Jr555
Smash Apprentice
Both of these things I'm really happy you brought up. The first one mostly. Ok, so there are a few sets I played that might not be uploaded to our Youtube channel as they weren't very hype, but I played against a Toon Link who isn't one of our top players, and like with almost every set I play against players of medium to lower caliber, I land some pretty key damage and KOs out of consecutive Dthrow reads (3 stocked him game one with about 40% and a Usmash coming from dthrow mind games on 2nd stock). That being said, against the faster players, I CANNOT see the opportunities to grab. When I watch your vids I notice a lot of jab to dtilt and jab to grab mixed up interchangeably, as well as just straight up grabs. So why do I always feel so slow going in for grabs against our top players?So what do I mean by ground game? Dtilt, jab and grab. As for grabs I counted like 2 ATTEMPTS TOTAL between the 2 sets, one of which was a failed tech chase from the previous grab. I know it's hard for gaw to get grabs, but they are so crucial to land, you have to find a way, and funnily enough jab and dtilt can help you so much. Dtilt is ESPECIALLY crucial vs pika, because pika has such quick aerials he can really contest you in your comfort zone (uair to nair was getting you a lot as you know), so sometimes it's a good idea to stay grounded, empty hop or SH aerials and follow up with dtilts. If Pika thinks he can just run up to you and RaR uair, you need to show him that dtilt will be there ready to stuff him... And a lot of the time dtilt will be DI'd in such a way that they will be knocked onto the ground and you can read a get up with a grab, or w.e you feel is appropriate. Jab can be used to interrupt things and then can link to grab (this is not a true combo) if they don't react fast enough (this happens a lot, believe me). Other than that in regards to pika you did really good, and lots of the problems came from him just reading you/out playing you.
EDIT: I want to add on edgeguarding DK. It's tricky as GaW cause you don't want to stale your fair, yet that's really the only move that solidly puts him where you want him. Well actually this isn't true, there is another option, and that's upB. What you do is you position yourself below and away from DK , and then upB diagonally into him which will send him very little up, and a lot back. Sometimes this will kill straight up, but most often he;s just forced to upB again. So you drift back to the ledge, ledge drop and do it again.... and again... and again, for as long as you want. Actually if you do it right DK cannot recover, but the thing is eventually you'll mess up the timing and DK will get just enough more distance he'll make it back to the ledge before you can connect your upB. Also keep in mind that since upB stales, if it didn't kill the first time, it will not kill for the duration of the edgeguard, so you're gonna want to fair or dair at some point to finish him off. This is the best way to edgeguard DK as GaW.
In regards to the second comment, are you saying I could just run off the ledge and upB in front of DK and it will beat his Copter recover straight up? If so this is immensely beneficial news.
Really, thanks again, the other comments you had are very important to me as well but I've been considering the things I quoted in this comment a lot over the last year or so, and have wanted to get a bit more understanding of them for a long time. I'd also like to ask you more about neutral game, but that can wait.