i wouldnt put wario at an advantage to lucario.
Warios very good aerials are all outranged and outprioritized by lucarios (disjointed hitboxes) and wario has nothing to stop aura spheres. and i think he is very good versus squirtle. squirtles strength is in the air and aerial combos, but wario is the master of escaping aerial combos, and can punish squirtle bigtime for even trying it
Agree, and disagree.
Lucario: Lucario's range is too much for Wario when he's at a high percentage, I would say that the match up tips in Lucario's favor when he's pumped up. BUT, as long as you get the first kill, you are in good shape. Did you know that it sometimes take Lucario two hits to deal 1% when he is fresh? I lol'd.
Pokemon Trainer: I would say Squirtle is hard for Wario. Surprisingly, he can outmatch Wario in the air, especially with that WoP technique. When I fight Squirtles, I just try to kill it ASAP, Dair to Fsmash, etc. Squirtle is really annoying. Ivysaur? uh...just **** Ivysaur, lol, Dair him to death. Ivysaur doesn't have any insane "breakout" moves so you can just chain Dairs on him. Ivysaur's range shouldn't be too much of a problem either, once you penetrate his vines, be tenacious and don't let go. Then edge-guard, done. Don't know much about about Charizard. This is just based on my limited experience with PT, so feel free to correct me.
Ike: Ike should not be a problem as long as you stay on the offensive all the time, you should with Wario anyway, who are you gonna camp? If you let Ike initiate the attack, you will be at 50% before you know it. Tight aerial control is important in this match, amazing spacing is pretty much a requirement in this match up.
Weave in and out when you do your aerials or else the Ike will Jab out of shield, and we all know how amazing that Jab is. Be careful with your air dodges/side steps because Ike's attacks are slower than most, so watch your timing. When Ike is recovering with SideB, go out there and get hit, you take some damage and he dies. If he is above the stage, go out and attempt to edge-guard. If he is below the stage however, DO NOT go out because Aether will completely screw you over because it can interrupt your recovery or meteor you. When the Ike is on the ledge, don't even bother standing near him, he will Aether stall you and it's free damage for him. Of course, if you're hardcore, you can take advantage of part of his recovery where his SA isn't activated, but I wouldn't recommend it. Just play it a safe ledgegame despite Wario's amazing recovery. Other than that, just treat him like every other fat/heavy character.
Marth: Marth is hard. His moves are ridiculously fast, I mean wtf. One move you should spam intelligently in this match up is Ftilt as it's the only move in your arsenal that can reach Marth. And it kills at around 120%, so use it. I would recommend playing a defensive game against Marth because you can take advantage of the tiny lag in his movements after his attacks. If the Marth likes to double Fair, attack right after his second Fairs finished/before he lands because you are safe from any retaliation. Be quick or eat an Fsmash. Also, if the Marth ledgehops and fast fall inappropriately, there can be a moment where he suffers from this awkward lag, so keep and eye out for that and punish. When you get hit by any of Marth's moves,
DI UP AND AWAY. Don't think you can DI into him and then possibly Nair or fart on him. It's not gonna happen because most of Marth's moves are pretty lagless. Don't be stubborn, just DI Up and away, even if it's away the stage, your amazing recovery will help you recover anyway. Trust me. As for recovering, recover ABOVE the stage, Marth's aggressive edge guards can't reach up top, I mean, UpAir can but you can just airdodge on your way down. Now on to Marth's recovery, when he's trying to UpB, time your invisibility frame and edgehog, done. Do take into account that Marth hovers at the ledge for about 2 seconds before falling, so DO NOT get up or roll up because he will grab the ledge. This is not Melee if you didn't get hit by his UpB edge hogging, you're safe, just stay there until his death is confirmed.
Metaknight: This match up is really annoying, be calm and don't rush into things and you'll be fine...kinda. Treat Metaknight like a Marth, DI up and away all his moves, be defensive when necessary, look for those tiny openings for attacks because Metaknight is pretty lagless himself. Don't even try to edgeguard this guy, just wait for him and attempt to punish. Metaknight shouldn't be TOO hard because of his lightness. Again, F-tilt is your friend here.
Pit: Pit isn't too bad. If he spams arrows, dash and shield to approach, or Wheelie. His range is *** so it shouldn't be too much trouble. When he's under you, just air dodge, your Dair can't hit through his UpAir. And that's pretty much it on Pit for me, I don't have too much trouble with Pit. Farting for edgeguard is pretty good, if he's below the stage, drop and fart. If he's gliding, jump and hit him with the Bike because he might Glide attack (which kills at surprisingly low percentages so watch out). Shouldn't have too much trouble against Pit.
Snake: Treat snake like an Ike with explosives. Weave in and out of your aerials because
HIS FORWARD TILT AND JABS ARE AMAZING. His UpTilt is amazing too, watch out for it's deceptive range. Seriously. And duh, be mindful of his explosives. Other than that, just overwhelm him with your attacks because he doesn't have any "breakout" moves to interrupt your chain of Dair.
Peach: Peach is hard if she's playing defensively/campy. Her turnip spamming will overwhelm you if you can't deal with it correctly. Either catch it or dash-shield it, but that's dangerous because Peach can grab and "combo" you. If you're above Peach on a platform, get down immediately because her tilts will pretty much cover the whole platform (i.e. Lylat, Battlefield, Smashville if timed correctly). Don't have much to say about her aerials, so someone can fill me in on that. Be aggressive but be patient, punish her recovery because it's lame now. And she's light too, easy to kill.
Sonic: Based on my experience alone, Sonic is a joke. He's light while you're fat. He can't kill while you demolish with Fsmash, which means his only option is to gimp, and you'd have to be in a REALLY bad position to get gimped with Wario's amazing recovery. Bite is the move to use here, it will stop almost all of Sonic's B moves. Just treat him like every other light weight, but a very annoying one. His aerials slightly out ranges yours though, but just Dair, lol.
DeeDeeDee: Big, fat, slow. Eat him up. Most of his attacks are slow as hell so just overwhelm him. If you don't get chaingrabbed, you win. Aerial him to hell, make sure you weave in and out though or else you will be grabbed. His spamming shouldn't be too bad, it's slow and predictable, just avoid them because there is no point in eating them. When he's recovering, jump out and Fair to Nair before he UpBs, every little push counts. Personally, I would go for vertical kills than horizontal kills in this match up. Just don't get grabbed, it's not that hard, play a really tight game. THINK.
I'll edit in more if I have anything else to add later.