mobility.
Just did some Labbing with Ike. Down Tilt -> F-Air -> F-Smash killed
![King Dedede :4dedede: :4dedede:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
at 40%, and the only time it didn't work was when I messed up and did Forward Tilt instead.
True Combo?
EDIT: The combo started at 40% and ended at 82% and the loss of a stock.
First thing first TDK welcome to smash boards.
Now I'm no
![Ike :4myfriends: :4myfriends:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
expert but I'm pretty sure Down tilt -. F-air -> F-Smash is almost impossible to pull of especially due to the amount of startup f-smash it has. Then again I could be wrong since I'm not an Ike main myself.
Also stuff like this is probably best described on the Ike boards.