POCKET: Before the game came out, this move seemed really, really good. And it is! Just not quite as good as I expected. It helps him combat projectile spam a little bit, but since he can only hold one item at a time, it's not gamebreaking. Being able to pull out a projectile at will, rather than just reflect it on-point, is really fun. It can make for some dangerous setups if the absorbed move is strong, such as Thunder, Charge Shot, or Mega Man's FSmash. The Pocket Custom I'm most interested in trying is Garden, to give it more utility and to give Villager another way to build damage.
LLOID ROCKET: I read a post in which someone said that Villager players will get better when they stopped using this move as a crutch. To be fair, I kind of agree with him. Lloid Rocket is strong and it reaches far, but it's slow. Villager is VERY vulnerable as he launches the rocket. Any projectile seems to stop the rocket, too, making it less effective against foes with a strong projectile game. It doesn't hurt to send one of these out every once in a while, though. The mostly horizontal trajectory allows Villager to restrict the way his opponent will go, allowing him to do more of what he pleases. The fact that the rocket is invulnerable before it actually starts moving is a great plus, too. It can't be destroyed or reflected during that period, and the delay can make for some frustrating mindgames. I also like how Villager is able to launch one without putting him into fallspecial. I may try the Pushy Lloid variant, but I can see the Liftoff Lloid having uses, too.
BALLOON TRIP: I like Balloon Trip. I'm no stranger to characters with ridiculous recoveries (although the reverse is also true, but that's irrelevant at the moment), but it seems a little redundant in a game where grabbing the ledge is easier than ever. I'm a little worried that some players will use this move to circle camp. Anyway, being able to recover from virtually anything barring a direct KO is nice. Not much else to say about the move, except that popping the balloons is harder than it looks. I'm hoping the Extreme Balloon Trip custom will make this move more of a threat than it already is.
TIMBER: Hoo boy, this is probably the most versatile move in Villager's moveset, although most of it revolves around the tree. I was skeptical of the move when I first learned about it, but now I can't imagine Villager without it. It can be used to hinder projectiles, slow opponents, deal damage, and, last but not least, kill. Sometimes I feel that it's better to not let the tree grow immediately. Since you can move while using the watering can, it's possible to make the tree grow underneath somebody in the middle of battle. The pushback you get from it helps keep you safe, too. The axe is a wonderful weapon in and of itself. It essentially gives you a quick smash attack anywhere you are or what you're doing. Attacking in the air or out of a dash is a wonderful feeling. The final portion of the attack, the falling tree, is also surprisingly good. It has massive range and its hitbox lingers longer than you would expect just by looking at it. It's telegraphed, but make a good read with it and you can easily be up a stock. I haven't found many uses for the wood block that comes from chopping the tree down, but I know from using R.O.B. in Brawl that having an item like that can give you lots of options. I'll probably try the Timber Counter custom, but I do really enjoy the base version.