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Wario and the new infinite jumps

Ramses99

Smash Rookie
Joined
May 18, 2008
Messages
20
Location
PA
http://www.smashboards.com/showthread.php?t=173119

I'm sure most of you have already looked at this thread but I was curious to whether any of you have thought about how much this could help Wario (I've been too busy with exams to test it). The Wario section in that thread is pretty uncertain at the moment. So just share your thoughts and discoveries if any.
 

Ryan-K

Smash Master
Joined
Nov 23, 2003
Messages
3,107
Location
Staten Island, NY
I think it could be extremely useful especially since his dair can be jump buffered, and the fact that he moves very well in midair.
 

Doctor Destructo

Smash Journeyman
Joined
Mar 4, 2008
Messages
200
Location
New York
I've heard of this back when it was supposed to be just Bowser, this looks very interesting, especially for Wario, who is already King of the Air.
 

3GOD

Smash Ace
Joined
Jul 23, 2006
Messages
745
Location
Athens, GA
I think the timing is supposed to be very difficult, but I'm going to see how hard it is soon. If it's reasonable to pull off consistently (90% of the time or more), it would be awesome to spam Dair like this.
 

PUDGE

Smash Apprentice
Joined
Apr 12, 2008
Messages
111
if u dont mind upload a video of wario doing this plz, i looked at the marth vid and it looks liek his feet touch the ground, just barely though
 

PUDGE

Smash Apprentice
Joined
Apr 12, 2008
Messages
111
when they say 5) Buffer a jump just before you land on the ground.
does it mean hit ur jump button right before u hit the ground, or does buffer mean soemthing else ~_~


sry double post
 

Ramses99

Smash Rookie
Joined
May 18, 2008
Messages
20
Location
PA
WOOHOO, I got this to work with dair! PUDGE I believe buffering for this technique is when you input the jump command during the aeriel but you have to make sure the control stick isn't pointed in any direction (correct me if I'm wrong). But I'm certain on the dair. It works but the timing is difficult. Oh, and I don't have any recording devices, sorry.
 

Blue sHell

Smash Journeyman
Joined
Oct 17, 2007
Messages
385
Location
Spread across toast
We should be looking into this alot more as Wario mains. When I get home from work I'll try to cook up some nice setups or mindgames with this. But really SJR is seriously deal and it's worth learning with absoutely every character you play as. Wario's SJR won't be as good as Snake's Wall of Manliness or Bowser's ridiculous infnite fair/klaw mindgames, but I'm sure Wario has some good stuff with it too. He is the king of the air, eh.

I get out of work at 11 and I'm bored :(
 

PhantomX

WarioMan
BRoomer
Joined
Apr 16, 2008
Messages
10,683
Location
Round Rock, Texas
So I was messing around w/ this in training mode, and it seems to me that this is pretty worthless with up airs and back airs, but might have potential with forward airs and neutrals airs (for edge guarding especially). The bair and upair all have too much lag after them (and wario's double jump is pretty tiny) ito be chained multiple times.

To pull off the "infinite" (in this case, double) double jump with the back air, you have to initiate the back air almost at the peak of the two jumps (a little lower for up air), meaning that if you double jump again, you won't be able to keep chaining either of them.

I did manage to nair offstage, weave back and do another nair offstage (I messed up after this, don't care to practice all that much), so if someone could get it down consistently, they could technically make a wall of nairs (and I assume fairs as well) to either rack up damage of gimp, and if they feel like it, chase before biking back up.

I haven't figured out the timing of this for down airs yet (nvm, I just got it... had to fastfall to pull it off), so I don't know if they can be chained consecutively on wario's diminutive double jump.
 

handsockpuppet

Smash Lord
Joined
Nov 1, 2007
Messages
1,438
hmmm... does this work with the tap jump? and how tough is it to pull off? also, is his second jump too short for this to be used as recovery? it seems brawl has many glitches/techs, but we need to brush up on them all. unfortunately, nothing yet is as good as WD or SHFFLing.
 

PhantomX

WarioMan
BRoomer
Joined
Apr 16, 2008
Messages
10,683
Location
Round Rock, Texas
You can't use this as a recovery, in fact, it hinders your recovery b/c if you get knocked away during an IDJ aerial, you're left w/ just the bike jump and up b. I would assume it works with tap jump as well, and the timing is pretty precise (hard to pull off... as shown by the fact that I can never do it multiple times in a row), so I'm not sure how useful it would be in competitive play (unless you can make it like second nature to you, haha).
 

PhantomX

WarioMan
BRoomer
Joined
Apr 16, 2008
Messages
10,683
Location
Round Rock, Texas
I think in Wario's case it is overrated, but it could be amazing for those characters that have huge double jumps (Yoshi, Lucas, Snake has the Wall of Manliness apparently, etc).

But hey, it remains to be seen how useful it actually is (when someone masters it), besides, at worst it'll help extend a combo by keeping you airborne for another jump.
 
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