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Wario's Week 4 Matchup: King Dedede

Waymas

Smash Journeyman
Joined
May 30, 2008
Messages
464
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Mexico
ey dyno wadup bro? contact me i wanna make a new matchup thread this one is hella old and innacurate! i just added u on skype!
 

Micaelis

Smash Journeyman
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Oct 14, 2009
Messages
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MicaelisX
If the DDD standing grabs you, your feet will be on the ground. If he running/pivot grabs you, they'll be in the air. If he grabs you over the ledge, they'll be in the air.

When your feet are touching the ground, if you don't push jump or hit up on the control stick in the first 40 frames (it's around this number) of being grabbed then you will always ground break.

If your feet are in the air, you always air break UNLESS you mash out on a pummel in which case you will pummel break.

Pummel break leaves you closer to the DDD, ground break leaves you a little farther away, and air break leaves you to air release and be hit by his option of choice.

Pretty sure both pummel and ground break leave you with a neutral frame position on each other so be careful choosing options like jump since ours is 7 frames where DDD's regrab is 6 frames. Also, options like spot dodge and roll can be read/punished on reaction so just pick wisely.

If the DDD running grabs you out of the CG, then you'll always be air released. If he uses the fancier and better standing shield grab CG, then if he doesn't bring you all the way to the ledge (he probably will) then you can actually ground break every time. So pay attention to your positioning, the type of CG the DDD is using, and where your feet are.

Hope that helped.
 

DMG

Smash Legend
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Feb 12, 2006
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DMG#931
I play Diddy for the MU. I can play at a veeeery slow pace and force D3 to do a lot of work if he wants to win. Win or lose, much more enjoyable to play than as Wario.

WHEN I have to play Wario in this MU, I tend to run around like a ****** once I get any notable lead. Getting that lead to start with though is the problem. Wario does have good lower % combos on D3
 

Lord Chair

Smash Master
Joined
Apr 17, 2009
Messages
3,229
Location
Cheeseland, Europe
honestly the biggest issues with those low% combos is that setting up for them isnt realistically possible without leaving yourself open for grabs
 

DMG

Smash Legend
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Feb 12, 2006
Messages
18,958
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Slippi.gg
DMG#931
Yeah, if Dedede jumps up that far you're better off staying on whatever side you're on even if he's slightly cornering you. You wait for him to be forced to the ground, and then you try to go back over him. In that spot, eating damage from aerials is better than getting grabbed or forced into worse spots.

And yeah Chair, that's what I meant. Getting in to do anything is hard. Once you DO, low % you can dominate him with your fat **** in the right spots lol
 

Shift

Smash Journeyman
Joined
Aug 8, 2010
Messages
359
Location
MD/VA
If I ever face a D3, I just run away the entire game and just punish whenever they mess up an approach. Such a dumb MU...
 

waldorf2007

Smash Ace
Joined
Oct 22, 2007
Messages
921
Location
Raleigh, NC
NNID
Waldorf2007
I have only ever beaten D3 with Wario when I timed him out.
maybe ONE time where I waited until I had farts and killed.
the only time I rack up significant damage is when DDD is offstage and I force him to use up b. NEVER let him back unless you have given him 60% at least. or fart, def do that
 

Micaelis

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Joined
Oct 14, 2009
Messages
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The more I play this MU the more I think it's almost unwinnable in a set with the current Unity ruleset. I play against 4GOD's D3 where he is definitely probably top 3 best D3s right now AND he actually knows the MU... I haven't been 3-stocked in a tournament match in a long time. I wasn't frustrated or playing bad at all. Hell, I don't even get 2-stocked by my regions notable players like Reflex, Kismet, and BigLou usually.

All I'm saying is in the current Unity... if they're smart, they ban Smashville, Battlefield, and Lylat which leaves us with Yoshi's, Castle Siege, FD, and PS1.

I personally detest Yoshi's... not sure about you guys. I can't utilize the middle platform as well as I need too and it severely hampers my air game when he just camps under it all game. I experimented with this last tourney vs 4GOD and got 3-stock on it. Did much better on PS1 two tourneys ago (TO, last stock, lost by 20%, could of won if I had more time... sigh).

Castle Siege's 1st transformation layout sucks imo. 2 platforms to hide under and each segment slopes up or down so you have to approach at an angle which isn't ideal in most situations. 2nd transformation is the best for FIGHTING imo... except the walk-off where one mistake equals death which usually isn't worth it. Smart D3s won't chase you around the platforms obv. They'll just camp you back. And the 3rd transformation is FD that slants, half of the time worse imo.

Final Destination... well isn't the worse imo. You need the platforms to camp if you're going for the TO or just playing safe but at least FD is big and has a lot of air space to float in. Still, no platforms? No thanks.

And last brings me to PS1. One of Wario's best stages imo. The beginning and inbetween transformations is FD with small platforms... beautiful large air space to camp in and small platforms that don't hamper your air to ground game and give you places to escape to at the same time. Add in the fact the transformations all promote camping which helps both charge your waft and TOs... it's probably the best you're going to get for first game imo. The only problem is one mistake at a bad time could lead to a wall infinite and death but hey, we're Wario...

