Imo for this thread to be worth a lot more, we need to stop talking about who is bottom X or why samus is worse than zelda. I'd like to suggest:
Solo main viable - can win nationals alone Example: Sheik
Viable with secondary - mainable character to win nationals if paired with 1-2 more for bad matchups. Ex: Ness paired with Wario to cover Rosa
Secondary (aka "niche") - characters that are ok to use as secondary to cover some matchups to help win a national. Ex: Bowser Jr
Unviable - characters that, if you want to win a national using 3 or less characters, probably should be ignored Ex: Zelda
I'm open for critisism if anyone feels like their way of organizing things is more effective c:
But, unfortunately, since humans naturally love their "lists" of characters and using letters to describe tiers, this is likely never going to occur. I'm just saying that the afrementioned list is best for this game where there are so many characters and so few distinct best/worst examples.
Edit: once we have formed a baseline in this list, we can start focusing on matchups and specific optimization of the game (something a player like reflex or void is already doing) imo
What about characters like Pit that can technically beat anybody (no unwinnable / hard counter matchups), but don't necessarily have the tools to do it
well? That is, you
can win every matchup with this character, but it might require more effort than other, better characters.
I mean, if you want to tell me Pit is solo viable, go for it. I'm quite happy to have praise dished onto my main. I don't even think you're wrong, in fact I think what you say has merit, but I think the word "viable" has become a platitude at this stage. Even
bc1910
dropped "semi-viable" into his dissection of viability (not knockin' you, dear, your post was great, I just want to demonstrate that there's different "categories" of viability to some folk). I don't think we can even progress with these discussions in any meaningful way until we can define beyond rebuttal exactly what "viable" means.
You say "viable", I say, "How viable?" Is viability a fixed state of being (binary opposition of "viable / not viable"), or subject to gradation (relative definition, "X is more viable than Y")? Some say it's one, some say it's the other. Nobody is agreed. Human nature sticks its foot in the door, even when we don't want it to.
Or maybe it's just that there
is a definitive meaning inherent in "viable", but people obfuscate and examine it without needing to. Even if it's written in the OP in big bold type to say, "THIS IS HOW VIABILITY IS DEFINED, NO OTHER INTERPRETATION IS OKAY", you will still have people who ask, "Yeah but why is that the definition? Isn't there a better / simpler / more efficient / more controversial way of defining it?"
I don't have an issue with the word "viability", I know what the concept itself means; the real tricky bit here is how we define "viable" and what and where exactly distinguishes between viable and not viable. I don't know. Just something I want to say.
...cannot do exceptionally well in tournaments, no matter how hard you try...
That's just flat-out wrong.
Just because it's exponentially more difficult doesn't mean it's physically impossible, and I think you do a great disservice to everybody that plays the characters mentioned.
Incidentally, the word "tournament" is incredibly vague and open-ended.
Most recent tournament I went to, a Palutena got to Grand Finals. It was a very small local tournament, but by your broad categorisation, I can cite it as evidence to refute your statement.