https://www.youtube.com/playlist?list=PLUlQZqWo6xoReaUtxbt6U0vqQ9zc7Ogiw
There's a lot of Neon's Lucas in here. A LOT. What do you guys think of the Peach MU after watching him vs Silly Kyle?
Hey, the lucas forums are getting back up to speed :D
Also, I have a lot of experience vs peach. I used to play friendlies for hours on end with a peach player, although he wasn't very good. I do have some stuff to share though, especially since I've been playing Key's peach.
* When you combo upward on a stage that isn't FD, peach will end up on platforms a lot with you beneath her. Sometimes they'll downsmash expecting you to jump up and uair again, which you can punish with an upsmash. Good peaches will adapt, but you'll probably be able to get an early stock like this once or twice early in a set, or at least condition them out of it so you can platform tech chase/combo. Main point is Peaches act like they can just dsmash to get out of platform pressure for free which should not happen. Also, worst comes to worst it clanks and you lose OU charge.
* If I remember right, Dair with proper shffl timing links into itself like 3 times if they don't SDI and you don't miss. After that they either get popped up for uairs or smacked down so you can magnet on reaction into more upairs.
* Peach's uthrow combos you almost like spacies. You're very close to being able to dj out for free at low percents, but you're ****ed if they call you on it and do something like an ftilt, usmash, or utilt. So it doesn't chaingrab, but it's a good combo starter you have to respect.
* If you play a peach long enough, they will eventually snipe your pkt1 with a turnip and you will fall as they taunt. Guaranteed. In all seriousness though, turnip edgeguarding doesn't work very well unless they call out a lazy zair from far enough away, so don't do that.
* You need space to fight peach. She combos you almost as hard as fox or falco, so something like dreamland is very much in our favor. Sure she'll live a bit longer, but Lucas' recovery is almost as good as hers in terms of raw distance, so take the running room. You're faster, and if Peach knows to float over your pkf range, you have to play more bait-oriented with your dashdance game. Nothing you have will win against a fc fair, so respect it or bring your lube.
* When you're comboing peach and she tries to float away from you, dacus is an option. You can't use it a lot, but once you start juggling peach, she doesn't good hitboxes she can aim at you, so she might opt to just create space. If you read her pulling a turnip on a platform across the stage or something you can punish it with dacus. Although this is something I've exclusively picked up on playing the not-so-good peach.
* Ban Yoshis Story, Warioware/GHZ, and Fountain. Dreamland, FD, Smashville, and Norfair (even though I hate it) are your friends. I'd take PS2 or MDVAville over BF.
Both characters combo each other hard, but Lucas survives Peach's kills better than Peach survives Lucas'. Idk who wins the matchup, but I'm leaning in favor of Lucas.
EDIT: I know, it reminds me of gannon mus from melee. He hits like a truck if you dont respect him, but lucas is a better character. Also cp distant planet.
Also, since the forums are alive now, would it be cool if I reposted a set of mine? I put it up here earlier, but no one gave me any feedback.