If you win first game, 2nd game is their CP. This is a preference imo but good bans are the classic FD or Delfino. Annoying stages they might like are Halberd, Delfino, FD, or Castle Siege. I would assume most would try for Delfino or Halberd if you ban FD. I personally think Delfino is the best ban since I personally find every transformation to be severely not in our favor but the between transformations are nice for us. I rather air camp on FD and bike away non-stop instead of making one mistake and losing a stock on Delfino (especially that lovely U plaza transformation... *sigh*). You can mitigate CG damage by positioning yourself on the ledge side of D3 too.

If you lose 2nd game on one of their horrible CPs.... you get a CP. Most D3s will ban Brinstar or Rainbow. Some may do Frigate but I doubt it. I personally think the best CP goes Brinstar > Frigate > RC. Brinstar for obvious reasons... D3 dies off the side faster than most chars (he has one of worse drift speeds in the game, so no horizontal MC. Just massive vertical MC since he's top 3 heaviest and THE fastest faller in the game) and the small area with conveniently located platforms helps us put up a fight without taking much damage from CGs. Frigate because our recovery is amazing and the first transformation is great for us, especially edge guarding D3. 2nd transformation isn't as ideal but controlling the center of the stage really helps. I know some probably like RC more but imo the design of the stage is only really good for TO strategies which isn't a bad idea at all. RC helps you position yourself under D3 where you can the most damage while giving you able area to run away to. The only problem is the top area and the boat, one mistake can lead to a loss of a stock or other stupid things. Actually, now that I typed it out, RC is probably better than Frigate especially if you run a TO Strat which you should do.

This is my general take on the MU. I know it very well because 4GOD was my primary training partner for when I was learning Wario. It's a lot about positioning yourself to what the D3 is doing. If he's SH Aerialing... You can FH DJ and do arcing Dairs to punish most aerials. If he FHs Aerials, you can run under and do SH aerials or punish his landing. Poking with Fair is decent on the ground (be care of pivot grab) and our running grab beats his pivot grab. We can combo him at low percents easy and our Uair is still safe on shield if done right. So using appropriate amount of Uair pressure and Bites, can give you some safe damage. But use falling Bite sparingly... D3 rolling = free grab. He can standing pivot grab bite too btw. FH Bite vs D3 works well imo since once you get him up there, his horrible drift speed traps in in the bite's hitbox with no where to go.

The real damage comes from edge guarding D3. If he goes low, don't be afraid to go for footstool. If he UpBs, you can double footstool off the animation and rise up with him and hit him with the aerial of your choice. If he aerials, you can footstool off it and grab the ledge and he loses height forcing him to UpB or give you a potential Nair off ledge. Bite is amazing if he recovers with low amount of jumps and grabbing the UpB to repeated pummel works infinitely if he has NO jumps. If he grabs the ledge and tries to Bair off it, our Ftilt will trade when spaced right. Dtilt > mix up like Fair can also work w/o trading but it's hard to space it right imo. If he recovers high, rising Nair is the best way to send him out.

Never be at an equal aerial level as D3. You will lose to Bair or Fair (unless you beat the speed on Fair) every single time. Always rise or come down on a D3 by a good margin if he's in the air. You can also SDI his Dair and Uair to an aerial of your choice if you practice.

Regardless of what I've said, if the D3 understands all that I've said here... the MU is horrible. I know it's stage dependent but overall I personally feel it's close to -3 (at least -2.5 if it existed). That's my take at least. I'd love to hear what others have to say about it. Especially people who've actually faced GOOD D3s (which are rare now days imo). Coney, Zekey, Atomsk, and 4GOD are the only ones off the top of my head.

Also, not sure why I typed all this up in an out dated MU thread but I was just bored and frustrated about this MU so figured I'd share my 2 cents. Wish we had MU discussions going on like in the old days.
 

Labernash

Smash Lord
Joined
Sep 10, 2010
Messages
1,674
A couple years ago (in this thread lololol) Somebody was telling you to ALWAYS BAN YOSHI'S!! Think it was PhantomX. But anyway, Delfino isn't too bad IMO, one of my favorite stages.
 

Iota

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Delfino isn't as bad as long as you stay the hell away from him on the parts with walk offs and walls he can infinite you against.
 

Lord Chair

Smash Master
Joined
Apr 17, 2009
Messages
3,229
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Cheeseland, Europe
Delfino isn't as bad as long as you stay the hell away from him on the parts with walk offs and walls he can infinite you against.
youd be amazed at how many portions of the stage feature either

still, its not necessarily a bad stage and its by no means as bad as yoshis
 

DMG

Smash Legend
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DMG#931
You can punish fullhop Bair with Fair
 

Pwneroni

Smash Lord
Joined
Sep 26, 2008
Messages
1,065
Things I keep in mind when facing a D3:

1. Tires are great for approaching, makes getting through his shield easier and tougher for him to grab you.

2. Always attack the back of his shield, if at all.

3. Use the bike for edgeguarding. When you send him off, edge crash the bike and Uthrow it, then grab the ledge. This is really good against D3 because if he chooses to UpB, he will get hit by the bouncing bike. This may just hit him in super armor, or it could possibly catch him in it, where you can jump and Uair or Waft.

D3 is one of my favorite matchups as Wario >:p he's so easy to combo!
 
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