kackamee
Smash Master
Introduction
Hello, everyone (: I'm Kackame. I played Yoshi in SSB64 and Ice Climbers in both Melee, and in Brawl, where I started to play Smash Bros competitively. I've gone to a couple tournaments, but unfortunately (travel johns), I have not been able to attend any in a while. I have hopes of becoming a top professional player and helping the Smash community grow and prosper. When Villager was announced, I wasn't too excited, but the more and more I look at him I feel the need to pick him up and play him. I guess I just can't stay away from

Hello Villager Players (: This thread is dedicated to discussion of Villager's moveset. If I miss anything, please correct me and I will update accordingly.
Neutrals
Neutrals
A:Villager pulls out boxing gloves and throws quick, repeated left and right hooks. Does not have a finisher. 3% per hit.

Forward-Tilt: Villager swings his umbrella forward. Good for pivot tilt, little startup, decent knockback. Use to get enemies off you quickly. 9%

Down-Tilt: Villager pulls out weeds from the ground and pops enemies into the air. Good for quickly getting enemies above you. Bit of ending lag so it's hard to combo properly after, but you can follow up with F-air or B-air. 13%. 8% weak hitbox.

Up-Tilt: Villager waves his stick in the air. Has two hitboxes. First hit box knocks enemy right above Villager and does 6%, second hitbox has strong vertical knockback and does 5%.

Dash Attack: Villager trips while carrying a pot and breaks it on an enemy. Does 10%. The pot will continue falling off ledges and will do 6%. Decently quick with alright knockback.

Smash Attacks
Forward-Smash: Villager drops a bowling ball. Will fall until it hits the ground, so you can use it to edgeguard people below the ledge. Has amazing knockback and kills very early. 15-21%
Down-Smash: Villager shovels in front, then behind him, burying his enemies. It's pretty quick, but easy to punish if you miss, can setup for good follow ups. 7-9%
Up-Smash: Villager pulls out fire works, then bursts them in the air. If you get hit by the initial hitbox, you will be raised into the air (Like Snake's up smash in brawl). Decent knockback on last hit. 11-16%.

Down-Smash: Villager shovels in front, then behind him, burying his enemies. It's pretty quick, but easy to punish if you miss, can setup for good follow ups. 7-9%

Up-Smash: Villager pulls out fire works, then bursts them in the air. If you get hit by the initial hitbox, you will be raised into the air (Like Snake's up smash in brawl). Decent knockback on last hit. 11-16%.

Aerials
Neutral-Air: Villager does a cartwheel in the air. Great out of shield option, can perform two N-Airs in one ShortHop. Really fast, little landing lag, good for setting up positional advantage. 9%, 5% on weak hit.
Forward-Air: Villager pulls out a slingshot and shoots a pebble forward. Damage and Knockback decrease with range. Great for spacing and edgeguarding. 3-7%
Back-Air: Villager pulls out his slingshot and shoots a pebble behind him. Damage and Knockback decrease with range. Great for spacing and edgeguarding. 3-9%
Down-Air & Up-Air: Villager pulls out a different # of turnips ranging from 1-3. The number of turnips determines the damage and knockback of the move. 3 turnips on D-air has a spike hitbox. Good priority and good for juggling. 8-13%
Forward-Air: Villager pulls out a slingshot and shoots a pebble forward. Damage and Knockback decrease with range. Great for spacing and edgeguarding. 3-7%
Back-Air: Villager pulls out his slingshot and shoots a pebble behind him. Damage and Knockback decrease with range. Great for spacing and edgeguarding. 3-9%

Down-Air & Up-Air: Villager pulls out a different # of turnips ranging from 1-3. The number of turnips determines the damage and knockback of the move. 3 turnips on D-air has a spike hitbox. Good priority and good for juggling. 8-13%

Throws:
Grab: Villager pulls out his net and captures and enemy.
Pummel: Villager squeezes his net around his enemy. 3%
Forward-Throw: Villager tosses the enemy forward. 9%
Back-Throw: Villager tosses the enemy backward. Decent kill move at high %s. 11%
Down-Throw: Villager slams the enemy onto the ground and bounces them up. Good for setting up follow ups and combos. 4%
Up-Throw: Villager tosses the enemy into the air. 10%

