Orange Chris
Smash Rookie
Frame = 1/60 of a second. It's the smallest unit of time the Wii recognizes.
Angle is the trajectory the attack sends your opponent at. 0° is straight away, 90° is straight up. 361° is called the Sakurai Angle. It is interpreted as 45° unless the opponent is on the ground AND the knockback is low.
Base Knockback (BKB) and Knockback Growth (KBG) are used to calculate knockback. Knockback Formula can be found here.
Weight-Dependent Set Knockback (WDSK) means knockback scales with weight, but not with damage done or the victim's percent.
Hitlag is the freeze frames both players experience when an attack connects. Values in parentheses indicate an electric attack, which means Olimar's opponent receives extra hitlag.
Shieldstun is the amount of time the opponent will be stuck in shield after hitlag.
Shield Advantage is how many frames you or your opponent can act before the other. Negative values means Ivysaur's opponent can act first.
FAF (First Actionable Frame) is the first frame Wario can act after doing this move.
Clank is an attack's ability to collide with other attacks. Aerial attacks will only clank with projectiles, even if they are set to YES.
Priority: If 2 hitboxes hit an opponent on the same frame, only the hitbox listed first will take effect.
Angle is the trajectory the attack sends your opponent at. 0° is straight away, 90° is straight up. 361° is called the Sakurai Angle. It is interpreted as 45° unless the opponent is on the ground AND the knockback is low.
Base Knockback (BKB) and Knockback Growth (KBG) are used to calculate knockback. Knockback Formula can be found here.
Weight-Dependent Set Knockback (WDSK) means knockback scales with weight, but not with damage done or the victim's percent.
Hitlag is the freeze frames both players experience when an attack connects. Values in parentheses indicate an electric attack, which means Olimar's opponent receives extra hitlag.
Shieldstun is the amount of time the opponent will be stuck in shield after hitlag.
Shield Advantage is how many frames you or your opponent can act before the other. Negative values means Ivysaur's opponent can act first.
FAF (First Actionable Frame) is the first frame Wario can act after doing this move.
Clank is an attack's ability to collide with other attacks. Aerial attacks will only clank with projectiles, even if they are set to YES.
Priority: If 2 hitboxes hit an opponent on the same frame, only the hitbox listed first will take effect.
Attribute|Value|Ranking
Weight|107|8th
Gravity|.112|14th
Fall Speed|1.85|27th
Fast Fall Speed|2.4|26th
SH-FF Time|21 frames|8th
Wavedash|23.1|3rd shortest
Dash Dance Length|16.78|25th
Air Speed|1.2|2nd
Air Acceleration|.33|1st
Air Friction|0.08|1st
DACUS|32.34|13th
Jab 1|3-7|18|13
Jab 2|4-6|26
Jab 1|3|76|21|66|Yes|4|3|-11
Jab 2|6|83|60|45|Yes|5|4|-17
Hitboxes: 4-7, 8-23
FAF: 44
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
4-7|7|75|60|75|Yes|5|5|-34
8-23|5|120|60|52|Yes|4|4|-31
FAF: 44
4-7|7|75|60|75|Yes|5|5|-34
8-23|5|120|60|52|Yes|4|4|-31
Hitboxes: 12-14, 15-27
FAF: 37
Frame|Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
12-14|Body|10|90|65|89|Yes|6|6|-18
12-14|Left Hand (Front)|10|83|65|89|Yes|6|6|-18
12-14|Right Hand (Back)|10|97|65|89|Yes|6|6|-18
15-27|Body|6|90|45|50|Yes|5|4|-17
15-27|Left Hand|6|80|30|50|Yes|5|4|-17
15-27|Right Hand|6|100|30|50|Yes|5|4|-17
FAF: 37
12-14|Body|10|90|65|89|Yes|6|6|-18
12-14|Left Hand (Front)|10|83|65|89|Yes|6|6|-18
12-14|Right Hand (Back)|10|97|65|89|Yes|6|6|-18
15-27|Body|6|90|45|50|Yes|5|4|-17
15-27|Left Hand|6|80|30|50|Yes|5|4|-17
15-27|Right Hand|6|100|30|50|Yes|5|4|-17
Charge: 12
Charge Duration: 10 or 20
Hitboxes: 14-17
FAF: 37
Slashes indicate the level of charge.
