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You're blowing my statement out of proportion lmao. And though I didn't ask specially about whether tires can combat grenades, I did ask about how to beat the tactic. Why would I not want elaboration on this subject if I took the time to ask the question to begin with. I still think that just dropping a one liner isn't too helpful so I can't really see how that is a legitimate answer. Also never said you were being a ***** about something. If I thought you were intentionally being a ****, you would have been called out lol. But honestly, I didn't come here to get into some stupid internet argument. If you want to answer, I would appreciate it. If not, no worries.Rofl.
No seriously. You ask if something works I'd say that a yes or no would suffice, it takes almost no effort for you to ask me to elaborate if you really care as much.
Q&A is supposed to be clear. If you don't ask for a specific elaboration then I can't be bothered with giving one. Tires don't work against nades, that's my statement. Elaborating on it would take a lot of time and if you aren't necessarily interested in the hows or whys then I'd just be wasting my time.
You asked a legitimate Q and I gave you a legitimate A. Don't say I'm being a ***** about something if I'm just thinking economically. If I'd wholly answer every question in this thread it'd take a full workweek to keep my contribution to this thread ongoing.
Oh by the way, you didn't even ask a question regarding the tires vs nades. You simply stated 'perhaps I need to use more tires', it didn't even warrant an answer in the first place.
At any case whatever, if you don't want to read my comments then feel free to ignore them.
WHY NO PROBLEM WHATSOEVER CHUMTHANK YOU CHAIR 4 TAKING TEH TIME TO WRITE A NICE WALL OF TEXT ON A REALLY TRIVIAL MATTER slgaerhga;oesihjg
I don't even use tires on Snake. Snake's projectile, unlike Faclo's projectile, can be altogether avoided. What makes slow MU's fun is, if you camp really hard, the other person will probobly get frusturated. I find that matchs where I slow down and either goes to time or only a minute left, I win. If I don't slow down enough and the match takes 4 minutes, I lose. If you camp Snake, he'll work harder to hit you with a nade and open himself up. Just poke him around, bite the cypher, and WIN.^K I'm just going to use Sonic then.
No, I actually legitimately did not see a wall of text before I typed my last statement. Either it wasn't there before or I was half asleep...lol Otherwise, I wouldve just said thanks. So thanks.WHY NO PROBLEM WHATSOEVER CHUM
People these days...
NOTE: I already gave you an answer. If you can't bother reading the thread then don't ask questions.
You don't really get the optimal advantage out of a short hop on nair. You'd really need to try that stuff against characters like Snake (buffered turnaround jab cannot be used to punish nair on shield). Diddy doesn't have a lot of counterplay against it either, it's really just a matter of judging how well a character's OoS game is.More random Wario questions!
What characters are safe to FF nair>attack against?
When do you guys find it safe to DACUS? I don't have any practice using DACUS, so I'm inclined to never use it with both Wario and Jiggs.
The last 2 are open to anyone, but mostly aimed at Reflex:
Is Wario's nair similar to Squirtle's in terms of utility?
Do you guys ever like to gimp characters with Wario's dsmash (like Squirtle can do)?
Kind of. Wario has much better horizontal aerial mobility overall (due to his acceleration) and his N-Air has better range, but Squirtle can autocancel it from a shorthop, has a much better ground game out of it (better grab range, frame 1 Jab, stupid F-Tilt, faster walk speed), and sets up for more dangerous stuff overall (a Squirtle juggle deals more damage than a Wario juggle on average, and sourspot N-Air can lead to a Jab lock or a grab/U-Smash on a read tech, depending on their percent). I guess they're pretty similar as far as how they're used, though. With Wario, you have the luxury of moving away if you don't like the situation. With Squirtle, you have to commit, but you have more options to choose from for keeping yourself safe, and it ends more quickly.Is Wario's nair similar to Squirtle's in terms of utility?
Do you guys ever like to gimp characters with Wario's dsmash (like Squirtle can do)?
also the easiest to fart/clap out ofThrowing an item down is alright; definitely his only throw with any real speed.
The amount of time/inputs to get out is the same at all percents, so, unless the opponent has a horrible recovery, has reason to panic, and/or you're -way- past KO percents and just looking to do any extra damage before dying, no.Is there any percent where Bitecide is worth it? Kinda seems like if they mash out, I'm the one getting edgeguarded.
You don't REALLY have to kill yourself. Sometimes, some chumps like to stand by the ledge when your offstage. Even jump to you. I like to bite, don't chew, and fall. Once he breaks out, bike! I do it pretty often. It probobly won't kill them unless you happen to footstool them, but, they sure do poop themselves.Is there any percent where Bitecide is worth it? Kinda seems like if they mash out, I'm the one getting edgeguarded.
The enemy can move earlier than Wario can and is the one who decides when to break free. Bitecides are realistically never guaranteed.You don't REALLY have to kill yourself. Sometimes, some chumps like to stand by the ledge when your offstage. Even jump to you. I like to bite, don't chew, and fall. Once he breaks out, bike! I do it pretty often. It probobly won't kill them unless you happen to footstool them, but, they sure do poop themselves.
Ohh, ok. Understood. How about F-air? Is that a safer move on shield?vs most characters it should not be safe. Nair on shield is only really safe if you land behind someone with it. It's also hard to put yourself into a position low enough to Nair on their shield safely. You can Nair the top/middle of their shield somewhat easy, but delaying it further is much harder to safely do. If you do get low enough to Nair safely, again from behind is the safest. A lot of characters can shield grab or force you to spotdodge instantly to avoid the counter attack, which leaves you open still.
Well, sometimes I've taken a Yoshi off stage with a Bite, Yoshi broke out near the blast zone, I died, Yoshi couldn't recover, Yoshi died. Sometimes, Yoshi will mash at the wrong time, go up under the stage, try and double jump, and bonk his head lolololol. Usually when I Bite people, they start mashing. Or they don't do anything, frozen in the stench of garlic and SHAME.The enemy can move earlier than Wario can and is the one who decides when to break free. Bitecides are realistically never guaranteed.
If they mash, and you keep chomping, then it could stage spike. Buuuuut, like Chair said, they decide where to get out. If they panic and mash, which usually happens, then a stage spike is actually fairly common. It's happened to me on several occasions. But, if they just don't mash at all, then you just fall low.For bitecide, if they're at high %, why don't you mash too so you stage spike them? Would work well against someone with bad horizontal movement/recovery.
If you weave back, and don't fast fall really, you won't get shield grabbed. If you're talking fast falling it straight down, hitting their shield and landing next to them, that's a bad idea unless their beside the ledge.Ohh, ok. Understood. How about F-air? Is that a safer move on shield?
'Splain.There's this thing called vertical spacing, too.
Wait are you saying I can chew on them to make them release sooner or is it just to scare them into mashing?For bitecide, if they're at high %, why don't you mash too so you stage spike them? Would work well against someone with bad horizontal movement/recovery.
For fast-falling aerials on shield, fair would have the bad landing lag, nair would be ok only if they don't have something quick enough, as well as what DMG said. Upair has good pushback, but can be shieldgrabbed as well. To sum it up, DMG's post explains just about any aerial: It's better doing so behind your opponent. If you HAVE to land in front like that, you might as well bite or airdodge to buffer something.