Pummel: Villager squeezes his net around his enemy. 3%
Forward-Throw: Villager tosses the enemy forward. 9%
Back-Throw: Villager tosses the enemy backward. Decent kill move at high %s. 11%
Down-Throw: Villager slams the enemy onto the ground and bounces them up. Good for setting up follow ups and combos. 4%
Up-Throw: Villager tosses the enemy into the air. 10%
Specials:
B: Villager catches a projectile or item and stores it in his pocket. Stored projectile can be used later at any time. Stored projectiles do more damage and knockback. Villager is invincible for starting frames of this move.
Forward-B: When you press your forward special, Villager shoots out a Lloid Rocket that fires straight. If you hold B, Villager will ride the rocket for the duration and it has more power. While riding, you can control the speed with the control stick.
Amazing utility move. Great for space control and zoning. Amazing for recovery and setups.
Does 17% while riding. 7% if not riding.
You can only have one Lloid rocket out at a time.
Down-B: On first use, Villager plants a seed. On second use, Villager waters the seed and it grows into a tree. On third use, Villager pulls out an axe and chops down the tree (takes 2 chops on one side). While the tree falls, it damages foes and causes great knockback. The tree can fall off of ledges and cliffs.
The watering can has a pushbox (like FLUDD) and does not do damage.
The axe has a hitbox and can be used as long as a tree is grown. Axe has quick startup and good knockback, but a bit of ending lag. Axe does 14%.
The falling tree will do 25% and kill extremely early. Good for edgeguarding. The tree drops bits of wood that do 8% while it falls.
Once the tree is chopped, it has a chance to drop a block of wood that can be picked up and thrown as an item for ~3%. Alternately, it will sometimes drop a piece of fruit that can recover %.
Up-B: Villager puts on balloons and floats upward into the air for good vertical height. Enemies must pop both balloons to put Villager in helpless state. Mash B to gain more height.
Final Smash: Villager puts enemies into his Dream home that the Nook's are building. After completion, the home explodes, damaging and sending enemies flying.

Forward-B: When you press your forward special, Villager shoots out a Lloid Rocket that fires straight. If you hold B, Villager will ride the rocket for the duration and it has more power. While riding, you can control the speed with the control stick.
Amazing utility move. Great for space control and zoning. Amazing for recovery and setups.
Does 17% while riding. 7% if not riding.
You can only have one Lloid rocket out at a time.

Down-B: On first use, Villager plants a seed. On second use, Villager waters the seed and it grows into a tree. On third use, Villager pulls out an axe and chops down the tree (takes 2 chops on one side). While the tree falls, it damages foes and causes great knockback. The tree can fall off of ledges and cliffs.
The watering can has a pushbox (like FLUDD) and does not do damage.
The axe has a hitbox and can be used as long as a tree is grown. Axe has quick startup and good knockback, but a bit of ending lag. Axe does 14%.
The falling tree will do 25% and kill extremely early. Good for edgeguarding. The tree drops bits of wood that do 8% while it falls.
Once the tree is chopped, it has a chance to drop a block of wood that can be picked up and thrown as an item for ~3%. Alternately, it will sometimes drop a piece of fruit that can recover %.


Up-B: Villager puts on balloons and floats upward into the air for good vertical height. Enemies must pop both balloons to put Villager in helpless state. Mash B to gain more height.

Final Smash: Villager puts enemies into his Dream home that the Nook's are building. After completion, the home explodes, damaging and sending enemies flying.

Custom Specials:
Neutral B
Neutral B
Pocket Custom 2: Gives Pocket a hitbox that can damage and put a flower on enemies heads, doing damage over time.
Pocket Custom 3: Gives Pocket much more range, but stored items aren't as effective as the normal version.
Pocket Custom 3: Gives Pocket much more range, but stored items aren't as effective as the normal version.
Side-B
Up-B
Down-B
Rocket Custom 2: Lloid shoots at an upward diagonal angle.
Rocket Custom 3: Shoots a bigger Lloid that hits multiple times and explodes at the end. Doesn't travel as far or as fast.
Rocket Custom 3: Shoots a bigger Lloid that hits multiple times and explodes at the end. Doesn't travel as far or as fast.
Up-B
Balloon Custom 2: Villager doesn't rise as fast, but balloons cause explosions when they pop that do damage.
Balloon Custom 3: Villager rises very fast, damaging enemies on the way up.
Balloon Custom 3: Villager rises very fast, damaging enemies on the way up.
Down-B
Tree Custom 2: The sprout does damage and trips enemies that touch it. Fully grown Tree will do damage to enemies that attack it.
Tree Custom 3: Takes longer to grow, but much bigger, more powerful tree. Axe has more power, but takes longer to swing.
Tree Custom 3: Takes longer to grow, but much bigger, more powerful tree. Axe has more power, but takes longer to swing.
Taunts:
Taunt 1: Villager raises his hands in the air three times from left to right.
Taunt 2: Villager does a little adorable dance.
Taunt 3: Villager pokes a stick into the dirt.
Taunt 2: Villager does a little adorable dance.
Taunt 3: Villager pokes a stick into the dirt.
Edit 6/16/14: Got a lot more confirmed information thanks to the wonderful community and also thanks to VGBC's Villager moveset video: https://www.youtube.com/watch?v=tMbVUfsagg4
9/14/14: Updated again with more information. Confirmed a lot of %'s and added little tidbits about certain moves. Thanks everyone for all the help (: Let me know if anything is wrong or if there's anything to fix.
9/23/14: Added Custom Moveset! Tried to tidy up the page some, but idk if I like it this way or not, I think I messed up ): . I changed the font to green to match Villager's Smashbros.com page color.
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