Ftilt Angle|Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Up|Hand|15/16/17|40|35/40/45|107|Yes|8|8/9/9|-14/-13/-13
Up|Arm,Shoulder|12/13/14|40|35/40/45|107|Yes|7|7/7/8|-15/-15/-14
Forward|Hand|14/15/16|38|35/40/45|107|Yes|7/8/8|8/8/9|-14/-14/-13
Forward|Arm,Shoulder|11/12/13|38|35/40/45|107|Yes|6/7/7|6/7/7|-16/-15/-15
Down|Hand|13/14/15|36|35/40/45|107|Yes|7/7/8|7/8/8|-15/-14/-14
Down|Arm,Shoulder|10/11/12|36|35/40/45|107|Yes|6/6/7|6/6/7|-16/-16/-15
Charge Duration: 10 or 20
Hitboxes: 14-17
FAF: 37
Slashes indicate the level of charge.
Ftilt Angle|Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Up|Hand|15/16/17|40|35/40/45|107|Yes|8|8/9/9|-14/-13/-13
Up|Arm,Shoulder|12/13/14|40|35/40/45|107|Yes|7|7/7/8|-15/-15/-14
Forward|Hand|14/15/16|38|35/40/45|107|Yes|7/8/8|8/8/9|-14/-14/-13
Forward|Arm,Shoulder|11/12/13|38|35/40/45|107|Yes|6/7/7|6/7/7|-16/-15/-15
Down|Hand|13/14/15|36|35/40/45|107|Yes|7/7/8|7/8/8|-15/-14/-14
Down|Arm,Shoulder|10/11/12|36|35/40/45|107|Yes|6/6/7|6/6/7|-16/-16/-15
Hitboxes: 5-8
FAF: 25
DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
8|65|50|45|Yes|5|5|-19
FAF: 25
8|65|50|45|Yes|5|5|-19
Charge: 5
Hitboxes: 11,13,15,17,19,21
FAF: 47
Frame|Hitbox|DMG|Angle|BKB|KBG|Shield DMG|Clank|Hitlag|Shieldstun|Shield Adv.
11,13,15,17,19|Top 2|2|210|60|0|1|Yes|3|2|-33,-31,-29,-27,-25
11,13,15,17,19|Body|2|90|60|0|1|Yes|3|2|-33,-31,-29,-27,-25
21|All|8|90|50|120|0|Yes|5|5|-20
Hitboxes: 11,13,15,17,19,21
FAF: 47
11,13,15,17,19|Top 2|2|210|60|0|1|Yes|3|2|-33,-31,-29,-27,-25
11,13,15,17,19|Body|2|90|60|0|1|Yes|3|2|-33,-31,-29,-27,-25
21|All|8|90|50|120|0|Yes|5|5|-20
Charge: 3
Hitboxes: 8-11, 12-15
FAF: 49
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
8-11|16|30|30|80|Yes|8|9|-31
12-15|10|30|30|64|Yes|6|6|-30
Hitboxes: 8-11, 12-15
FAF: 49
8-11|16|30|30|80|Yes|8|9|-31
12-15|10|30|30|64|Yes|6|6|-30
Charge: 3
Hitboxes: 10-12
FAF: 45
Hitbox|Target|DMG|Angle|BKB|WDSK|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Center|All|14|275|50|25|90|Yes|7|8|-26
Middle 2|Ground|12|275|50|25|90|Yes|7|7|-27
Outer 2|Ground|10|275|50|25|90|Yes|6|6|-28
Hitboxes: 10-12
FAF: 45
Center|All|14|275|50|25|90|Yes|7|8|-26
Middle 2|Ground|12|275|50|25|90|Yes|7|7|-27
Outer 2|Ground|10|275|50|25|90|Yes|6|6|-28
Hitboxes: 4-12; 15-23,24-30
FAF: 40
Landing Lag: 7/15
Autocancel: 1-3, 39+
