Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,937
I stumbled upon this thread on Reddit, and so would like to bring its discussion here.
https://www.reddit.com/r/smashbros/comments/8vweuo
So what are the most iconic moves for existing characters that Smash is leaving out? We know that there isn't always enough room to incorporate all facets of a character into Smash, but some exclusions are more justified than others.
https://www.reddit.com/r/smashbros/comments/8vweuo
So what are the most iconic moves for existing characters that Smash is leaving out? We know that there isn't always enough room to incorporate all facets of a character into Smash, but some exclusions are more justified than others.
- Playing the Crusade fangame made me realize that 's Enemy Carry is missing. Donkey Kong has it because... he kidnapped Pauline this way in the arcade game. But Wario uses this move in gameplay in several Wario Land games as well as Wario World! Not having the Power Throw is justifiable, but if Wario had the Enemy Carry, it would be the perfect melding of Wario Land and Ware elements.
- has the ignominy of having her now-signature Light Arrow go from being acknowledged in some fashion (as a Final Smash) to not being acknowledged at all. I'm personally in favor of it being reworked as a Neutral-B while Nayru's Love is moved to Down-B and Phantom is cut. But if we need the Phantom, the Light Arrow can also be a projectile normal F-Smash; maybe also with an U-Smash.
- Just because I know people are going to spam it, doesn't have his Dead Man's Volley acknowledged. But I don't think giving him a projectile is the way to go about this; after all, having a projectile and a huge sword would be OP for anyone but a lightweight (see Sephiroth). Rather, I would have his Warlock Punch have a "tap" version where if you simply tap Neutral-B, you get a quick uncharged backhand that reflects projectiles and acts as a combo setup.