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
4-12|9|361|30|100|Yes|6|6|-1
15-23|6|26|20|100|Yes|5|4|-3
24-30|4|361|20|100|Yes|4|3|-4
FAF: 40
Landing Lag: 7/15
Autocancel: 1-3, 39+
4-12|9|361|30|100|Yes|6|6|-1
15-23|6|26|20|100|Yes|5|4|-3
24-30|4|361|20|100|Yes|4|3|-4
Hitboxes: 5-7, 8-15
FAF: 27
Landing Lag: 8/16
Autocancel: 1-4, 22+
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
5-7|11|55|20|80|Yes|6|6|-2
8-15|6|55|20|80|Yes|5|4|-4
FAF: 27
Landing Lag: 8/16
Autocancel: 1-4, 22+
5-7|11|55|20|80|Yes|6|6|-2
8-15|6|55|20|80|Yes|5|4|-4
Hitboxes: 10-14, 15-19
FAF: 40
Landing Lag: 12/24
Autocancel: 1-8, 28+
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
10-14|16|361|20|90|Yes|8|9|-3
15-19|9|361|20|105|Yes|6|6|-6
FAF: 40
Landing Lag: 12/24
Autocancel: 1-8, 28+
10-14|16|361|20|90|Yes|8|9|-3
15-19|9|361|20|105|Yes|6|6|-6
Hitboxes: 7, 8-9
FAF: 31
Landing Lag: 10/20
Autocancel: 1-5, 31+
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
7|9|80|10|115|Yes|6|6|-4
8-9|14|80|45|100|Yes|7|8|-2
FAF: 31
Landing Lag: 10/20
Autocancel: 1-5, 31+
7|9|80|10|115|Yes|6|6|-4
8-9|14|80|45|100|Yes|7|8|-2
Hitboxes: 15-29
FAF Miss: 52
FAF Bounce: 23
Landing Lag: 17/34
Autocancel: 1-14, 34+
Target|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Aerial|14|270|45|95|Yes|7
Grounded|14|270|60|80|Yes|7|8|-15
FAF Miss: 52
FAF Bounce: 23
Landing Lag: 17/34
Autocancel: 1-14, 34+
Aerial|14|270|45|95|Yes|7
Grounded|14|270|60|80|Yes|7|8|-15
Standing|7-8|31
Dash|10-11|40
Pivot|9-10|36
Forward (Uncharged)|Yes|13|26
Back|No|55|77
Up|No|25|45|24
Down|No|21|38|13
startup|4
Charge|4-25
End|37|5
Throw|DMG|Angle|BKB|KBG
Forward (Uncharged)|7|48|42|90
Forward (Charged)|7-10|35|55|82
Back|9|45|60|65
Up|6|90|60|72
Down|4|50|55|65
Animation|Duration|Hit/Grab-boxes|Invincible|Release
Bite-Start|6
Bite-Wait|4-17|3+
Bite-Close|35|
Chew-Start|7||1-7
Chew|5-39|21-24|1-5
Chew-Toss|26|||11
DMG|Angle|BKB|WDSK|KBG|Clank|Hitlag|Shieldstun
8|361|0|30|100|No|5|5
DMG|Angle|BKB|KBG
5|62|70|30
Charge Ground|57|6-11,12-23,24-38
Charge Jump|49(interruptible by DJ frame 31+)|1-42
Charge Air|34|11-25
Rebound Ground|54
Rebound Air|25
Ground 6-11|12|361|50|91|Yes|7|7|-47
Ground 12-23|16|361|50|90|Yes|8|9|-45
Ground 24-38|21|361|50|80|Yes|10|11|-43
Jump|15|361|20|100|Yes|8|8|-17
Air|15|361|20|100|Yes|8|8|-17
Hitboxes: 6-7, 8-9,10-11,12-13,14-15,16-17,18-19,20-21,22-23,24-25,26-27, 28-29
Landing Lag: 30
Frame|Hitbox|DMG|Angle|BKB|WDSK|KBG|Clank|Hitlag Mult.|SDI Mult.|Hitlag|Shieldstun
6-7|Bottom 2|5|115|0|100|100|Yes|1x|1x|4|4
6-7|Top, Behind|5|85|0|90|100|Yes|1x|1x|4|4
6-7|Top, Front|5|105|0|90|100|Yes|1x|1x|4|4
8-27|Top|1|365|0|110|100|Yes|0x|.25x|0(3)|2
8-27|Bottom|1|90|0|110|120|Yes|0x|.25x|0(3)|2
28-29|All|4|80|60|0|130|Yes|1x|1x|4|3
Landing Lag: 30
Frame|Hitbox|DMG|Angle|BKB|WDSK|KBG|Clank|Hitlag Mult.|SDI Mult.|Hitlag|Shieldstun
6-7|Bottom 2|5|115|0|100|100|Yes|1x|1x|4|4
6-7|Top, Behind|5|85|0|90|100|Yes|1x|1x|4|4
6-7|Top, Front|5|105|0|90|100|Yes|1x|1x|4|4
8-27|Top|1|365|0|110|100|Yes|0x|.25x|0(3)|2
8-27|Bottom|1|90|0|110|120|Yes|0x|.25x|0(3)|2
28-29|All|4|80|60|0|130|Yes|1x|1x|4|3
0|0|80|16-18
1|6|48|10-11
2|25|30|5-8|16
3|60|56|5-6, 7-18|30
Level 0|0|361|0|1|Slip|No|0|0
Level 1|12|361|40|75|Normal|No|7|7|-30
Level 2|16|361|50|70|Normal|No|8|9|-15
Level 3, 5-6|21|35|40|85|Normal|No|10|11|-39
Level 3, 7-18|18|80|20|100|Normal|No|9|10|-38
Move|Intangible|FAF|Hitboxes
Stand|1-22|30
Roll|1-21|36
Attack Facing Up|1-21|50|16-17, 20-21
Attack Facing Down|1-22|50|16-17, 21-22
DMG|Angle|BKB|KBG|Shield DMG|Clank|Hitlag|Shieldstun|Shield Adv.
6|361|80|50|1|No|5|4|-29,-29,-25,-24
<100%
Move|Intangible|Ledge|FAF|Hitboxes
Stand|1-30|1-34|35
Roll|1-27|1-40|50
Attack|1-29|1-42|56|31-33
Jump|1-15|1-15|16
>=100%
Move|Intangible|Ledge|FAF|Hitboxes
Stand|1-55|1-44|60
Roll|1-56|1-54|80
Attack|1-50|1-50|70|53-55
Jump|1-19|1-19|20
Hitboxes
Move|Hitbox|DMG|Angle|BKB|KBG|Shield DMG|Clank|Hitlag|Shieldstun|Shield Adv.
<100%|Hand,Head|8|361|70|50|1|Yes|5|5|-19
<100%|Butt|6|361|70|50|1|Yes|5|4|-20
>=100%|All|10|361|70|50|1|No|6|6|-10
Move|Intangible|Ledge|FAF|Hitboxes
Stand|1-30|1-34|35
Roll|1-27|1-40|50
Attack|1-29|1-42|56|31-33
Jump|1-15|1-15|16
Move|Intangible|Ledge|FAF|Hitboxes
Stand|1-55|1-44|60
Roll|1-56|1-54|80
Attack|1-50|1-50|70|53-55
Jump|1-19|1-19|20
Move|Hitbox|DMG|Angle|BKB|KBG|Shield DMG|Clank|Hitlag|Shieldstun|Shield Adv.
<100%|Hand,Head|8|361|70|50|1|Yes|5|5|-19
<100%|Butt|6|361|70|50|1|Yes|5|4|-20
>=100%|All|10|361|70|50|1|No|6|6|-10
All of Wario's Item throws release the item on frame 11 and have FAF 20 except for his dash throw, which releases on frame 6 and has FAF 40.
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